[QUOTE=Comrade General;22535600]i wonte
i ame tooe muche ofe a gantle manne to doe thate[/QUOTE]
i think you're overdoing the "ye fine gentle manne" speech there...
[QUOTE=Comrade General;22535361]Will people hate me if i make a comically oversized hatte as my contribution?
[editline]06:40PM[/editline]
As in. One of the default hats comically oversized. Maybe even with a different skin.[/QUOTE]
Do the Texas Ten Gallon so I can be Yosemite Sam. Give it a moustache too.
[QUOTE=The Kins;22531537]So, I did some more work on FrankenHUD while updating it to the latest TF2.
Here's the moved-to-the-bottom KOTH stuff!
[img_thumb]http://img202.imageshack.us/img202/2294/frankenhudkoth.jpg[/img_thumb][/QUOTE]
And this is a HUD mod I would use.
I like it.
[b]Request[/b]
The Earbuds have a particle effect that makes music notes appear occasional.
Can someone modify it so you can see it all the time?
[QUOTE=Frying Dutchman;22536924][B]Request[/B]
The Earbuds have a particle effect that makes music notes appear occasional.
Can someone modify it so you can see it all the time?[/QUOTE]
that would be a little game breaking. I do not know if it does appear even if you are a spy in cloack, but this would mean that you basically have an arrow pointed to your head.
[QUOTE=ZuXer;22537049]that would be a little game breaking. I do not know if it does appear even if you are a spy in cloack, but this would mean that you basically have an arrow pointed to your head.[/QUOTE]
so?
wow only one mod and 26 pages
Only 1 mod that got put in the OP you mean
I still can't get transparent textures to work, like I mentioned before I have a fence-like texture and so far putting "$alphatest" "1" makes the texture work, while "$translucent" "1" alone doesn't, but it makes the fence textures turn into a bunch of dots.
Argh someone help me it's driving me crazy.
Hello. Show us a screenshot.
[QUOTE=The Kins;22531537]So, I did some more work on FrankenHUD while updating it to the latest TF2.
Here's the moved-to-the-bottom KOTH stuff!
[img]http://img202.imageshack.us/img202/2294/frankenhudkoth.jpg[/img][/QUOTE]
I really like how this looks so far. It's a fusion of what makes the default HUD look good and what makes the community HUD good. My only problem is that the class icon feels really out of place. I think you should either get rid of it altogether or you should replace it with the default class icons allowing us to mod it. I especially like the health meter, it's the one that I use.
I like all the boxy stuff, but the health and class icons fag me off.
Here's an image of the problem NeoDement, see how the fence-like area is dotted when it should be fenced:
[IMG]http://i47.tinypic.com/4zuwb5.jpg[/IMG]
Here's the texture .vmt:
[Code]"VertexlitGeneric"
{
"$baseTexture" "models\player\items\engineer/woodworker_helmet"
"$translucent" 1
"$bumpmap" "models\effects\flat_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$translucent" 1
"$model" 1
"$nocull" 0
"$alphatest" 1
"$phong" "1"
"$phongexponent" "20"
"$phongboost" "3"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$bumpmapalphaphongmask" "1"
[/Code]
[QUOTE=Drax-Quin;22537963]Here's an image of the problem NeoDement, see how the fence-like area is dotted when it should be fenced:
[IMG]http://i47.tinypic.com/4zuwb5.jpg[/IMG]
[/QUOTE]
Other than the dots, that looks EPIC.
(But they're a bug, so we'll overlook them)
[QUOTE=Smashman;22537982]Other than the dots, that looks EPIC.
(But they're a bug, so we'll overlook them)[/QUOTE]
Thank you, I posted the clay render back on page 13, took years to unwrap the bloddy headphone areas.
Ah ha, yeah. Just make the transparent part use a seperate VMT with different settings.
Your alpha is inverted.
Try that and post results.
Yeah, it seems like you either have inverted alpha or you accidentally selected wrong parts when creating the alpha map.
anybody seen this ? not mine but still
whoa
[media]http://www.youtube.com/watch?v=JtMzgIHeUHE&playnext_from=TL&videos=r0hjTlJ9M-I&feature=recentf[/media]
[QUOTE=Clint Cavanagh;22538187]anybody seen this ? not mine but still
whoa
[media]http://www.youtube.com/watch?v=JtMzgIHeUHE&playnext_from=TL&videos=r0hjTlJ9M-I&feature=recentf[/media][/QUOTE]
Yes we did, and the pyro one too.
I didn't, that was hot
[QUOTE=Clint Cavanagh;22538187]anybody seen this ? not mine but still
whoa
[media]http://www.youtube.com/watch?v=JtMzgIHeUHE&playnext_from=TL&videos=r0hjTlJ9M-I&feature=recentf[/media][/QUOTE]
I got an sudden urge to watch Napoleon Dynamite right now...
[IMG_thumb]http://rickischultz.files.wordpress.com/2010/04/napoleon_dynamite.jpg[/IMG_thumb]
[I]Idiots...[/I]
Em NeoDement how can I make the transparent part seperate and use a different .vmt? I tried inverting the alpha that didn't work.
Apply a seperate texture to both parts in 3ds, the names of the applied textures in 3ds are the names of the VMTs it looks for.
So call the main texture hat_main.tga and the glass hat_glass.tga and make a .vmt with phong and stuff called hat_main.vmt and a .vmt with translucency and envmaps and stuff and call it hat_glass.vmt
Both VMTs can use the same $basetexture.
[QUOTE=Drax-Quin;22538770]Em NeoDement how can I make the transparent part seperate and use a different .vmt? I tried inverting the alpha that didn't work.[/QUOTE]
-snip-
Neodement explained it better and ninja'd me.
[QUOTE=Frying Dutchman;22536924][b]Request[/b]
The Earbuds have a particle effect that makes music notes appear occasional.
Can someone modify it so you can see it all the time?[/QUOTE]
Quited for new page.
Just an idea; is it possible to actually give them music?
When you stand near a player with earbuds you hear the TF2 tune from the Mac video.
If it is possible someone should make it.
Yah I knew that much, I was unsure if you meant unwrap the front part seperately but I understand you mean just apply the texture over the selection similair to whats done with the Bonk! Helmet.
If you say so.
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