• TF2 Emporium XVII
    2,002 replies, posted
[QUOTE=NOT King Shit;22582269]Dude, you could easily cut out half of the wires in that mesh and it'd probably look a lot better as well as being much lower poly. I can imagine his face becoming a mess of grey from a distance, especially with AA off. Plus, if more of his face were shown, any face-related misc items would get shown off more too :I[/QUOTE] Yeah, it'd also fit with the tf2 style more, with things simplified.
[QUOTE=Sparkwire;22582245][IMG]http://sparkwire.thanez.net/tf2/polycount/leechgun/leechjiggleprojtest.jpg[/IMG] gotta move it back so it gets stuck on its head.[/QUOTE] I'd move the viewmodel to the right more, and then angle it so it still points toward the middle. Also, those leeches are fucking enormous!
Ok, I'm going to remake them with a better antialiasing...
Just noticed something: [img]http://thefwcentral.com/upload/content/images/tf2_meshMaskClippingd5a179d.jpg[/img] There appear to be a few clipping errors there, for every bar in the zoomed version. Might want to check that. [QUOTE=NOT King Shit;22582269]Dude, you could easily cut out half of the wires in that mesh and it'd probably look a lot better as well as being much lower poly. I can imagine his face becoming a mess of grey from a distance, especially with AA off. Plus, if more of his face were shown, any face-related misc items would get shown off more too :I[/QUOTE] Simplified style or not, cutting out half the wires would leave 2cm wide holes - that would be a bit extreme.
Is there a HUD for the Stylish Spy? If so could someone PM me it?
[QUOTE=Sparkwire;22582245][IMG_thumb]http://sparkwire.thanez.net/tf2/polycount/leechgun/leechjiggleprojtest.jpg[/IMG_thumb] gotta move it back so it gets stuck on its head.[/QUOTE] sparkwire those leeches better be animated to wiggle around once they hit.
[QUOTE=Redsduck94;22582540]Is there a HUD for the Stylish Spy? If so could someone PM me it?[/QUOTE] Oh, right! I still didn't make the selection icon. I'll finish it now.
[QUOTE=Metroid48;22582534]Just noticed something: [img]http://thefwcentral.com/upload/content/images/tf2_meshMaskClippingd5a179d.jpg[/img] There appear to be a few clipping errors there, for every bar in the zoomed version. Might want to check that. Simplified style or not, cutting out half the wires would leave 2cm wide holes - that would be a bit extreme.[/QUOTE] make the mesh thinner.
I think the mask should be loose. So when he moves his head, it has about an inch or two of wiggle room. [editline]11:24AM[/editline] Also, that is definately valve quality work... I love it.
[QUOTE=Metroid48;22582579]Oh, right! I still didn't make the selection icon. I'll finish it now.[/QUOTE] Yay, thanks!
Do the leeches still wiggle when shot in the wall? :3:
[QUOTE=Metroid48;22582579]Oh, right! I still didn't make the selection icon. I'll finish it now.[/QUOTE] You should make the stylish spy hud look like this [img_thumb]http://nerdiest-kids.com/wp-content/uploads/2009/05/the_ambassador.jpg[/img_thumb] But he should be in stylish spy uniform
Anyone remember the ammo box from the last Emporium? Well, it only updates ammo boxes you can pick up. There's a mine cart prop that still has the old ammo box (and rocket launcher!) in it, and the old ammo box is still in the supply room locker. Can anyone (preferrably the guy who made it) fix that?
[QUOTE=Dr. Hax;22582870]Anyone remember the ammo box from the last Emporium? Well, it only updates ammo boxes you can pick up. There's a mine cart prop that still has the old ammo box (and rocket launcher!) in it, and the old ammo box is still in the supply room locker. Can anyone (preferrably the guy who made it) fix that?[/QUOTE] His name is Neodement
[QUOTE=Metroid48;22582534] Simplified style or not, cutting out half the wires would leave 2cm wide holes - that would be a bit extreme.[/QUOTE] ...not really.
[IMG]http://img15.imageshack.us/img15/6756/borntokilltex.jpg[/IMG] Any suggestions for the texture?
[QUOTE=Communist Cake;22580768]MAGGOTS. [IMG_thumb]http://img69.imageshack.us/img69/7919/borntokillmaggots.png[/IMG_thumb] MAGGOTS EVERYWHERE.[/QUOTE] And that's his first model
[QUOTE=Communist Cake;22582910][IMG_thumb]http://img15.imageshack.us/img15/6756/borntokilltex.jpg[/IMG_thumb] Any suggestions for the texture?[/QUOTE] Way too green.
[QUOTE=vander97;22582890]His name is Neodement[/QUOTE] Didn't notice that.
[QUOTE=AshtonArdoin;22582942]And that's his first model[/QUOTE] Nah, I modeled it in blender, becasue 3ds max 2009 seems way to slow. Maybe it's becasue I have no idea what the hell I'm doing in it.
