I always wondered why nobody ever made the spy's knife into a spoon or fork.
Just for the hilarity factor.
[QUOTE=thisguy123;22607013]I always wondered why nobody ever made the spy's knife into a spoon or fork.
Just for the hilarity factor.[/QUOTE]
[url]http://www.fpsbanana.com/skins/83278[/url]
[url]http://www.fpsbanana.com/skins/87890[/url]
Did anyone ever release a fix for the Hound Dog sunglasses? Right now they're cardboard.
[QUOTE=LiLBliNg;22606993]Heres a quick model. What do you think of the proportions? its much longer and bit wider than normal shotgun.
[IMG_thumb]http://img404.imageshack.us/img404/4291/prieview1.png[/IMG_thumb][/QUOTE]
I think the barrel'd look awesome if it were smashed up and bent back.
[IMG]http://filesmelt.com/dl/blown-off_shotgun.png[/IMG]
If it were cracked into separate parts at the [B]black[/B] lines, and the parts were "peeled" back along the [highlight]red[/highlight] arrows.
Damn, I knew it. It's already sort of been done: [IMG]http://is.zombiedawn.net/minipromophant.png[/IMG]
[QUOTE=ZuXer;22584053]
Scout:
Pistol replacement
Name, Trailer/Mapper/Scouter (Yeah dumb.)
Since the scout is, well, a scout, He should get a weapon that places "probes" on the enemy, if shot.
It would show: Enemy's HP/Ammo/Location on a map, or in a bubble
Very long and accurate
Cons:
No damage, or minimal damage.
[/QUOTE]
Re-Posting since no one said anything about it :saddowns:
[QUOTE=ZuXer;22607445]Re-Posting since no one said anything about it :saddowns:[/QUOTE]
Why are you posting stats? Only Valve can change the guns stats without the server doing so.
No one has still made a dagger for the spy
[QUOTE=LiLBliNg;22606993]Heres a quick model. What do you think of the proportions? its much longer and bit wider than normal shotgun.[/QUOTE]
I think it's awesome. The huge barrel looks awesome. Better than the previously suggest exploded barrel.
[QUOTE=Hellduck;22607513]Why are you posting stats? Only Valve can change the guns stats without the server doing so.[/QUOTE]
Opinions about it, you need to send some message or something if you contribute it to valve right?
Is it overpowered/underpowered/shit overall?
[QUOTE=Galago;22607118]Did anyone ever release a fix for the Hound Dog sunglasses? Right now they're cardboard.[/QUOTE]
I was the one who was working on it, but never finished it.
[IMG]http://filesmelt.com/dl/heavyweaponselvis.png[/IMG]
As long as that looks ok, I will release it.
[QUOTE=ZuXer;22607826]Opinions about it, you need to send some message or something if you contribute it to valve right?
Is it overpowered/underpowered/shit overall?[/QUOTE]
Yeah, but VALVe decides on whether the stats are balanced or not. Say what you like about the overall polish of the community releases, but you can't deny that they're balanced.
[editline]07:28PM[/editline]
[QUOTE=LiLBliNg;22607845]Comparison shot.
[IMG]http://img375.imageshack.us/img375/8784/prieview2.png[/IMG][/QUOTE]
Ah! Didn't realise it was massive by comparison. Disregard that stuff about blown open barrels, :iia:
LiLBliNg, it might be a bit too wide.
[QUOTE=Omolong;22607871]I was the one who was working on it, but never finished it.
[IMG_THUMB]http://filesmelt.com/dl/heavyweaponselvis.png[/IMG_THUMB]
As long as that looks ok, I will release it.[/QUOTE]
Are those the sniper's glasses? :v:
[QUOTE=Dr.Scrake;22608293]Are those the sniper's glasses? :v:[/QUOTE]
Yep. Unless anyone knows any other glasses that would fit.
[QUOTE=Omolong;22607871]I was the one who was working on it, but never finished it.
[IMG_thumb]http://filesmelt.com/dl/heavyweaponselvis.png[/IMG_thumb]
As long as that looks ok, I will release it.[/QUOTE]
Make them smaller, with less transparent, and more reflective lenses. Then it would be perfect.
[QUOTE=Djokson;22608651]Make them smaller, with less transparent, and more reflective lenses. Then it would be perfect.[/QUOTE]
I agree, except not smaller. The size is good.
