Thanks! I guess I didn't find it because it's a fairly new submission and I checked fps banana for the hud icon about a week ago. Sorry for not looking into it more thoroughly. And what's also good is that the soldier icon is the only good one in the pack, the others kinda look like they are badly cut out.
[QUOTE=The_Broker;22583646]Already been made: [URL]http://www.fpsbanana.com/guis/24086[/URL][/QUOTE]
Am I the only one thinking that "The_Broker" is one of the nicest users here on Facepunch?
[QUOTE=PeeterCZ;22583552][IMG]http://dl.dropbox.com/u/5103111/itf2/scout.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/soldier.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/pyro.jpg[/IMG]
[IMG]http://dl.dropbox.com/u/5103111/itf2/demo.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/heavy.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/engi.jpg[/IMG]
[IMG]http://dl.dropbox.com/u/5103111/itf2/medic.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/sniper.jpg[/IMG][IMG]http://dl.dropbox.com/u/5103111/itf2/spy.jpg[/IMG]
Better i guess, even though sniper's edge is kinda weird...
[URL="http://dl.dropbox.com/u/5103111/itf2/sniper.jpg"][/URL][/QUOTE]
Those are better, more subtle gradients.
[QUOTE=Hellduck;22583526]Looks far less cluttered. I like the new one.[/QUOTE]
Thanks, ah just noticed something if you look on the front peak of the helmet, there are black lines from where the ambient occlusion map on the hard hat was done when all the cylinders where there, guess I'll have to do the AO map again.
[QUOTE=PeeterCZ;22583552]
Better i guess, even though sniper's edge is kinda weird...
[URL="http://dl.dropbox.com/u/5103111/itf2/sniper.jpg"][/URL][/QUOTE]
They look really nice but the edges still don't look right.
Okay, since the summer is getting close, I think that I will start modelling. But first I have some ideas
Scout:
Pistol replacement
Name, Trailer/Mapper/Scouter (Yeah dumb.)
Since the scout is, well, a scout, He should get a weapon that places "probes" on the enemy, if shot.
It would show: Enemy's HP/Ammo/Location on a map, or in a bubble
Very long and accurate
Cons:
No damage, or minimal damage.
Solider:
Mann Co. Shovel.
Inspiration: the comic :v:
It is a shovel, that is on fire.
Stats:
Pros: Ignites Players just like the regular flamethrower
Cons: Has ammo, Oil-meter Damage is lower. (Around as much as the equalizer on full health.)
Please, is there anything that I should change?
Good? Bad? Is it so bad that I should be ashamed?
I'm surprised you did that so quickly Drax. Looks great! I'd have trouble choosing between that and the headphones.
[QUOTE=ZuXer;22584053]Okay, since the summer is getting close, I think that I will start modelling. But first I have some ideas
Scout:
Pistol replacement
Name, Trailer/Mapper/Scouter (Yeah dumb.)
Since the scout is, well, a scout, He should get a weapon that places "probes" on the enemy, if shot.
It would show: Enemy's HP/Ammo/Location on a map, or in a bubble
Very long and accurate
Cons:
No damage, or minimal damage.
Solider:
Mann Co. Shovel.
Inspiration: the comic :v:
It is a shovel, that is on fire.
Stats:
Pros: Ignites Players just like the regular flamethrower
Cons: Has ammo, Oil-meter Damage is lower. (Around as much as the equalizer on full health.)
Please, is there anything that I should change?
Good? Bad? Is it so bad that I should be ashamed?[/QUOTE]
So you want a melee flamethrower?
*cough* Shiv *cough*
[QUOTE=ZuXer;22584053]
Solider:
Mann Co. Shovel.
Inspiration: the comic :v:
It is a shovel, that is on fire.
Stats:
Pros: Ignites Players just like the regular flamethrower
Cons: Has ammo, Oil-meter Damage is lower. (Around as much as the equalizer on full health.)
Please, is there anything that I should change?
Good? Bad? Is it so bad that I should be ashamed?[/QUOTE]
Ashamed, the soldier is powerful enough, he doesn't need to be able to set people on fire.
Well, the shovel just came up to me as a joke. It would still look good as a mod I think :v:
What about the pistol?
[QUOTE=ZuXer;22584238]Well, the shovel just came up to me as a joke. It would still look good as a mod I think :v:
What about the pistol?[/QUOTE]
On a pure cosmetic side, a burning shovel would be cool looking indeed.
His shovel can't be on fire, it's already ablaze with passion.
Something I just thought of at the moment: why did no one make a kilt for the Demoman? It seems so obvious.
Posting a picture because it attracts people's attention:
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/2/20/Black_watch_kilt.JPG/506px-Black_watch_kilt.JPG[/img]
Now bring me this guy who has made Spartan and Roman packs for Soldier and tell him to make it replace the Targe :3
It should replace the feckin' Gibus.
IMO it should be added to the Bonnet
[QUOTE=ZuXer;22584053]Okay, since the summer is getting close, I think that I will start modelling. But first I have some ideas
Solider:
Mann Co. Shovel.
Inspiration: the comic :v:
It is a shovel, that is on fire.
Stats:
Pros: Ignites Players just like the regular flamethrower
Cons: Has ammo, Oil-meter Damage is lower. (Around as much as the equalizer on full health.)
Please, is there anything that I should change?
Good? Bad? Is it so bad that I should be ashamed?[/QUOTE]
A fire shovel would be cool, but you got it the wrong way round - it should set the player on fire whenever held as the downside! Fits the comic and doesn't, you know, copy the shiv. No idea what the bonus could be though.
