• TF2 Emporium XVII
    2,002 replies, posted
Okay, here is the qc file I just tried:[QUOTE]$cd "C:\Documents and Settings\Skunk\My Documents\3dsMax\export" $modelname "models\player\items\scout\bonk_helmet.mdl" $model "Body" "headband.smd" $cdmaterials "\materials\" $hboxset "default" $hbox 0 "bip_head" -4.712 -9.009 -5.734 4.712 0.007 4.244 // Model uses material "C:\Program Files\Steam\steamapps\skunkboykyle\team fortress 2\tf\materials\models\player\items\demo\eyeball.vmt" $surfaceprop "wood" $illumposition 0.349 0.000 80.672 $sequence idle "idle.smd" fps 30.00[/QUOTE] This is the response from guistudiomdl:[QUOTE]Created command line: "C:\Program Files\Steam\steamapps\skunkboykyle\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\skunkboykyle\team fortress 2\tf" -nop4 -nox360 "C:\Documents and Settings\Skunk\My Documents\3dsMax\export\headband.qc" qdir: "c:\documents and settings\skunk\my documents\3dsmax\export\" gamedir: "c:\program files\steam\steamapps\skunkboykyle\team fortress 2\tf\" g_path: "C:\Documents and Settings\Skunk\My Documents\3dsMax\export\headband.qc" Building binary model files... Working on "headband.qc" SMD MODEL C:\Documents and Settings\Skunk\My Documents\3dsMax\export/headband.smd SMD MODEL C:\Documents and Settings\Skunk\My Documents\3dsMax\export/idle.smd --------------------- writing c:\program files\steam\steamapps\skunkboykyle\team fortress 2\tf\models/models\player\items\scout\bonk_helmet.mdl: Error opening c:\program files\steam\steamapps\skunkboykyle\team fortress 2\tf\models/models\player\items\scout\bonk_helmet.mdl! (Check for write enable) [/QUOTE] Why does it do that? I'm not sure how to get it to understand where the materials folder actually is. EDIT: also if I try to use the full path it complains about too many characters.
You have to make that folder in your TF folder. It's not made automatically.
Yeah, I know that. Why is it defaulting to a \models\ folder the game doesn't use instead of \materials\models\? Hope this isn't the last post. >>
The error is that it can't find the directory to place the model. Try going in the QC and changing the path from /models\player\items\scout\ to \player\items\scout\ for the model.
[QUOTE=Trunk Monkay;22646735]probably so it doesn't look weird with scout.[/QUOTE] Nah, most people don't wear both earbuds in public (or around a bunch of people) unless they play on ignoring everyone.
That was a good Emporium i must say.
Indeed. Hope the next emporium has more stuff.
I wish I had model so I could release it RIGHT NOW
[QUOTE=BlackWolf97;22648235]Nah, most people don't wear both earbuds in public (or around a bunch of people) unless they play on ignoring everyone.[/QUOTE] If I'm actually in a social situation, I'm not going to be a massive douche and listen to music while someones trying to talk to me. just sayin.
[QUOTE=Trunk Monkay;22648379]If I'm actually in a social situation, I'm not going to be a massive douche and listen to music while someones trying to talk to me. just sayin.[/QUOTE] It's the other way around. You keep one ear open so people can get you're attention while you listen to music. If of course, they need to.
So lads, seems we have 1 post left. [editline]12:08AM[/editline] or 2
I'm wondering how that Leech-gun will look when textured.
I'm sure it'll be fine.
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