• TF2 Emporium XVII
    2,002 replies, posted
Inactive icon's bugging me a bit: [img]http://thefwcentral.com/upload/content/images/tf2_sspyIcon_10c4c433.gif[/img] [QUOTE=ArsonBoy5996;22585118]I don't think these two work anymore..[/QUOTE] They do.
[QUOTE=Sharc;22585306]Why not mix white and team color rather than yellow and team color mix?[/QUOTE] Try this, it sounds sexy
[QUOTE=Communist Cake;22582910][IMG_thumb]http://img15.imageshack.us/img15/6756/borntokilltex.jpg[/IMG_thumb] [IMG_thumb]http://img705.imageshack.us/img705/7919/borntokillmaggots.png[/IMG_thumb][/QUOTE] Tone the saturation way down. The multicolored greens clash far too much, and the yellow bullets stick out. The bullets should be more orange-bronze. Also, the writing is barely visible and doesn't look that good. [editline]12:43PM[/editline] More king?
[QUOTE=Metroid48;22585514]Inactive icon's bugging me a bit: [img]http://thefwcentral.com/upload/content/images/tf2_sspyIcon_10c4c433.gif[/img] They do.[/QUOTE] It looks great, could you do a version with the darker pants too?
[QUOTE=Leather Belt;22585599]It looks great, could you do a version with the darker pants too?[/QUOTE] Already doing so. Half of the dark pants ones are done so far and all of the light pants ones are done.
[QUOTE=Heathen;22570604][img]http://dog.fpsbanana.com/ss/skins/thm_68100d.jpg[/img][img]http://dog.fpsbanana.com/ss/skins/thm_68100c.jpg[/img] [url]http://www.fpsbanana.com/skins/68100?1251414569[/url] medic needle trails have been down for a while. Can someone re upload it?[/QUOTE] [url]http://www.filefront.com/16738309/nail_trails.rar[/url] Not made by me in any way, obviously. Bolty took down all his cool particles from FPSB. :c [url]http://boltysparticles.blogspot.com/[/url] (Sorry for late response, and late if someone already answered.)
White? Heck no. Yay, I can finally get my hands on these trails, thanks
[QUOTE=Communist Cake;22584597][IMG_thumb]http://img705.imageshack.us/img705/7919/borntokillmaggots.png[/IMG_thumb][/QUOTE] I'm not going to lie, it looks like you made the texture in MS Paint. I'm a huge Full Metal Jacket fan, and I love the idea, but the execution is... less than stellar. The model is strangely shaped and a little lumpy. And I say work on the texture a bit more and try to get it closer to the TF2 style. The game uses a relatively limited color palette and a very subtle hand-painted look. You'd be better off drawing from the existing colors in the game and not using fluorescent greens and yellows. It also looks really stretched and blurry, so you might want to crank up the resolution a bit. But it's certainly not a bad first attempt, and the idea is very much a good one (I always thought the Soldier's Stash was cool, but needs moar FMJ).
[QUOTE=Drax-Quin;22584554]Still have to fix the issue Metroid48 pointed out, anyhow one last thing (hopefully) I want to do is get your opinions on the colour scheme once more, but this time for the new team colored version I want to try different patterns, because there were a few people saying they liked the default orange colored hat I made: Anyway here's the ratings, bare in mind I rendered these before changing the earmuff color and condensing the front mesh: Default Orange ([B]Optimistic[/B]): [IMG]http://i46.tinypic.com/2vsn344.png[/IMG] Standard Team-Colored Version: ([B]Artistic[/B]): [IMG]http://i45.tinypic.com/aafxc7.png[/IMG][IMG]http://i46.tinypic.com/igvuh5.png[/IMG] Pattern Version 1 ([B]Useful[/B]): [IMG]http://i49.tinypic.com/16j4ow.png[/IMG][IMG]http://i45.tinypic.com/iz5eee.png[/IMG] Pattern Version 2 ([B]Informative[/B]): [IMG]http://i47.tinypic.com/688w0l.png[/IMG][IMG]http://i49.tinypic.com/2reld9u.png[/IMG] Pattern Version 3 ([B]Agree[/B]): [IMG]http://i46.tinypic.com/343jf5g.png[/IMG][IMG]http://i50.tinypic.com/30m48b6.png[/IMG] Pattern Version 4 ([B]Polite/Nice/Friendly[/B]): [IMG]http://i49.tinypic.com/2i707td.png[/IMG][IMG]http://i47.tinypic.com/2d27g5w.png[/IMG] Pattern Version 5 ([B]Funny[/B]): [IMG]http://i45.tinypic.com/2utrhhs.png[/IMG][IMG]http://i49.tinypic.com/2052pfb.png[/IMG][/QUOTE] Why did no one vote useful? That one is so sexy. :(
[QUOTE=Nzdjh;22585794]The model is strangely shaped and a little lumpy.[/QUOTE] Blender always makes models look lumpy and terrible. The smoothing for it doesn't do so well.