Anyone wanna help me fix the Ulga for Natascha mod? Cause when I installed it all I get is an invisible gun with natascha's bullets floating off of it. Help?
[QUOTE=U-Lander;22609915]Anyone wanna help me fix the Ulga for Natascha mod? Cause when I installed it all I get is an invisible gun with natascha's bullets floating off of it. Help?[/QUOTE]
Try restarting the game and playing in offline practice mode, it could be sv_pure.
[QUOTE=Hellduck;22610107]Try restarting the game and playing in offline practice mode, it could be sv_pure.[/QUOTE]
I've gone to several servers, some it was just invisible, others it was normal natascha. :saddowns:
[QUOTE=U-Lander;22610141]I've gone to several servers, some it was just invisible, others it was normal natascha. :saddowns:[/QUOTE]
That's lovely, but try running it in offline practice mode.
[QUOTE=Hellduck;22610172]That's lovely, but try running it in offline practice mode.[/QUOTE]
It only works in offline practice. In multiplay, it shows the minigun with the Olga mesh under it, or its just invisible.
My scout pack wont be finished in time for the polycount contest, so I am abandoning it.
If anyone wants the .blends, I will upload them for you, as long as you cite me in the contributors if you ever release it or submit it to the contribute page.
That means you keep joining sv_pure servers. You need to find one that is either sv_pure 0 (check in console) or sv_pure 1 with a blacklist that allows models/weapons & materials/models/weapons.
[QUOTE=Nzdjh;22595558]
I also got around to working on a shotgun unlock. I'm basing this rifle off of the basic shape of a Browning Automatic Rifle, slightly modified into a shotgun. I've kind of changed my theme from aviation to a general World War II theme, and each of my weapons will reference an important US-related event from the war. The rocket launcher will, of course, be the atomic bombings, and the shotgun I'm planning to make D-Day themed (not quite sure how at the moment, but I'll figure something out). I only just started on this one, so the model's in its early stages.
[img_thumb]http://img15.imageshack.us/img15/2826/bar61310render.jpg[/img_thumb][/QUOTE]
throw some barbed wire around the barrel. should also throw a K-bar bayonet on it.
[QUOTE=Skunkrocker;22603378]Hey guys!
Due to my ban, I had decided to get in some well deserved TF2 time since I've been so busy with practicing on making mods and new friends and gearing up to do some cool shit in TF2. Plus I got earbuds, now I gotta see this.
And that fucker pops up every time the game attempts to load a map, and I dunno what to do about it. So I figure it's time to upgrade. But until then, I can't play TF2. :(
Which makes me sad, I just made this yesterday and I really like it.
[IMG]http://img685.imageshack.us/img685/9028/switchfinal.jpg[/IMG][/QUOTE]
do want
[QUOTE=Drax-Quin;22606059]Thank you, it's an aesthetic choice not one made for realism, hats a purely decorative in nature anyhow.[/QUOTE]
I could give you a hand with the texture based grating if you want, I've got alot of experience with fiddling alphas and .vmt trickery.
Add me on steam if you want me to try.
[img]http://img819.imageshack.us/img819/9528/workingblunderbuss.png[/img]
Well
It works
A little bit
Are there any good scatter gun replacements for the scout? By good, I mean that it needs to fit in the world of tf2, and have kritskrieg / humiliation crits effects.
[QUOTE=Drax-Quin;22605926]The design from the very beginning on the polycount forum was questioned for being too modern even without a glass screen.
The rules are extremely strict that I must mantain that style. I realise that placing dots makes the mesh look outta of place that's exactly why I decided on modeling out the mask like I did in later renders rather than using a "$alphacull" transparency mask. That's why I made that choice and it looks like this now:
[/QUOTE]
I noticed that you posted LOADS of wip of your hat. Just do what you thing is best. Everyone will always think differently. Just do what you think looks best ok? <3
[QUOTE=Taco-Taco;22612022]Are there any good scatter gun replacements for the scout? By good, I mean that it needs to fit in the world of tf2, and have kritskrieg / humiliation crits effects.[/QUOTE]
Well not to be a dick but I am making a scattergun replacement and it should be released in the next couple of weeks. At the moment I'm kind of busy.
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