[QUOTE=Ithae;22423521]I think I just did it. Lemme check.
Still not working. Let me try one more thing.
I GOT IT TO WORK! Thanks guys.[/QUOTE]
No problem! Cheers
[QUOTE=NanoSquid;22423424]You should probably just make your own thread, this is the mod [I]making[/I] thread. It's really simple once you get used to it, trust me. Just extract it to your desktop and move the "materials", "models", etc. folders from inside it to /tf[/QUOTE]
a I got it to work, maybe I can mod other skins now if they all work this way. :D
Oh gosh, It's so... sexy.
another update from luxy
[img]http://img63.imageshack.us/img63/6924/blunderbusswip4.png[/img]
Is he banned or something?
[QUOTE=Daimao;22423684]Is he banned or something?[/QUOTE]
yes she is
God damn ninja doctors
[QUOTE=NotUrAvgAzn;22423701]yes she is[/QUOTE]
Tell Luxy I don't hate her anymore, that weapon is awesome :3:
[QUOTE=NotUrAvgAzn;22423662]another update from luxy
[img]http://img63.imageshack.us/img63/6924/blunderbusswip4.png[/img][/QUOTE]
I honestly think that it should be for Engi only...
[QUOTE=Daimao;22423684]Is [b]she[/b] banned or something?[/QUOTE]
Fix'd
And yes,she was banned.
Double ninja'd FUUUUUUUUUUUUUUUUUUUUCK!
[QUOTE=ArsonBoy5996;22423795]I honestly think that it should be for Engi only...[/QUOTE]
first off, img_thumb that please
secondly, the blunderbuss was a notable weapon used during the early settlement days in boston, mass. this weapon (as per luxy's old grandpa's gear pack) would fit just nicely because it would be a vintage weapon from that time, and it would follow the scout's roots for his birthplace/hometown of boston, mass.
[IMG]http://www.facepunch.com/image.php?u=249690&dateline=1269223760[/IMG]
i love you doodle jumper <333333333
[QUOTE=NotUrAvgAzn;22423909]first off, img_thumb that please
secondly, the blunderbuss was a notable weapon used during the early settlement days in boston, mass. this weapon (as per luxy's old grandpa's gear pack) would fit just nicely because it would be a vintage weapon from that time, and it would follow the scout's roots for his birthplace/hometown of boston, mass.[/QUOTE]
Tell luxy to make some cracks on the gun.
[QUOTE=Garbor;22424011]Tell luxy to make some cracks on the gun.[/QUOTE]
again, she CAN still read the thread, y'know
and yeah, we were talking about that
[QUOTE=NotUrAvgAzn;22423909]first off, img_thumb that please
secondly, the blunderbuss was a notable weapon used during the early settlement days in boston, mass. this weapon (as per luxy's old grandpa's gear pack) would fit just nicely because it would be a vintage weapon from that time, and it would follow the scout's roots for his birthplace/hometown of boston, mass.[/QUOTE]
wow. People like there guns fitting in with the class. To be honest i don't think any normal person cares :|
[QUOTE=DanielAwesomo;22424052]wow. People like there guns fitting in with the class. To be honest i don't think any normal person cares :|[/QUOTE]
I do :/
[QUOTE=DanielAwesomo;22424052]wow. People like there guns fitting in with the class. To be honest i don't think any normal person cares :|[/QUOTE]
it's for her polycount submissions
also, i do
Cross Emporium quoting!
[QUOTE=Communist Cake;22421559]So I'm just stuck with broken animations?[/QUOTE]
Not quite! There is a way to get the original animations in your model - it's the same way Sparkwire fixed up the Stylish Spy viewmodels (I think) and how I did the Trophygun viewmodels. What you do is you copy all the model files for the original viewmodels somewhere else in your models folder. Then, you add a reference to it in the qc using $includemodel. For example, for the Trophygun I made a copy of all the v_minigun_heavy* files and put it in models/weapons/v_models/trophyanims. Then I added this line to the qc:
[code]$includemodel "weapons/v_models/trophyanims/v_minigun_heavy.mdl"[/code]
That's it. It will import the animation sequences from that model.
Because im dumb, still requesting fo3 fatman launcher.
kbye.
:v:
Edit : page king, what do i win
What happened with the that Warhammer skin pack?
@Crit Nick
[media]http://www.youtube.com/watch?v=M5QGkOGZubQ[/media]
[QUOTE=Garbor;22424488]What happened with the that Warhammer skin pack?[/QUOTE]
being worked on for a full package i assume
Requesting helping making the bones in my model work right, because right now they're not and this is going to require some jigglebones to look right. :/
Populus is still working on it.
last time i checked he was making the spy commisar.
I think the blunderbuss would be better for the engineer but it doesn't matter either way. That long ass explanation is trying too hard though.
[QUOTE=Mexican;22424549]I think the blunderbuss would be better for the engineer but it doesn't matter either way. That long ass explanation is trying too hard though.[/QUOTE]
I know why,but scout it's better with spread-type guns.
[QUOTE=Garbor;22424594]I know why,but scout it's better with spread-type guns.[/QUOTE]
Yeah in the type of weapon it still fits. It doesn't really matter if it works in the theme it's just a weapon. I prefer "ONE DAY SCOUT FOUND A BLUNDERBUSS" over "blah blah colonial Boston"
[QUOTE=Mexican;22424643]Yeah in the type of weapon it still fits. It doesn't really matter if it works in the theme it's just a weapon. I prefer "ONE DAY SCOUT FOUND A BLUNDERBUSS" over "blah blah colonial Boston"[/QUOTE]
again, it's for the polycount contest. normally yeah, blah blah blah blunderbuss YAY FOR SCOUT blah.
How do I make hiding work on 3dsmax?
Cause it aint at the moment..
Nevermind :)
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