[QUOTE=TizzYcho;22585902]Why did no one vote useful? That one is so sexy. :([/QUOTE] True, but, they're all amazing, it's a difficult choice. :ohdear:
[QUOTE=Kowalski;22585936]True, but, they're all amazing, it's a difficult choice. :ohdear:[/QUOTE] I say release em all!
[QUOTE=Drax-Quin;22584554]Still have to fix the issue Metroid48 pointed out, anyhow one last thing (hopefully) I want to do is get your opinions on the colour scheme once more, but this time for the new team colored version I want to try different patterns, because there were a few people saying they liked the default orange colored hat I made: Anyway here's the ratings, bare in mind I rendered these before changing the earmuff color and condensing the front mesh: Default Orange ([B]Optimistic[/B]): [IMG]http://i46.tinypic.com/2vsn344.png[/IMG] Standard Team-Colored Version: ([B]Artistic[/B]): [IMG]http://i45.tinypic.com/aafxc7.png[/IMG][IMG]http://i46.tinypic.com/igvuh5.png[/IMG] Pattern Version 1 ([B]Useful[/B]): [IMG]http://i49.tinypic.com/16j4ow.png[/IMG][IMG]http://i45.tinypic.com/iz5eee.png[/IMG] Pattern Version 2 ([B]Informative[/B]): [IMG]http://i47.tinypic.com/688w0l.png[/IMG][IMG]http://i49.tinypic.com/2reld9u.png[/IMG] Pattern Version 3 ([B]Agree[/B]): [IMG]http://i46.tinypic.com/343jf5g.png[/IMG][IMG]http://i50.tinypic.com/30m48b6.png[/IMG] Pattern Version 4 ([B]Polite/Nice/Friendly[/B]): [IMG]http://i49.tinypic.com/2i707td.png[/IMG][IMG]http://i47.tinypic.com/2d27g5w.png[/IMG] Pattern Version 5 ([B]Funny[/B]): [IMG]http://i45.tinypic.com/2utrhhs.png[/IMG][IMG]http://i49.tinypic.com/2052pfb.png[/IMG][/QUOTE] Can you make an alternate that removes the writing in the front. It's out of place imo.
I have a problem with particles on the shovel... [code] $attachment "fire" "firebone" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $keyvalues { particles { effect { name "burningplayer_red" attachment_type follow_attachment attachment_point fire } } } [/code] The problem is the effect kinda multiplies itself, looks like if the particles never die :( Causing the game to lag.
[QUOTE=PeeterCZ;22585987] The problem is the effect kinda multiplies itself, looks like if the particles never die :( Causing the game to lag.[/QUOTE] Have you toned down the number of particles it emits?
[QUOTE=PeeterCZ;22585987]I have a problem with particles on the shovel... [code] $attachment "fire" "firebone" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $keyvalues { particles { effect { name "burningplayer_red" attachment_type follow_attachment attachment_point fire } } } [/code] The problem is the effect kinda multiplies itself, looks like if the particles never die :( Causing the game to lag.[/QUOTE] Isn't community fixable as far as I know. Elephant Gun had the same issue.
