• TF2 Update 4/18/2013
    227 replies, posted
What happen to hats with bugged unusual effects placements like the hazmat headcase? is the effect on your chest and the things that are supposed to be floating on top of your head in your face?
i've found a minor issue [t]http://cloud-2.steampowered.com/ugc/541832243733686475/D1DC03FCAF9D27B21C31361733B067CB86875A56/[/t]
First person Hadouken. [IMG]http://cloud-2.steampowered.com/ugc/848077018336368165/182826F933A84788F8E2BDCD726B8927FEFA3C04/[/IMG] YES
Oh my. I might just have to start playing TF2 again.
Too bad that it doesn't stay first-person when you die. I would've liked that.
How do you have first person taunts?
So the map stamp hat is kinda goofed with the convar on. [img]http://cloud-2.steampowered.com/ugc/864965516953325483/5D29706226B1189A55D0D14105DA23B6B17F40D6/[/img] The occasional stamp blinks onto your screen as you move forward. Affects Scout and Pyro, doesn't affect Soldier, didn't try any of the other classes or moving any other direction.
So Sniper finally has his watch on his left hand.
Fix for black Mac bug to be sent out tomorrow morning, according to Tony.
High Poly Hands (fingers) playermodel (scout) [URL="http://imgur.com/a/IZ3na#0"][img]http://i.imgur.com/DrwHTS0h.jpg[/img][/URL] Click for the album
Medieval mode is pretty damn sweet with this on. Even with the clipping.
Sniper has no Sniper Rifle reload animation :V
[img_thumb]http://filesmelt.com/dl/FirstPerson1.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/FirstPerson2.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/FirstPerson3.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/FirstPerson4.jpg[/img_thumb] Freaking beatiful... [img_thumb]http://filesmelt.com/dl/FaN.jpg[/img_thumb] Well, sometimes. [img_thumb]http://filesmelt.com/dl/Hitboxes1.jpg[/img_thumb] This image shows how screwed the hitboxes are, that is how much close to the stairs you can be.
I do not understand, what does this mean? 1st person only turns the head?
shadows don't show anything each map has a different shadow orientation and angle, it doesn't show hitboxes or whatever.
If you are talking about that last screenshot, I'm not talking about the shadows, where the Scout is standing is where how much close to the stair can get, if you try to get closer you will be "pushed".
I tried this for 5 minutes and it was awesome. But now there's semen all over my screen and I can't see anything :(
This makes randomizer so much better [img]http://files.1337upload.net/190413_pomson.jpg[/img] [img]http://files.1337upload.net/190413_pomson2.jpg[/img] [img]http://files.1337upload.net/190413_business.jpg[/img]
Aaaa, I love this! [t]http://puu.sh/2CUso.jpg[/t] Hello kitty
[QUOTE=Everything;40333934]Oh, here's something you folks with really good PCs out there might like: GPU-enforced SSAO looks excellent with this setting enabled. The worldmodel will interact with and shadow the world, models, other players, and itself. Here, see for yourself: [t]http://i.imgur.com/MCSJfyc.jpg[/t] [t]http://i.imgur.com/VFeUy7K.jpg[/t] [t]http://i.imgur.com/Ayyngq0.jpg[/t] [t]http://i.imgur.com/uzvcVEH.jpg[/t] [t]http://i.imgur.com/R32RqFs.jpg[/t] [t]http://i.imgur.com/bq2zYUc.jpg[/t][/QUOTE] That is awesome Makes me wish Valve would release an official SSAO option like the one in SFM [editline]19th April 2013[/editline] [QUOTE=GintokiSakata;40336274]High Poly Hands (fingers) playermodel (scout) [URL="http://imgur.com/a/IZ3na#0"][img]http://i.imgur.com/DrwHTS0h.jpg[/img][/URL] Click for the album[/QUOTE] Ouch ouch ouch those wrists did you forget to do helper bones / enable them? [editline]19th April 2013[/editline] [QUOTE=The Lone Spy;40336705][img_thumb]http://filesmelt.com/dl/Hitboxes1.jpg[/img_thumb] This image shows how screwed the hitboxes are, that is how much close to the stairs you can be.[/QUOTE] The playermodel is quite literally parented to your point of view, which doesn't match the actual height of the head of the playermodel (especially when you factor animations in) that's why it's floating most of the time
Never have I been so excited at so many photos of people looking down at their feet in a game, ever. I am so trying this when I get home from work.
[QUOTE=Cyanlime;40332528]I suspect it doesn't draw hats, only miscs?[/QUOTE] if it drew hats, I would always wear a bag tf2 difficulty just went up What does the highfive taunt look like? I gave mine to my little brother
It's a good idea with shit execution, it could've been done better, but probably it never will be remade.
[t]http://i.imgur.com/09jHKxM.jpg[/t] wee
I come back from school and i see this. It's going to be a good day.
What's the best fov to use with this, I wonder
I'm sorry for this "rant", but what the fuck is wrong with you guys (at least a handful of those who're here)? First Valve adds the VR and gives it full body awareness, people say they want to play TF2 with that feature (reasonable). Then, as Valve returns from their vacation, the release an update which lets us play with body awareness, just as if we had the VR Headset, without actually needing to pay money. We get (partially) the same treatment as the VR buyers for free, yet there are complaints like how low-res the arms look and stuff like that. You can't be serious.
I made a video demonstrating most classes (except Demoman, fuck him) [video=youtube;eiWNzMWz3-4]http://www.youtube.com/watch?v=eiWNzMWz3-4[/video] Also I suck while using this
[QUOTE=DatWut?;40339414]I'm sorry for this "rant", but what the fuck is wrong with you guys (at least a handful of those who're here)? First Valve adds the VR and gives it full body awareness, people say they want to play TF2 with that feature (reasonable). Then, as Valve returns from their vacation, the release an update which lets us play with body awareness, just as if we had the VR Headset, without actually needing to pay money. We get (partially) the same treatment as the VR buyers for free, yet there are complaints like how low-res the arms look and stuff like that. You can't be serious.[/QUOTE] it's not very well done, people who got VR headsets weren't paying for full body awareness. they were paying for the whole VR thing. We are in no way experiencing what they got for free... and even if we were. The age old argument that you're not allowed to complain about stuff if it's free is stupid.
Too bad during normal gameplay you're looking at an angle 315-45 degrees to the horizontal, so you'll never really see your body during normal games. I hardly saw my gun at all sometimes
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