Why do those lush trees remind me of serious sam so much
The map looks beautiful.
Imho,it should be accepted for an in-game map.
Looks excellent. Any servers that are running this?
Anyone else get a "100 Acre Wood" vibe from the foliage?
It looks great
[QUOTE=Ond kaja;34220460]Yeah, the colour of the leaves are too saturated, it looks a bit out of place, I would suggest using a milder shade.[/QUOTE]
Just tested out a more desaturated version of the leaves and they do look better. Thanks for this. They'll be in version 2.
this makes me want another community map pack.
snipped dis shit
you fixed it in v2 okay nevermind, awesome map.
Hey, I made a .nav for this level so you can play with bots on it. I hand-crafted it, so it's much better than a simple nav_generate in console. It might be good for testing or just having fun, but the blue bots usually get slaughtered at the second point because they suck at destroying sentries.
[url=http://dl.dropbox.com/u/23046202/pl_borneo_v1.nav][b]Borneo .nav[/b][/url] (place in your tf/maps folder)
Blue spies will not leave the spawn, though, and I'm not sure why. It could just be their AI and therefore something Valve needs to fix.
Just tested it today, oh man I love this map, a little map with many ways. I hope Valve adds this to TF2.
Just updated the map to version 2. Here's the change log:
-Widened right flank entry door to the final capture point room.
-Made it so players can now jump up boxes so they havemore access to the right entry door of the final building.
-Fixed bug trapping players in red's forward spawn.
-Added 5 seconds to the setup time.
-Removed hazard tape from bridge that was confusing players making them think it was a fallback zone.
-Fixed cart jumping into explosion pit.
-Added a few lanterns for more contrasting light.
-Changed leaf texture a bit. It's slightly desaturated now and there's a drop shadow between leaves.
-Removed a few places players could jump onto the branches of trees.
-Changed red flower texture to be more pink, so players will not confuse them with stickies.
-Fixed players being able to take damage through blue setup doors.
-Added more tree planes to background so it looks like the jungle goes on further if you jump high.
And now I've updated the map to version 3. Here's the changes:
-Got rid of flanking route under building in the first area. This was causing that building to be an undefendable chaotic place for red to be. Now they can have more control over it.
-Removed window facing blue's spawn on red's defensive building in the first area.
-Extended initial timer by 30 seconds.
-Cut off a route into the building in area 3 with dynamic doors. The doors open once the point is captured. This should allow red team to more easily defend this area which was getting rolled over by blue.
-Widened the main door that the cart passes through into the final building.
Download: [url]http://dl.dropbox.com/u/3845726/mapdownload/pl_borneo_v3.zip[/url]
This looks amazing,
Sumbit it to Valve NOW!
[QUOTE=DinosaurNathan;36038862]This looks amazing,
Sumbit it to Valve NOW![/QUOTE]
We've been waiting for your confirmation nathan, now he can send it.
this map is amazing
Yes it is.
Reminds me of Magicka
I think it's been said before, but those trees remind me of Wind Waker/Skyward Sword.
I still misread the name as bonero
Big bump, but I've updated the map with some pretty big changes. Hadn't gotten around to updating this thread before.
Here's the download for the newly released RC2 version:
[url]https://dl.dropboxusercontent.com/u/3845726/mapdownload/pl_borneo_rc2.zip[/url]
And screens of some of the changes:
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10001.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10002.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10003.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10005.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10010.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10012.jpg[/IMG]
I forgot about this map, god damn. So sexy. Keep up the good work!
[QUOTE=heyo;41896305]Big bump, but I've updated the map with some pretty big changes. Hadn't gotten around to updating this thread before.
Here's the download for the newly released RC2 version:
[url]https://dl.dropboxusercontent.com/u/3845726/mapdownload/pl_borneo_rc2.zip[/url]
And screens of some of the changes:
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10001.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10002.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10003.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10005.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10010.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/3845726/borneo_small/pl_borneo_rc10012.jpg[/IMG][/QUOTE]
-nevermind changelogs on the 1st page-
Nice map
I've readed it as first time pl_oreo thought :v:
[t]http://phaedrus.typepad.com/.a/6a0134873eeed2970c0154339e1634970c-800wi[/t]
I've played this map several times over the past few weeks and I've really enjoyed it.
I hope Valve makes it official, I actually sent them an email a few weeks ago suggesting they add a new payload community map and this was one of the ones I suggested (along with Boundary and Swiftwater).
[QUOTE=ComodoreBluth;41896462]I've played this map several times over the past few weeks and I've really enjoyed it.
I hope Valve makes it official, I actually sent them an email a few weeks ago suggesting they add a new payload community map and this was one of the ones I suggested (along with Boundary and Swiftwater).[/QUOTE]
I'd love to see this, Boundary, or Swiftwater made offical
I really love maps that don't go for the whole "deserty" theme and this one looks really beautiful!
Glad to see that last no longer looks like a mini Barnblitz, aka spam central.
[QUOTE=R.M.T.B.;41896474]I'd love to see this, Boundary, or Swiftwater made offical[/QUOTE]
Yeah any (or preferably all of them) are a great choice for official status. I wouldn't mind Cashworks either but from what I understand it runs pretty poorly on lower end computers so I doubt they'll add that.
It's been over 2 years since we got the last payload map (Barnblitz with the Uber update). It's time for Valve to add some more.
I hope my sentry nest spot wasn't taken out, or I will be so cross at you, like a pair of eyeballs sewn together! :P
love this map, a server i regular plays it every now and then.
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