[QUOTE=Drax-Quin;22584554]Still have to fix the issue Metroid48 pointed out, anyhow one last thing (hopefully) I want to do is get your opinions on the colour scheme once more, but this time for the new team colored version I want to try different patterns, because there were a few people saying they liked the default orange colored hat I made: Anyway here's the ratings, bare in mind I rendered these before changing the earmuff color and condensing the front mesh: Default Orange ([B]Optimistic[/B]): [img_thumb]http://i46.tinypic.com/2vsn344.png[/img_thumb] Standard Team-Colored Version: ([B]Artistic[/B]): [img_thumb]http://i45.tinypic.com/aafxc7.png[/img_thumb][img_thumb]http://i46.tinypic.com/igvuh5.png[/img_thumb] Pattern Version 1 ([B]Useful[/B]): [img_thumb]http://i49.tinypic.com/16j4ow.png[/img_thumb][img_thumb]http://i45.tinypic.com/iz5eee.png[/img_thumb] Pattern Version 2 ([B]Informative[/B]): [img_thumb]http://i47.tinypic.com/688w0l.png[/img_thumb][img_thumb]http://i49.tinypic.com/2reld9u.png[/img_thumb] Pattern Version 3 ([B]Agree[/B]): [img_thumb]http://i46.tinypic.com/343jf5g.png[/img_thumb][img_thumb]http://i50.tinypic.com/30m48b6.png[/img_thumb] Pattern Version 4 ([B]Polite/Nice/Friendly[/B]): [img_thumb]http://i49.tinypic.com/2i707td.png[/img_thumb][img_thumb]http://i47.tinypic.com/2d27g5w.png[/img_thumb] Pattern Version 5 ([B]Funny[/B]): [img_thumb]http://i45.tinypic.com/2utrhhs.png[/img_thumb][img_thumb]http://i49.tinypic.com/2052pfb.png[/img_thumb][/QUOTE] I must say, only think I think is wrong with it is the net. I wouldn't feel safe from flying shrapnel with that. It's like surgical gloves made out of fishing net. It would be more polygon-friendly and good looking in my eye if it would be transparent plastic with dark tint. Also - lot safer for what it's meant for.
[QUOTE=Tylizzle;22585660][url]http://www.filefront.com/16738309/nail_trails.rar[/url] Not made by me in any way, obviously. Bolty took down all his cool particles from FPSB. :c [url]http://boltysparticles.blogspot.com/[/url] (Sorry for late response, and late if someone already answered.)[/QUOTE] fffffffffucking hell i want those HD PLDX quality particles goddamit [editline]08:06PM[/editline] [QUOTE=SkinkYEA;22585983]Can you make an alternate that removes the writing in the front. It's out of place imo.[/QUOTE] fucking img_thumb [editline]08:06PM[/editline] [QUOTE=SkinkYEA;22585983]Can you make an alternate that removes the writing in the front. It's out of place imo.[/QUOTE] you too
[QUOTE=Campin Carl;22586058]Isn't community fixable as far as I know. Elephant Gun had the same issue.[/QUOTE] Aww hell... leaving the shovel to someone else then, if he/she wants to try...
[QUOTE=NotUrAvgAzn;22586085]fffffffffucking hell i want those HD PLDX quality particles goddamit [/QUOTE] Same, but its a shame some of the effects won't be aloud to work because of the "cheat" that could be in it. IE: the muzzle-flashes and spy smoke.
