• So... I made an axe launcher
    39 replies, posted
[QUOTE=PredatorKing;26172822]It's not a model replacement. I suppose it would work if the server host had the items_game.txt file and the correct .phy file, but even then, the players would need the items_game.txt as well to be able to access the axe launcher in their loadouts.[/QUOTE] Okay, thanks for clearing that up. And for lack of a better emote, :3:.
[QUOTE=LiquidBullet;26154223]Gimme[/QUOTE] Avatar suits.
What'd be even better is if you modelled some throwing axes and then created some custom animations and sounds for it so it'll appear as though he's throwing them. Because that's more than do-able.
The Milk Launcher (Demoman) +On hit: jarate applied to target for 8 seconds -20% damage done I actually got this, but change it to Mad Milk applied for 8 seconds, it makes more sense
Can you axe-jump with this weapon ?
[QUOTE=Visiteur;26174687]Can you axe-jump with this weapon ?[/QUOTE] I don't see why not :v:
I approve of this. I think the next one should be a Rocket Launcher that shoots Rocket Launchers.
you're missing the point he's making items made with the item generator
The Revolver Sentry Level 35 Random Item UberCharge grants 100% critical chance Do this. A revolver sentry.
[QUOTE=Flyingman356;26191051]you're missing the point he's making items made with the item generator[/QUOTE] Well, I made one, then said I might make more if people want me to... [editline]http://www.youtube.com/watch?v=hWTFG3J1CP8p[/editline] [QUOTE=Pat.Lithium;26191989] The Scotsman Bat Level 26 Random Item -20% slower firing speed Imbued with an ancient power 100% critical hits from behind Demoman weapon.[/QUOTE] I think I might see about making this one now. [editline]http://www.youtube.com/watch?v=pVssz2VMJVM[/editline] Finished it, testing it now.
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