• TF2 Emporium XVII
    2,002 replies, posted
It looks extremely easy to model.
[QUOTE=Communist Cake;22519844]It looks extremely easy to model.[/QUOTE] I predict smoothing errors
[QUOTE=NeoDement;22518644]no[/QUOTE] I don't get why you guys don't update your custom models for this. It's just one line per smd that you need to add and a slight qc edit. I managed to add medal support to AyesDyef's scout myself, which took a bit of time due to positioning the medal - couldn't use blender since its exporter was broken. With the original source files and application it would take less than 30 min. For the spy disguise mod you could probably even just copy the line from the spy source file or a decompiled spy file!
I can't even compile the umodded valve spy source anymore, so it's not possible. [editline]12:02AM[/editline] I'm not losing eyelid support for medal support.
does anyone know if mods work on the mac?
Of c-... wait uh... ... that would be stupid if it wouldnt.
Hey Neo I forget did you finish the Skullcutter taunt yet? [editline]06:25PM[/editline] oh and also I have some custom weapon kill icons for your script thingy if you want.
[IMG]http://img812.imageshack.us/img812/1665/applecannon.png[/IMG]
[QUOTE=Communist Cake;22520673][IMG]http://img812.imageshack.us/img812/1665/applecannon.png[/IMG][/QUOTE] rounded handles look like shit
that's not exactly accurate to the concept [QUOTE=Mexican;22520642]Hey Neo I forget did you finish the Skullcutter taunt yet? [editline]06:25PM[/editline] oh and also I have some custom weapon kill icons for your script thingy if you want.[/QUOTE] no or it'd be ingame oh?
I tired making it streamlined, but I couldn't. Any suggestions? [editline]06:30PM[/editline] [QUOTE=NeoDement;22520730]that's not exactly accurate to the concept[/QUOTE] I tired making it look less plain.
I made these for the eyelander katana, I'm not sure if they're good enough quality or not, and they look really simple because when I resized it down most of the details were too small to be noticeable. I'm going to make more soon for a few Fancy vs Nasty weapons. [IMG]http://dl.dropbox.com/u/3430278/katana%20kill%20icons.png[/IMG]
[QUOTE=CritNick;22519726][IMG]http://i45.tinypic.com/rh7hcj.png[/IMG] Requesting this for a spray. EDIT : what does the ipod/headbuds replace from sporkwar[/QUOTE] Holy shit, new shotgun.
[QUOTE=Communist Cake;22520673][IMG]http://img812.imageshack.us/img812/1665/applecannon.png[/IMG][/QUOTE] haha, nice. I was waiting for someone to make that.
Took me a while to make this look the way I wanted to... It's not that good, actually. [IMG]http://img823.imageshack.us/img823/8266/applemacminigun.jpg[/IMG] Heh, I could make these all day.
The back handle won't work unless you reanimate it.
Yeah, but it's accurate to the one from the comic. I should submit it to Valve. Heh. A Mac exclusive Minigun skin with no extra additions. Sorta like the Sam and Max guns. EDIT Also, dude, have you seen a Mac product? They try to stay as plain as possible. Just look at the latest iMac. It's a flat monitor with NOTHING on it except one button and an Apple logo. The keyboard is literally just the keys, and the mouse has no visible buttons if you don't count the mouse trackball that is almost hidden in the design.
I leave for a day, and suddenly everyone becomes more awesome. Seriously what the fuck.
I tried compiling my model by use of a batch file. It was working before, but now this comes up. What did I do wrong? [IMG]http://newsimg.ngfiles.com/199000/199895_huhwat.jpg[/IMG]
[QUOTE=B.A. Survivor;22521607]I tried compiling my model by use of a batch file. It was working before, but now this comes up. What did I do wrong? [IMG]http://newsimg.ngfiles.com/199000/199895_huhwat.jpg[/IMG][/QUOTE] use guistudiomdl
Start SourceSDK, then try compiling.
Somebody give us back the old backgrounds. I dislike the new one.
Earbuds take the Misc slot. [editline]04:37AM[/editline] [QUOTE=SeneorGoat;22520364]does anyone know if mods work on the mac?[/QUOTE] yes, they do. [highlight](User was banned for this post ("trolling" - Jimbomcb))[/highlight]
[QUOTE=Ezhik;22521813]Earbuds take the Misc slot. [editline]04:37AM[/editline] Go fuck yourself. I'm trying to improve the situation with macs here, and faggots like you just make shit WORSE. Also, yes, they do.[/QUOTE] i was just asking, my gf has a mac and she wants the BeeEngi hat, quick to assume. umad?
iLol [editline]10:48AM[/editline] iAmgoingtostartallmypostslikethisforawhile
[QUOTE=Ezhik;22521813]Go fuck yourself. I'm trying to improve the situation with macs here, and faggots like you just make shit WORSE. Also, yes, they do.[/QUOTE] Get the pole out of your ass. He was just asking a question.
[QUOTE=Ezhik;22521813]Go fuck yourself. I'm trying to improve the situation with macs here, and faggots like you just make shit WORSE. Also, yes, they do.[/QUOTE] Haha no, faggots like YOU make everyone hate Mac users and make the situation worse. Maybe before you start pretending you're the unofficial ambassador you should check and make sure you're not a giant asswipe.
So back on the topic of mods, my recompile of the Whiskered Gentleman for team coloured skins isn't working for some reason. My textures aren't showing up and it is very distressing. .QC [CODE]$cd "C:/Users/Patrick/Desktop/compiling" $modelname "player\items\pyro\pyro_monocle.mdl" $model "Body" "pyro_monocle_reference.dmx.smd" $cdmaterials "\models\player\items\pyro\" $texturegroup skinfamilies { { "models\player\items\pyro\monocle_whiskers_red.vmt" "models\player\items\pyro\monocle_lens.vmt" } { "models\player\items\pyro\monocle_whiskers_blu.vmt" "models\player\items\pyro\monocle_lens.vmt" } } $hboxset "default" $hbox 0 "bip_head" -2.838 -6.560 -8.783 3.224 3.072 0.000 // Model uses material "models/player/items/pyro/monocle_whiskers.vmt" // Model uses material "models/player/items/pyro/monocle_lens.vmt" $surfaceprop "metal" $illumposition 6.860 0.193 71.449 $sequence idle "idle" loop fps 30.00 [/CODE] Example of one of the .vmts [CODE] "VertexLitGeneric" { "$baseTexture" "models/player/items/pyro/monocle_whiskers_blu" "$bumpmap" "models/effects/flat_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$phong" "1" "$phongexponent" "3" "$phongboost" ".25" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[.25 .5 1]" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } } [/CODE] I'm thinking that the .qc isn't pointing to the right spot for the texture.
Sorry, I just though he was a troll.
[QUOTE=Ezhik;22522316]Sorry, I just though he was a troll.[/QUOTE] hes been here longer than you, respect your elders boy.
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