[QUOTE=Nzdjh;22585794]I'm not going to lie, it looks like you made the texture in MS Paint. I'm a huge Full Metal Jacket fan, and I love the idea, but the execution is... less than stellar. The model is strangely shaped and a little lumpy. And I say work on the texture a bit more and try to get it closer to the TF2 style. The game uses a relatively limited color palette and a very subtle hand-painted look. You'd be better off drawing from the existing colors in the game and not using fluorescent greens and yellows. It also looks really stretched and blurry, so you might want to crank up the resolution a bit. But it's certainly not a bad first attempt, and the idea is very much a good one (I always thought the Soldier's Stash was cool, but needs moar FMJ).[/QUOTE] Yeah, the texture is pretty bad, I admit. It's not m first model, though, and I know I'm terrible at texturing. I don't really know how to texture the cameo properly, and Cameo doesn't really fit into TF2, but I have no idea what to put there. The writing, I will admit is a but hard to read, but it mostly has to do with the what I set the light in the model viewer, making a big glare appear over it. I have no idea how to redo the texture, though. I don't have any ideas. Should I just scrap it?
[QUOTE=Metroid48;22585514] They do.[/QUOTE] actually no, I have reinstalled them twice already with only the soldier's Backpack showing up on screen...
Well looks like the majority of people have decided on the standard teamcolored variant of the "[B]Carpenter's Cage[/B]" I happen to agree, I think it looks the most visually pleasing, but also the patterns overcomplicate things, and I want to keep things simple, not to mention some people were stating it looked to modern in the clay render so I don't want to overcomplicate things for that reason. [B]Donksuli[/B] in reply to what you said the frame is not meant to protect against shrapnel, it's for woodwork/carpentry, even then this is TF2 we're talking about nothing has to be realistic. If you read at the top of that post those renders were before I made changes to the mesh, if you look at the top of last page you can see those changes (you can also see the new mesh bellow). This change looks more visually pleasing and is more polygon friendly anyway. Anyway I've gotten to the clipping issues [B]Metroid48[/B] Pointed out and the Ambient Occlusion issues on the new mesh version, I also tidied up the logo a bit, it looks more crisp and clean now. Hopefully this will be the final version this time round: [B]Before:[/B] [IMG]http://i47.tinypic.com/n4gsb9.png[/IMG][IMG]http://i45.tinypic.com/j14ivc.png[/IMG] [B]After:[/B] [IMG]http://i46.tinypic.com/28svtli.png[/IMG][IMG]http://i48.tinypic.com/ingygk.png[/IMG]
[QUOTE=Tylizzle;22586242]Same, but its a shame some of the effects won't be aloud to work because of the "cheat" that could be in it. IE: the muzzle-flashes and spy smoke.[/QUOTE] well yeah i suppose so, but the other ones will still work! (ie, the projectile trails, healing beams, etc, which are the ones i reaaaaaaally like)
[QUOTE=Drax-Quin;22584554]Still have to fix the issue Metroid48 pointed out, anyhow one last thing (hopefully) I want to do is get your opinions on the colour scheme once more, but this time for the new team colored version I want to try different patterns, because there were a few people saying they liked the default orange colored hat I made: Anyway here's the ratings, bare in mind I rendered these before changing the earmuff color and condensing the front mesh: Default Orange ([B]Optimistic[/B]): [IMG]http://i46.tinypic.com/2vsn344.png[/IMG] Standard Team-Colored Version: ([B]Artistic[/B]): [IMG]http://i45.tinypic.com/aafxc7.png[/IMG][IMG]http://i46.tinypic.com/igvuh5.png[/IMG] Pattern Version 1 ([B]Useful[/B]): [IMG]http://i49.tinypic.com/16j4ow.png[/IMG][IMG]http://i45.tinypic.com/iz5eee.png[/IMG] Pattern Version 2 ([B]Informative[/B]): [IMG]http://i47.tinypic.com/688w0l.png[/IMG][IMG]http://i49.tinypic.com/2reld9u.png[/IMG] Pattern Version 3 ([B]Agree[/B]): [IMG]http://i46.tinypic.com/343jf5g.png[/IMG][IMG]http://i50.tinypic.com/30m48b6.png[/IMG] Pattern Version 4 ([B]Polite/Nice/Friendly[/B]): [IMG]http://i49.tinypic.com/2i707td.png[/IMG][IMG]http://i47.tinypic.com/2d27g5w.png[/IMG] Pattern Version 5 ([B]Funny[/B]): [IMG]http://i45.tinypic.com/2utrhhs.png[/IMG][IMG]http://i49.tinypic.com/2052pfb.png[/IMG][/QUOTE] It doesn't need teamcolours. It looks perfectly fine coloured yellow. Teamcolours for the sake of having them never, ever look good.