[QUOTE=Communist Cake;22582910][IMG_thumb]http://img15.imageshack.us/img15/6756/borntokilltex.jpg[/IMG_thumb] Any suggestions for the texture?[/QUOTE] Peace sign and the Solider won't go together.
[QUOTE=vander97;22582836]You should make the stylish spy hud look like this [img_thumb]http://nerdiest-kids.com/wp-content/uploads/2009/05/the_ambassador.jpg[/img_thumb] But he should be in stylish spy uniform[/QUOTE] A cool pose, but I already have all the icons done like this: [img]http://thefwcentral.com/upload/content/images/sspySample_255fdf74.png[/img] (Far left) And: [img]http://thefwcentral.com/upload/content/images/sspySample50b2783.png[/img] (Far right)
[QUOTE=PeeterCZ;22580776][IMG]http://dl.dropbox.com/u/5103111/itf2/scout.png[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/soldier.png[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/pyro.png[/IMG] [IMG]http://dl.dropbox.com/u/5103111/itf2/demo.png[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/heavy.png[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/engi.png[/IMG] [IMG]http://dl.dropbox.com/u/5103111/itf2/medic.png[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/sniper.png[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/spy.png[/IMG] Made these out of boredom. Feel free to set them as your steam avatar :v:[/QUOTE] Ze healing is not as revarding as ze earbuds... Thanks, using it as Steam Icon too. Also that Leechgun is awesome, thinking of any stats yet Sparkwire? (Shame leeching health was already taken by the Blut)
[QUOTE=Metroid48;22583102]A cool pose, but I already have all the icons done like this: [img_thumb]http://thefwcentral.com/upload/content/images/sspySample_255fdf74.png[/img_thumb] (Far left) And: [img_thumb]http://thefwcentral.com/upload/content/images/sspySample50b2783.png[/img_thumb] (Far right)[/QUOTE] Could you make a hud icon for this beta soldier skin too while you're at it, I haven't been able to find it anywhere. [url]http://www.fpsbanana.com/skins/35158[/url]
Ok I've made some changes to the "[B]Carpenter's Cage[/B]" once more, thanks to help from [B]Metroid48[/B] (I decompiled the Bonk Helmet! and worked out how to stick my .vtf's into one file) and per [B]NeoDement's [/B]and[B] Roflman's[/B] suggestion the earmuffs match the teamcolor (using the texture reference provided by Valve for team colors). As[B] NOT King Shit[/B] suggested I also reduced the amount of cylinder on the front mesh, also the old "Cent Tree Down" logo is back: [B][U]Before:[/U][/B] [IMG]http://i46.tinypic.com/igvuh5.png[/IMG][IMG]http://i45.tinypic.com/aafxc7.png[/IMG] [U][B]After[/B][/U]: [IMG]http://i47.tinypic.com/n4gsb9.png[/IMG][IMG]http://i45.tinypic.com/j14ivc.png[/IMG] Anyway new ratings: -Keep the less condensed front mesh ([B]Artistic[/B]) -Keep the old front mesh ([B]Useful[/B]) Also thanks again [B]Metroid48[/B] I'll look into that problem and sort it out.
[QUOTE=Drax-Quin;22583507]Ok I've made some changes to the "[B]Carpenter's Cage[/B]" once more, thanks to help from [B]Metroid48[/B] (I decompiled the Bonk Helmet! and worked out how to stick my .vtf's into one file) and per [B]NeoDement's [/B]and[B] Roflman's[/B] suggestion the earmuffs match the teamcolor (using the texture reference provided by Valve for team colors). As[B] NOT King Shit[/B] suggested I also reduced the amount of cylinder on the front mesh, also the old "Cent Tree Down" logo is back: [IMG]http://i47.tinypic.com/n4gsb9.png[/IMG][IMG]http://i45.tinypic.com/j14ivc.png[/IMG] Anyway new ratings: -Keep the less condensed front mesh ([B]Artistic[/B]) -Keep the old front mesh ([B]Useful[/B])[/QUOTE] Looks far less cluttered. I like the new one.
[IMG]http://dl.dropbox.com/u/5103111/itf2/scout.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/soldier.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/pyro.jpg[/IMG] [IMG]http://dl.dropbox.com/u/5103111/itf2/demo.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/heavy.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/engi.jpg[/IMG] [IMG]http://dl.dropbox.com/u/5103111/itf2/medic.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/sniper.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/spy.jpg[/IMG] Better i guess, even though sniper's edge is kinda weird... [URL="http://dl.dropbox.com/u/5103111/itf2/sniper.jpg"][/URL]
That's beautiful Drax. Looks alot nicer now.
Damn, that spy HUD is nice, and you did it prett quickly too, can't wait.
[QUOTE=Djokson;22583333]Could you make a hud icon for this beta soldier skin too while you're at it, I haven't been able to find it anywhere. [url]http://www.fpsbanana.com/skins/35158[/url][/QUOTE] Already been made: [url]http://www.fpsbanana.com/guis/24086[/url]
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