[QUOTE=Sparkwire;22475768][hd]http://www.youtube.com/watch?v=r7BzZ_1akp8[/hd][/QUOTE]
The forward pump seems a bit to leisurely and slow.
[QUOTE=Left4Meds;22477068]For anyone who likes lightwarps,
[url]http://www.fpsbanana.com/skins/92782[/url]
This just popped in almost an hour ago.[/QUOTE]
I see little to no difference between the norm and this.
[QUOTE=HyperTails;22478402]I see little to no difference between the norm and this.[/QUOTE]
This is Valve's default lightwarp.
[img]http://filesmelt.com/dl/Valves_lightwarp.png[/img]
This is the new one.
[img]http://filesmelt.com/dl/New_lightwarp.png[/img]
This is in a darker area, if you check the images in the link they're much different in the light.
[IMG]http://img294.imageshack.us/img294/7572/betam.png[/IMG]
early model
[QUOTE=Neuquen;22479276][IMG]http://img294.imageshack.us/img294/7572/betam.png[/IMG]
early model[/QUOTE]
Looking very nice.
The satelhat v.2
Level 23 portable baccarat detector
[img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img]
[QUOTE=Neuquen;22479276][IMG_thumb]http://img294.imageshack.us/img294/7572/betam.png[/IMG_thumb]
early model[/QUOTE]
Make sure to round the end a bit more!
Remember the Doom helmet that a nice guy was working on for me? He's giving up and will be giving me the files. Would somebody be willing to complete it once I do get them?
He said it just needs placing and compiling.
[QUOTE=LiLBliNg;22472365][IMG_thumb]http://img337.imageshack.us/img337/4574/prieview5.jpg[/IMG_thumb]
More stuffs. Not too much left to be done.[/QUOTE]
1. How are the pieces between the scratches on the visor staying on? Magic?
2. Make the cuts more beveled, they should get narrower as they go further back.
[QUOTE=Corndog Ninja;22480861]1. How are the pieces between the scratches on the visor staying on? Magic?[/QUOTE]
They're metal, they can probably retain shape for a good distance.
[QUOTE=Corndog Ninja;22480861]1. How are the pieces between the scratches on the visor staying on? Magic?
2. Make the cuts more beveled, they should get narrower as they go further back.[/QUOTE]
Trust me, I work with metal. Metal this thick isn't going to break off anytime soon with still relatevely a lot holding it up.
[QUOTE=LiLBliNg;22481438]Trust me, I work with metal. Metal this thick isn't going to break off anytime soon with still relatevely a lot holding it up.[/QUOTE]
Oh, sorry. See that little rectangle on the visor? I thought [i]that[/i] was a visor, like on one of them medieval helmets.
[img_thumb]http://www.a2armory.com/images/med-helmets/white-knight-helmet.jpg[/img_thumb]
Disregard my comment about the visor collapsing. Carry on!
Can't wait to see the texture, LiLBliNg.
Also, I love sparkwire's stuff, when will you release those goddamn pistols, shotguns and shit ? :3:
[IMG]http://img96.imageshack.us/img96/2982/eodhelm.jpg[/IMG]
One day, I might release something.
But I doubt it.
[QUOTE=Skunkrocker;22482711][IMG]http://img96.imageshack.us/img96/2982/eodhelm.jpg[/IMG]
One day, I might release something.
But I doubt it.[/QUOTE]
reminds me of [img_thumb]http://imgur.com/nGP8X.jpg[/img_thumb]
[url]http://www.fpsbanana.com/skins/86963[/url]
It's very nice looking though, although it does remind me too much of the Armored Zombies from L4D2...
[QUOTE=Sparkwire;22472710]gonna make this a choice between this one and the other one
[IMG]http://img202.imageshack.us/img202/5118/sparkgun2.jpg[/IMG]
ill do the animations tomorrow.[/QUOTE]
Get rid of that low poly thing on the end. It looks so much better without it.
This emporium seems worryingly slow, I hope some good mods come out in the end... :frown:
Alot of people are working towards the polycount contest, that is why you're seeing a lot of content but no releases sadly.
[U][B]Check it out: [/B][/U] [URL="http://www.polycount.com/team-fortress-2-polycount-pack/"]TF2 Polycount Contest[/URL]
Check out the "Winner's Loot!"
[LIST]
[*]Your own unique “self made” versions of your items which indicate that you are the original author
[*]Your themed items released for Team-Fortress 2 in an exclusive Polycount Pack update to the game
[*]Team Fortress 2 poster signed by the team
[*]A variety of random Team Fortress 2 and/or Valve Software swag
[/LIST]
So if you win you get your items in the game along with a bunch of other stuff. Although one thing to notice in the contest is that there's specific detail put on the engineer i.e they define all the limitations for making a sentry, dispenser.
Maybe alot of this polycount pack will go forward to the engineer update, kinda why I'm making a engineer pack not only because there's alot more ideas for the class considering it has no update yet, and that because it's a class that has a lot of concepts to build around but mainly because I can see Valve focusing more on the engineer, thereby leaning towards engineer submissions.
[QUOTE=Drax-Quin;22473920]Here's something I'm working on for the engineer polycount pack I'm making, based on the theme of carpentry:
Woodworker Helmet:
[IMG_THUMB]http://i47.tinypic.com/1hef6u.jpg[/IMG_THUMB][/QUOTE]
I'm liking that.
Maybe you could do a Mining light replacement too?
okay quick question about skinning.
A friend and I took the buff banner's blu flag and took it into photoshop and turned it into the union jack. it looks great, however how do we get it back in game? I turned the union jack version into a vtf file and put it where it belongs in the computer, but it didn't work, any tips?
Good news everyone: My school teacher is going to teach me blender as a subject
[QUOTE=Man in the Moon;22484362]okay quick question about skinning.
A friend and I took the buff banner's blu flag and took it into photoshop and turned it into the union jack. it looks great, however how do we get it back in game? I turned the union jack version into a vtf file and put it where it belongs in the computer, but it didn't work, any tips?[/QUOTE]
The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.
[QUOTE=Man in the Moon;22484362]okay quick question about skinning.
A friend and I took the buff banner's blu flag and took it into photoshop and turned it into the union jack. it looks great, however how do we get it back in game? I turned the union jack version into a vtf file and put it where it belongs in the computer, but it didn't work, any tips?[/QUOTE]
Perhaps sv_pure?
[editline]12:40PM[/editline]
[QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE]
or this.
[QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE]
Daimao, good to see you. You are one of the best in fixing small bugs. The Buffpack doesn't show p on other Soldiers. When I equip it, I can see it, but only I can. Can you fix this?
[QUOTE=Mico27;22479809]The satelhat v.2
Level 23 portable baccarat detector
[img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img][/QUOTE]
That's amazing, a highly advise you to submit it!
[QUOTE=teeheeV2;22484461]Good news everyone: My school teacher is going to teach me blender as a subject[/QUOTE]
He'll make love to you as payment :ohdear:
[QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE]
worked like a charm, thanks man.