• TF2 Emporium XVII
    2,002 replies, posted
Looks like the Medigun was taken apart and redesigned for the Heavy.
looks like a bitch to carry
[QUOTE=Onirik;22512270]I think it's a gasmask with a hoody, just like those in STALKER.[/QUOTE] Close. Hazmat mask. Originally it was Demo but then I thought it'd be better for Pyro. [IMG]http://2.bp.blogspot.com/_tys6n13YiAE/SdoPB0m6ZGI/AAAAAAAAAdo/aGtIZBz02CE/s400/hazmat_suit.jpg[/IMG] I couldn't find any of this design, but I've seen them in films. Also it kinda matches the original Pyro... [IMg]http://www.planetfortress.com/schtick/valvetrip/images/pyro.jpg[/IMG]
[QUOTE=Skunkrocker;22513349] I couldn't find any of this design, but I've seen them in films. Also it kinda matches the original Pyro... [IMg_thumb]http://www.planetfortress.com/schtick/valvetrip/images/pyro.jpg[/IMG_thumb][/QUOTE] Someone already did that mask, few emporiums ago.
[img]http://img811.imageshack.us/img811/6435/0003g.png[/img]
I have a new spy hat idea. [img]http://www.dvd-collector.com/affiche/le-gendarme-en-balade.jpg[/img] the Gendarme's Kepi. It fits with the background of the spy. It's based of a famous french actor in the 50's, 60's and 70's. The Spy is probably a fan.
Oh god I remember those movies. So silly.
Louis de Funes, a great actor, from my country. RIP... the "Gendarme's Kepi" is a great idea.
[QUOTE=Kowalski;22513792]Louis de Funes, a great actor, from my country. RIP... the "Gendarme's Kepi" is a great idea.[/QUOTE] Avatar fits. [editline]07:14PM[/editline] I'll try to do the gendarme's kepi.
[IMG]http://img819.imageshack.us/img819/1092/silenthero.jpg[/IMG] Is this good for the backside of the HEV suit for the engineer? PS. I got rid of the Goatee.
Yeah, is to me atleast.
Good TF2 style simplification.
[QUOTE=Communist Cake;22513941][IMG]http://img819.imageshack.us/img819/1092/silenthero.jpg[/IMG] Is this good for the backside of the HEV suit for the engineer? PS. I got rid of the Goatee.[/QUOTE] yup
Give the Freemangineer glasses. Over his goggles.
Looks like a nice start.
[QUOTE=Communist Cake;22512437][IMG_thumb]http://img248.imageshack.us/img248/1299/neckbeardwtf.png[/IMG_thumb] [/QUOTE] [b]Francis![/b]
[QUOTE=Communist Cake;22512437][IMG]http://img248.imageshack.us/img248/1299/neckbeardwtf.png[/IMG] [/QUOTE] This is SPARTA!!!
[QUOTE=Communist Cake;22513941]the backside of the HEV suit for the engineer?[/QUOTE] So tempting.
[img]http://img812.imageshack.us/img812/723/turtleneck.jpg[/img] Or since we're ready for a mac launch [img]http://img17.imageshack.us/img17/663/turtleblack.jpg[/img]
That looks great actually
[QUOTE=BadAssFreakinOverlord;22510075]Started work on the legs, but... I'd actually rather just use the default legs. Can someone import the 3 sentry models for 3ds max for me? I have access to 2009 and 2010.[/QUOTE] do it yourself or PM The_Broker god, we don't need constant request posts that are easily done by yourself, it just makes the emporiums shorter
[QUOTE=Svdl;22514288][img]http://img812.imageshack.us/img812/723/turtleneck.jpg[/img] Or since we're ready for a mac launch [img]http://img17.imageshack.us/img17/663/turtleblack.jpg[/img][/QUOTE] mac users don't smoke!!! [editline]08:42PM[/editline] actually they probably do, they want to look cool
[QUOTE=Svdl;22514288][img]http://img812.imageshack.us/img812/723/turtleneck.jpg[/img] Or since we're ready for a mac launch [img]http://img17.imageshack.us/img17/663/turtleblack.jpg[/img][/QUOTE] reminds me more of Dr. Breen
Hey, I need some help compiling the HEV suit. [code]SMD MODEL C:\Documents and Settings\Mikhail\Desktop\output/engineer_domination.dmx.smd ERROR: model has no sequences ERROR: Aborted Processing on 'player\items\engineer\engineer_domination.mdl'[/code] I get this error when I try to compile the model. Is it becasue I assigned the bone to bip_spine_1, rather than bip_head? I tried opening the idle.smd file and renaming the bone but that didn't work. Any suggestions? Here is my QC file. [code]$cd "C:\Documents and Settings\Mikhail\Desktop\output" $modelname "player\items\engineer\engineer_domination.mdl" $model "body" "engineer_domination.dmx.smd" $cdmaterials "\models\player\items\engineer\" $texturegroup skinfamilies { { "HEVbody.vmt" , "Pack.vmt } } $hboxset "default" $hbox 0 "bip_spine_1" -4.574 -12.669 -5.830 5.376 0.000 7.054 // Model uses material "models/player/items/engineer/HEVbody.vmt" // Model uses material "models/player/items/engineer/pack.vmt" $surfaceprop "metal" $illumposition -0.818 0.401 75.400 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code]
[QUOTE=pedrus24;22513867] I'll try to do the gendarme's kepi.[/QUOTE] Gee thanks! I didn't expect anyone to care. If you manage to do it try to repalce the golden feather by the spy's logo.
[QUOTE=SuperLoz;22514083]Give the Freemangineer glasses. Over his goggles.[/QUOTE] I made a bad mockup: [IMG]http://img62.imageshack.us/img62/772/glasseso.png[/IMG]
[QUOTE=Banjo;22514764]I made a bad mockup: [IMG_thumb]http://img62.imageshack.us/img62/772/glasseso.png[/IMG_thumb][/QUOTE] That actually looks pretty nice. I would add the glasses, but the Goatee has clipping problems, so I removed it, and the glasses would look rather out of place.
[QUOTE=Phil5991;22513626]I have a new spy hat idea. [img]http://www.dvd-collector.com/affiche/le-gendarme-en-balade.jpg[/img] the Gendarme's Kepi. It fits with the background of the spy. It's based of a famous french actor in the 50's, 60's and 70's. The Spy is probably a fan.[/QUOTE] the kepi has already been done and submitted to VALVe but, for the medic. would be interesting to see how it looks on the spy however
[QUOTE=NotUrAvgAzn;22514826]the kepi has already been done and submitted to VALVe but, for the medic. would be interesting to see how it looks on the spy however[/QUOTE] [IMG]http://i576.photobucket.com/albums/ss204/StrudelB/Blender%20Stuff/achievement_turbov120001-1-1.jpg[/IMG] Something like that.
[QUOTE=Hellduck;22514920][IMG]http://i576.photobucket.com/albums/ss204/StrudelB/Blender%20Stuff/achievement_turbov120001-1-1.jpg[/IMG] Something like that.[/QUOTE] It's a bit too tall. Try to reduce the size if you're doing it.
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