Looks like the Medigun was taken apart and redesigned for the Heavy.
looks like a bitch to carry
[QUOTE=Onirik;22512270]I think it's a gasmask with a hoody, just like those in STALKER.[/QUOTE]
Close. Hazmat mask. Originally it was Demo but then I thought it'd be better for Pyro.
[IMG]http://2.bp.blogspot.com/_tys6n13YiAE/SdoPB0m6ZGI/AAAAAAAAAdo/aGtIZBz02CE/s400/hazmat_suit.jpg[/IMG]
I couldn't find any of this design, but I've seen them in films.
Also it kinda matches the original Pyro...
[IMg]http://www.planetfortress.com/schtick/valvetrip/images/pyro.jpg[/IMG]
[QUOTE=Skunkrocker;22513349]
I couldn't find any of this design, but I've seen them in films.
Also it kinda matches the original Pyro...
[IMg_thumb]http://www.planetfortress.com/schtick/valvetrip/images/pyro.jpg[/IMG_thumb][/QUOTE]
Someone already did that mask, few emporiums ago.
I have a new spy hat idea.
[img]http://www.dvd-collector.com/affiche/le-gendarme-en-balade.jpg[/img]
the Gendarme's Kepi.
It fits with the background of the spy.
It's based of a famous french actor in the 50's, 60's and 70's. The Spy is probably a fan.
Oh god I remember those movies. So silly.
Louis de Funes, a great actor, from my country.
RIP... the "Gendarme's Kepi" is a great idea.
[QUOTE=Kowalski;22513792]Louis de Funes, a great actor, from my country.
RIP... the "Gendarme's Kepi" is a great idea.[/QUOTE]
Avatar fits.
[editline]07:14PM[/editline]
I'll try to do the gendarme's kepi.
[IMG]http://img819.imageshack.us/img819/1092/silenthero.jpg[/IMG]
Is this good for the backside of the HEV suit for the engineer?
PS. I got rid of the Goatee.
Yeah, is to me atleast.
Good TF2 style simplification.
[QUOTE=Communist Cake;22513941][IMG]http://img819.imageshack.us/img819/1092/silenthero.jpg[/IMG]
Is this good for the backside of the HEV suit for the engineer?
PS. I got rid of the Goatee.[/QUOTE]
yup
[QUOTE=Communist Cake;22512437][IMG]http://img248.imageshack.us/img248/1299/neckbeardwtf.png[/IMG]
[/QUOTE]
This is SPARTA!!!
[QUOTE=Communist Cake;22513941]the backside of the HEV suit for the engineer?[/QUOTE]
So tempting.
[img]http://img812.imageshack.us/img812/723/turtleneck.jpg[/img]
Or since we're ready for a mac launch
[img]http://img17.imageshack.us/img17/663/turtleblack.jpg[/img]
That looks great actually
[QUOTE=BadAssFreakinOverlord;22510075]Started work on the legs, but...
I'd actually rather just use the default legs.
Can someone import the 3 sentry models for 3ds max for me?
I have access to 2009 and 2010.[/QUOTE]
do it yourself or PM The_Broker
god, we don't need constant request posts that are easily done by yourself, it just makes the emporiums shorter
[QUOTE=Svdl;22514288][img]http://img812.imageshack.us/img812/723/turtleneck.jpg[/img]
Or since we're ready for a mac launch
[img]http://img17.imageshack.us/img17/663/turtleblack.jpg[/img][/QUOTE]
mac users don't smoke!!!
[editline]08:42PM[/editline]
actually they probably do, they want to look cool
[QUOTE=Svdl;22514288][img]http://img812.imageshack.us/img812/723/turtleneck.jpg[/img]
Or since we're ready for a mac launch
[img]http://img17.imageshack.us/img17/663/turtleblack.jpg[/img][/QUOTE]
reminds me more of Dr. Breen
Hey, I need some help compiling the HEV suit.
[code]SMD MODEL C:\Documents and Settings\Mikhail\Desktop\output/engineer_domination.dmx.smd
ERROR: model has no sequences
ERROR: Aborted Processing on 'player\items\engineer\engineer_domination.mdl'[/code]
I get this error when I try to compile the model. Is it becasue I assigned the bone to bip_spine_1, rather than bip_head? I tried opening the idle.smd file and renaming the bone but that didn't work. Any suggestions?
Here is my QC file.
[code]$cd "C:\Documents and Settings\Mikhail\Desktop\output"
$modelname "player\items\engineer\engineer_domination.mdl"
$model "body" "engineer_domination.dmx.smd"
$cdmaterials "\models\player\items\engineer\"
$texturegroup skinfamilies
{
{ "HEVbody.vmt" , "Pack.vmt }
}
$hboxset "default"
$hbox 0 "bip_spine_1" -4.574 -12.669 -5.830 5.376 0.000 7.054
// Model uses material "models/player/items/engineer/HEVbody.vmt"
// Model uses material "models/player/items/engineer/pack.vmt"
$surfaceprop "metal"
$illumposition -0.818 0.401 75.400
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
[QUOTE=pedrus24;22513867]
I'll try to do the gendarme's kepi.[/QUOTE]
Gee thanks! I didn't expect anyone to care. If you manage to do it try to repalce the golden feather by the spy's logo.
[QUOTE=SuperLoz;22514083]Give the Freemangineer glasses.
Over his goggles.[/QUOTE]
I made a bad mockup:
[IMG]http://img62.imageshack.us/img62/772/glasseso.png[/IMG]
[QUOTE=Banjo;22514764]I made a bad mockup:
[IMG_thumb]http://img62.imageshack.us/img62/772/glasseso.png[/IMG_thumb][/QUOTE]
That actually looks pretty nice. I would add the glasses, but the Goatee has clipping problems, so I removed it, and the glasses would look rather out of place.
[QUOTE=Phil5991;22513626]I have a new spy hat idea.
[img]http://www.dvd-collector.com/affiche/le-gendarme-en-balade.jpg[/img]
the Gendarme's Kepi.
It fits with the background of the spy.
It's based of a famous french actor in the 50's, 60's and 70's. The Spy is probably a fan.[/QUOTE]
the kepi has already been done and submitted to VALVe but, for the medic. would be interesting to see how it looks on the spy however
[QUOTE=NotUrAvgAzn;22514826]the kepi has already been done and submitted to VALVe but, for the medic. would be interesting to see how it looks on the spy however[/QUOTE]
[IMG]http://i576.photobucket.com/albums/ss204/StrudelB/Blender%20Stuff/achievement_turbov120001-1-1.jpg[/IMG]
Something like that.
[QUOTE=Hellduck;22514920][IMG]http://i576.photobucket.com/albums/ss204/StrudelB/Blender%20Stuff/achievement_turbov120001-1-1.jpg[/IMG]
Something like that.[/QUOTE]
It's a bit too tall. Try to reduce the size if you're doing it.
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