Still have to fix the issue Metroid48 pointed out, anyhow one last thing (hopefully) I want to do is get your opinions on the colour scheme once more, but this time for the new team colored version I want to try different patterns, because there were a few people saying they liked the default orange colored hat I made:
Anyway here's the ratings, bare in mind I rendered these before changing the earmuff color and condensing the front mesh:
Default Orange ([B]Optimistic[/B]):
[IMG]http://i46.tinypic.com/2vsn344.png[/IMG]
Standard Team-Colored Version: ([B]Artistic[/B]):
[IMG]http://i45.tinypic.com/aafxc7.png[/IMG][IMG]http://i46.tinypic.com/igvuh5.png[/IMG]
Pattern Version 1 ([B]Useful[/B]):
[IMG]http://i49.tinypic.com/16j4ow.png[/IMG][IMG]http://i45.tinypic.com/iz5eee.png[/IMG]
Pattern Version 2 ([B]Informative[/B]):
[IMG]http://i47.tinypic.com/688w0l.png[/IMG][IMG]http://i49.tinypic.com/2reld9u.png[/IMG]
Pattern Version 3 ([B]Agree[/B]):
[IMG]http://i46.tinypic.com/343jf5g.png[/IMG][IMG]http://i50.tinypic.com/30m48b6.png[/IMG]
Pattern Version 4 ([B]Polite/Nice/Friendly[/B]):
[IMG]http://i49.tinypic.com/2i707td.png[/IMG][IMG]http://i47.tinypic.com/2d27g5w.png[/IMG]
Pattern Version 5 ([B]Funny[/B]):
[IMG]http://i45.tinypic.com/2utrhhs.png[/IMG][IMG]http://i49.tinypic.com/2052pfb.png[/IMG]
What about the gun guys? Good Idea?
[editline]06:57PM[/editline]
Color in the headphones, leave the helmet to yellow.
[IMG]http://img705.imageshack.us/img705/7919/borntokillmaggots.png[/IMG]
Do you guys want me to release it just for the soldier, or should I compile it for all of the classes?
It's too green and out of the place. It would be good as a Gibus replacement.
[QUOTE=Communist Cake;22584597][IMG]http://img705.imageshack.us/img705/7919/borntokillmaggots.png[/IMG]
Do you guys want me to release it just for the soldier, or should I compile it for all of the classes?[/QUOTE]
Doesn't look tf2-y.
Remake the skin or let someone else do it, the model is fine.
Anyone willing to do the skin? PM me. (no, I'm not going to submit it.)
Dibs on the flaming shovel :v:
[QUOTE=ZuXer;22584558]What about the gun guys? Good Idea?
[editline]06:57PM[/editline]
Color in the headphones, leave the helmet to yellow.[/QUOTE]
Quite a few reasons why I'm not doing that, mainly because I done a vote on it and the standard orange earmuff color were prefered, also because it would look odd because the earmuffs are closer to the engineer's blue/red clothing and it would just look strange.
Another reason is because that steps on the Safe'n'Sound a bit to much because that uses team-colored earmuffs and I'm trying my hardest to make this unique.
Although if you look above the renders I just posted, I edited the earmuff color so that it better blended with each team color based on Valve's color reference guide.
Ive never seen camo look tf2-y yet. always looks horrid(no offence)
And I'm pretty sure many have tried at a kilt or i remember at-least 3, i think it was clipping issue that stopped them tho.
[QUOTE=Drax-Quin;22584554]
Default Orange ([B]Optimistic[/B]):
[IMG_thumb]http://i46.tinypic.com/2vsn344.png[/IMG_thumb]
Standard Team-Colored Version: ([B]Artistic[/B]):
[IMG_thumb]http://i45.tinypic.com/aafxc7.png[/IMG_thumb][IMG_thumb]http://i46.tinypic.com/igvuh5.png[/IMG_thumb]
Pattern Version 1 ([B]Useful[/B]):
[IMG_thumb]http://i49.tinypic.com/16j4ow.png[/IMG_thumb][IMG_thumb]http://i45.tinypic.com/iz5eee.png[/IMG_thumb]
Pattern Version 2 ([B]Informative[/B]):
[IMG_thumb]http://i47.tinypic.com/688w0l.png[/IMG_thumb][IMG_thumb]http://i49.tinypic.com/2reld9u.png[/IMG_thumb]
Pattern Version 3 ([B]Agree[/B]):
[IMG_thumb]http://i46.tinypic.com/343jf5g.png[/IMG_thumb][IMG_thumb]http://i50.tinypic.com/30m48b6.png[/IMG_thumb]
Pattern Version 4 ([B]Polite/Nice/Friendly[/B]):
[IMG_thumb]http://i49.tinypic.com/2i707td.png[/IMG_thumb][IMG_thumb]http://i47.tinypic.com/2d27g5w.png[/IMG_thumb]
Pattern Version 5 ([B]Funny[/B]):
[IMG_thumb]http://i45.tinypic.com/2utrhhs.png[/IMG_thumb][IMG_thumb]http://i49.tinypic.com/2052pfb.png[/IMG_thumb][/QUOTE]
I say contribute all of them and let Valve decide. Most are pretty cool looking.
[QUOTE=Mister Royzo;22421897]
[url=http://thefwcentral.com/upload/content/other/backpack_icon_updatedf44d568.zip][img]http://thefwcentral.com/upload/content/images/backpack_promo8171770.png[/img][/url]
[url=http://dl.dropbox.com/u/900111/TF2/CraftingIcon/archive.rar][img]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/minipromo.png[/img][/url][/QUOTE]
I don't think these two work anymore..
[QUOTE=Keychain;22585000]I say contribute all of them and let Valve decide. Most are pretty cool looking.[/QUOTE]
If I were Gabe I would make it so whenever you start a new round you get a random pattern from 1-5.
What this new HUD? The shapes and sizes one?
Why not mix white and team color rather than yellow and team color mix?
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