[QUOTE=Communist Cake;22586282]Yeah, the texture is pretty bad, I admit. It's not m first model, though, and I know I'm terrible at texturing. I don't really know how to texture the cameo properly, and Cameo doesn't really fit into TF2, but I have no idea what to put there. The writing, I will admit is a but hard to read, but it mostly has to do with the what I set the light in the model viewer, making a big glare appear over it. I have no idea how to redo the texture, though. I don't have any ideas. Should I just scrap it?[/QUOTE] No, I don't think you should scrap it. But definitely do some touch-ups. References are extremely important when making your model, so I'd definitely go back and take a closer look at the actual helmet and model it to match a little closer. The texturing is the difficult part, and can usually make or break a model, regardless of how good or bad the model may be. It takes a lot of practice to replicate TF2's hand-painted style, and I can't really give you much advice beyond practicing with it. [url=http://www.polycount.com/forum/showthread.php?t=73559]This tutorial[/url] is extremely helpful as well. [QUOTE=ThePutty;22586644]It doesn't need teamcolours. It looks perfectly fine coloured yellow. Teamcolours for the sake of having them never, ever look good.[/QUOTE] Christ, use img_thumb. That's the third time someone's quoted that post on this page without using it.
The teamcolors aren't there just for the sake of having them, this is starting to get on my nerves, please read what I've said before in previous posts rather than looking at one post and replying to that. The teamcolors are there to diffrentiate it from the default hardhat, and make my hat look more unique, because a lot of the pieces are very similair to engineer hats already in the game i.e headphones = Safe'n'Sound and hardhat = default hardhat. So I'm trying in many way to diffrentiate it and make it look original other than just putting a frame on the front. Not to mention everyone rated that they preferred the teamcolored variant visually anyway.
[QUOTE=Drax-Quin;22586740]The teamcolors aren't there just for the sake of having them, this is starting to get on my nerves, please read what I've said before in previous posts rather than looking at one post and replying to that. The teamcolors are there to diffrentiate it from the default hardhat, and make it seem more unique. Not to mention everyone rated that they preferred the teamcolored variant visually anyway.[/QUOTE] The visor itself makes the hat look completely different. I don't understand why it needs teamcolours, when the default yellow looks so much better.
[QUOTE=diwako;22579825]Alright, gonna release the two buttons add-on. [img]http://diwako.gmod.de/stuff/pics/additional%20buttons.jpg[/img] This will add two additional buttons to the menu. [B]Toggle console[/B] - This will obviously toggle console on and off [B]Fast Exit[/B] - Exits game immediately with one click, even if you are on a server. This package comes with support for FrankenHUD widescreen, none-widescreen and untouched menu layout. [B]Download[/B] [url=http://diwako.gmod.de/stuff/Additional%202%20buttons.rar][img]http://diwako.gmod.de/stuff/pics/download.png[/img][/url] [B]Known issues[/B] Clicking on the Toggle Console button does not work Fix: Click in the menu on Options, then Keyboard, then advanced and enable developer console. You can request new buttons if needed.[/QUOTE] Very much appreciated, thank you
[QUOTE=Donksuli;22586081]I must say, only think I think is wrong with it is the net. I wouldn't feel safe from flying shrapnel with that. It's like surgical gloves made out of fishing net. [b]It would be more polygon-friendly and good looking in my eye if it would be transparent plastic with dark tint. Also - lot safer for what it's meant for.[/b][/QUOTE] This. This is what I've always thought when seeing the progress of you making it. I think it would look a lot better than now. Refer to this: [url]http://www.qualitysupply.com/images/misc/PF-woodsmen-helmet.jpg[/url] Note that the mesh is very small, at a distance, it would look like a plastic screen.
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