The last emporium lasted 6 days, is this new or no?
[editline]5:17[/editline]
Wait Luxy's a girl what
[QUOTE=Left4Meds;22424820]The last emporium lasted 6 days, is this new or no?[/QUOTE]
Wasn't the one before that only 5 days? They seem to be consistently going in less than a week now.
[QUOTE=Left4Meds;22424820]The last emporium lasted 6 days, is this new or no?
[editline]5:17[/editline]
Wait Luxy's a girl what[/QUOTE]
Yes Luxy it's a girl can we stop asking that now?
Any one of you fine gents have a linked to the hacked mdldecompiler executable? My Googling seems to have failed me.
[QUOTE=Garbor;22424863]Yes Luxy it's a girl can we stop asking that now?[/QUOTE]
[img]http://img37.imageshack.us/img37/6808/bigassagree.png[/img]
[QUOTE=Pacmaney;22424895]Any one of you fine gents have a linked to the hacked mdldecompiler executable? My Googling seems to have failed me.[/QUOTE]
The current one is fine.
[QUOTE=Smashman;22425215]The current one is fine.[/QUOTE]
I'm tired of hex editing all of models first before decompiling them though...
[QUOTE=Pacmaney;22425303]I'm tired of hex editing all of models first before decompiling them though...[/QUOTE]
I have a hacked version, i never have to hex edit
[editline]05:39PM[/editline]
lemme try to find the link
Also, what do you do if GUIStudioMDL isn't doing anything when you load the .qc file and start the compile process? It worked fine back on my old PC but on W7 64-bit it ain't working.
Here is the link to the hacked version
[url]http://rapidshare.com/files/121490779/mdldecompiler_hacked.zip.html[/url]
make sure you're on the orange box engine and tf2 selected, otherwise, be more descriptive
I wanna know why we don't have have a "all class olnly hats for every class pack" already, I mean many of us show this fantasy on their avatars.
Besides, I'd love to see Engie wearing the "Respectless rubber glove". That'd be hilarious.
[QUOTE=Phil5991;22425427]I wanna know why we don't have have a "all class olnly hats for every class pack" already, I mean many of us show this fantasy on their avatars.
Besides, I'd love to see Engie wearing the "Respectless rubber glove". That'd be hilarious.[/QUOTE]
[url]http://www.fpsbanana.com/tuts/9117[/url]
It's easy to do it.
Just in case someone's going for a "gold plated weapons" set, here's a great resource:
[url]http://www.gold-producers.com/MEXICAN_DRUG_LORD.html[/url]
[QUOTE=Zebus;22425422]Here is the link to the hacked version
[url]http://rapidshare.com/files/121490779/mdldecompiler_hacked.zip.html[/url]
make sure you're on the orange box engine and tf2 selected, otherwise, be more descriptive[/QUOTE]
Thanks, I load the .qc, select Orange Box, Select Team Fortress 2 and hit compile. The line "Created command line" with the file path pops up and it just sits there doing nothing.
EDIT: Disregard that, apparently I had to find both directories for it to work.
[QUOTE=Garbor;22425506][url]http://www.fpsbanana.com/tuts/9117[/url]
It's easy to do it.[/QUOTE]
Yeah, I knew that. The problem is I don't have the software, knowledge or skill to make the hats fit on every class's head
[QUOTE=Garbor;22424488]
@Crit Nick
I applaud you for your greatness.[/QUOTE]
The neo, looks cool and all. But it doesn't feel that it will fit in the tf2 universe.
HL2 broke the decompiler i gave i think, it won't run anymore, because the vstdlib.dll is not there anymore...SHIT
i can't decompile, i don't know how to find out the size of the flamethrower :(
I dunno if this will fit TF2 or not, but considering the Pyro has a few fire helmets, I think he'd look like a badass in the F1.
[img_thumb]http://www.albert-baas.nl/helmets/gallet2.jpg[/img_thumb]
[media]http://www.youtube.com/watch?v=ccDuSg9ldmk[/media]
Work in progress...
[img_thumb]http://farm4.static.flickr.com/3176/2848042270_b7cf0fd896.jpg?v=0[/img_thumb]
But it's gettin' there.
[QUOTE=CritNick;22424478]Because im dumb, still requesting fo3 fatman launcher.
kbye.
:v:
Edit : page king, what do i win[/QUOTE]
You win a transparent avatar:
[img]http://img707.imageshack.us/img707/1738/0transparentstoof.png[/img]
:3:
is anybody able to decompile?
Yeah. I've had a couple random models guarantee crashes, but overall it's working.
I have mine installed to "sourcesdk\bin\ep1\bin"
[QUOTE=Donksuli;22426915][media]http://www.youtube.com/watch?v=ccDuSg9ldmk[/media]
Work in progress...
[img_thumb]http://farm4.static.flickr.com/3176/2848042270_b7cf0fd896.jpg?v=0[/img_thumb]
But it's gettin' there.[/QUOTE]
Why's he left handed
[QUOTE=Mexican;22427283]Why's he left handed[/QUOTE]
what the hell are you talking about?
gonna make an idle end then some other stuff
[url]http://www.livestream.com/sparkwire[/url]
[QUOTE=DanielAwesomo;22427486]what the hell are you talking about?[/QUOTE]
For the taunt he throws the weapon from the left hand to the right and at the end throws it back again, which means the spy would be holding the weapon in his left hand when he's not taunting.
[QUOTE=Mexican;22427783]For the taunt he throws the weapon from the left hand to the right and at the end throws it back again, which means the spy would be holding the weapon in his left hand when he's not taunting.[/QUOTE]
Maybe he did the viewmodel flip?
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