[QUOTE=vander97;22561173]make one for the four slot grenade launcher[/QUOTE]
Sorry, only doing 6 slot launcher at the moment. Not to mention I have bone troubles yet again :x
[QUOTE=Ze_Reaper_Of_Ze;22555576]That is probably one of the most epic weapons I have ever seen.[/QUOTE]
if you're still looking for words of encouragement, this shit is awesome man. I talked about it in my thread on another forum.
Nope, can't do the viewmodel since bones continue to kick my ass. :frown:
[QUOTE=Jetpack Bear;22560834]Seriously? How many days has this emporium been up? still only one item mod? This is getting sad...[/QUOTE]
Royzo has not updated OP.
[QUOTE=Cheezking;22556807]Agreeed. Mann co is over used.
Binksi Logging, would be more appropriate considering your theme is carpentry.
[url]http://www.tf2wiki.net/wiki/List_of_companies[/url][/QUOTE]
But Binksi wouldn't make stuff for the red team, so for red use the Husky Acres logo.
[QUOTE=NeoDement;22552114]Do you have any other killicon mods installed?[/QUOTE]
I have one installed for the Scottish Reserve, but it has worked fine before with the shiv and skullcutter icons before.
[QUOTE=fullmetalninja;22561688]I have one installed for the Scottish Reserve, but it has worked fine before with the shiv and skullcutter icons before.[/QUOTE]
Yeah it won't anymore, I updated it to read from the original d/dneg_images.vtf to prevent sv_pure errors.
[QUOTE=NeoDement;22561833]Yeah it won't anymore, I updated it to read from the original d/dneg_images.vtf to prevent sv_pure errors.[/QUOTE]
so this is why my Shiv and Skullcutter icons aren't working?
[QUOTE=vander97;22561173]make one for the four slot grenade launcher[/QUOTE]
Seconded, then I'll love you forever.
When I figure out how to unfuck bones, I'll let you know when I've started :v
[QUOTE=NeoDement;22561833]Yeah it won't anymore, I updated it to read from the original d/dneg_images.vtf to prevent sv_pure errors.[/QUOTE]
I dont like the flipped wrench icon. Can i have it without the wrench icon?
[QUOTE=fullmetalninja;22561852]so this is why my Shiv and Skullcutter icons aren't working?[/QUOTE]
It's the other mods fault for being out of date.
[editline]08:54PM[/editline]
[QUOTE=vander97;22561893]I dont like the flipped wrench icon. Can i have it without the wrench icon?[/QUOTE]
If you teach me more about html
[QUOTE=NeoDement;22561896]If you teach me more about html[/QUOTE]
HTML, which stands for HyperText Markup Language, is the predominant markup language for web pages. It provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, links, quotes and other items. It allows images and objects to be embedded and can be used to create interactive forms. It is written in the form of HTML elements consisting of "tags" surrounded by angle brackets within the web page content. It can embed scripts in languages such as JavaScript which affect the behavior of HTML webpages. HTML can also be used to include Cascading Style Sheets (CSS) to define the appearance and layout of text and other material. The W3C, maintainer of both HTML and CSS standards, encourages the use of CSS over explicit presentational markup.
:v: I have no idea
[QUOTE=NeoDement;22561896]If you teach me more about html[/QUOTE]
Easier to do it with php or javascript.
Hopefully, Vaught can get the viewmodels done :frown:
[QUOTE=vander97;22561927]HTML, which stands for HyperText Markup Language, is the predominant markup language for web pages. It provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, links, quotes and other items. It allows images and objects to be embedded and can be used to create interactive forms. It is written in the form of HTML elements consisting of "tags" surrounded by angle brackets within the web page content. It can embed scripts in languages such as JavaScript which affect the behavior of HTML webpages. HTML can also be used to include Cascading Style Sheets (CSS) to define the appearance and layout of text and other material. The W3C, maintainer of both HTML and CSS standards, encourages the use of CSS over explicit presentational markup.
:v: I have no idea[/QUOTE]
lol wikipedia
[QUOTE=Smashman;22561932]Easier to do it with php or javascript.[/QUOTE]
teach me that then :v:
:c
More than halfway through the thread and 1 model. These emporiums are getting less models and skins than before :saddowns:
[QUOTE=declan;22563306]Halfway through the thread and 1 model. These emporiums are getting less models and skins than before :saddowns:[/QUOTE]
If people would bitch less and wait more, maybe the Emporium would be what it once was.
But right now there is the Polypack contest so alot of modelers are busy working on that instead and Royzo doesn't have time to put everything in the OP right away.
Look through the thread and you will find more.
Or start making your own shit.
Hopefully when Royzo updates the OP we'll get less comments about lack of models - though, considering the Polycount competition is running, we'll still probably get a few.
-snip-
I don't want people go all "hurr durr where is my free stuff that I didn't do jackshit for?" just because Royzo hacen't had the time to update the Emporium. He has a real life too.
If people just shut up about the lack of content instead of going apeshit maybe the Emporium would raise it standards more so we could have that nice Emporium we used to have.
I'm probably not the first person to say this, but the Emporium would use its own forums section.
There's been talk of a website somewhere down the road, but I haven't seen that thread in a while
[QUOTE=Campin Carl;22563739]There's been talk of a website somewhere down the road, but I haven't seen that thread in a while[/QUOTE]
I tried reviving it, but it only lasted 20 seconds... :frown:
[quote][IMG]http://i50.tinypic.com/2wo9kex.png[/IMG][/quote]
I just spent an hour working on rendering this and I forgot it needed a bg. I'm so pissed
[quote][IMG]http://i48.tinypic.com/2uduwiv.png[/IMG][/quote]
Updated the OP! I avoided the TF2 Section for a day or two because of the whole Mac thing, wasn't in the mood for the whining that was bound to come with it.
[QUOTE=Mister Royzo;22563882]Updated the OP! I avoided the TF2 Section for a day or two because of the whole Mac thing, wasn't in the mood for the whining that was bound to come with it.[/QUOTE]
hmmm oddly enough, i hadn't really noticed much "whining" per se...but then again, I mainly stick to the emporium, barring the occasional romp to a sfm thread here and there and engie update theories. Welcome back nonetheless, royzo!
Also, for those of you complaining "waaaah where are mah modz diz emporiom eez 2 slow". I suggest you join the steam group for near instant notification on when mods are released so you can at least know and you'll stop whining about it here and let the thread last just a little while longer.
like i said before, i'll say it again: patience is a virtue. you'll need it lest you go insane from the waiting. consider some of the mod developers working on "VALVe time" if you need to.
[QUOTE=Mister Royzo;22563882]Updated the OP! I avoided the TF2 Section for a day or two because of the whole Mac thing, wasn't in the mood for the whining that was bound to come with it.[/QUOTE]
Not so much whining as much as trolling the Macs :downs:
EDIT:
This Emporuim has the most GUIs ever...
Requesting headphones on the classes' necks for the Mac earbuds
[QUOTE=Vaught;22561311]Not to mention I have bone troubles yet again :x[/QUOTE]
I hope you get better soon :ohdear:
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