• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Inacio;26426665][url]http://www.google.com/search?q=tf2+emporium+inacio&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:pt-BR:official&client=firefox-a[/url] :buddy: [editline]1st December 2010[/editline] I'd have to learn how to recompile the model. And probably learn how to decompile too.[/QUOTE] Should I ask around if I can find someone who can do it?
[QUOTE=DatWut?;26426486]Some people have neither a PS3 nor a XboX 360.[/QUOTE] There, your Christmas present ! Enjoy yourself ! [img]http://img4.hostingpics.net/pics/700559tf2wiipng.png[/img]
[QUOTE=DatWut?;26426486]Some people have neither a PS3 nor a XboX 360.[/QUOTE] not everybody has a good computer
[QUOTE=Inacio;26426067]I'm translating a huge article to Brazilian Portuguese now and I'm still at 2045 words so please :colbert:[/QUOTE] No need to be rude. I had seen that. I wasn't cracking the whip all like "WE NEED THIS SHIT NOW! YO!" I was just more stating what was bust with the items compared to the ones in game as people have asked for each one separately just not collectively. Tis all
I found out what was wrong with my compile. Alls good now. Anyway, I've been working on this for a little while. I call it the Mannwich: [IMG]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwich.jpg[/IMG] [IMG]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwich2.jpg[/IMG] As you can see, the fingers are clipping through the model. I'd like to change the placement of the mannwich, but I'm not sure how exactly to go about doing that. I'd also like to find the plate/sandwich model so that I can make it look right when thrown, but I can't find it in the files. If someone could point me in the right direction for both of my issues, that'd be great. (just add me on steam or something)
[QUOTE=NuggetWarmer;26427373]I found out what was wrong with my compile. Alls good now. Anyway, I've been working on this for a little while. I call it the Mannwich: [img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwich.jpg[/img_thumb] [img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwich2.jpg[/img_thumb] As you can see, the fingers are clipping through the model. I'd like to change the placement of the mannwich, but I'm not sure how exactly to go about doing that. I'd also like to find the plate/sandwich model so that I can make it look right when thrown, but I can't find it in the files. If someone could point me in the right direction for both of my issues, that'd be great. (just add me on steam or something)[/QUOTE] Been done before, but that's no reason not to do it again. Unfortunately, I can't help with your problems.
[QUOTE=The Kins;26426166]Would there be interest in a "TF2 For Bitter Assholes" mod? It'd disable either hats or paints, and disable text chat so the player's eyes won't be sullied by [i]the plebes[/i] trading their wares like so many communists. Maybe I'd remove the shop button as well, I dunno.[/QUOTE] this can be achieved with a simple edit of tf_english.txt and a config setting
[QUOTE=TheGrayFox;26427480]Been done before, but that's no reason not to do it again. Unfortunately, I can't help with your problems.[/QUOTE] I've only seen a burger, not a manwich/sloppy joe.
[QUOTE=NuggetWarmer;26427669]I've only seen a burger, not a manwich/sloppy joe.[/QUOTE] Well, yours currently looks like a burger.
[QUOTE=Simski;26425164]"Update notes: Added Daimao's Paint fixes Sydney Sleeper no longer applies Jarate because competitive players thought it was annoying. Added new kill-icons Made telefrags gib victims instead of ragdoll. Decreased afterburn damage on flamethrower 20%."[/QUOTE]You forgot "Updated localization files" without changing a byte in them (for the third time in a row).
[QUOTE=bigbadbarron;26419903][img_thumb]http://img11.imageshack.us/img11/9889/snowhat.png[/img_thumb] Submitted earlier today, Luck to it![/QUOTE] More than 12 hours late: I hope you did not submit it under this name. Not only it contains grammatical mistakes, but it also doesn't fit with the model at all. I like the model a lot, so I wouldn't want to see it coming in-game with a less-than-awesome name. And this one is, well, not awesome at all. I'm not trying to be mean here.
[QUOTE=Inacio;26427880]Is it possible to add particle effects to a weapon without having its source files / decompiling it?[/QUOTE] I thought that was done with items_game.txt
[QUOTE=TheGrayFox;26427730]Well, yours currently looks like a burger.[/QUOTE] [IMG]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwichrender.jpg[/IMG] that's just a quick render of what it looks like from the side.
[QUOTE=Inacio;26428003]Good to know :buddy: Thought there had to be an attachment point or something in the model. I know shit about that shit[/QUOTE] I think there has to be an attachment point, I'm not sure though. I only know attachment points are used pretty much in any games that has particles on weapons. Also I just checked but apparently it's done in the QC, according to Mecha that is.
[QUOTE=NuggetWarmer;26428016][img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwichrender.jpg[/img_thumb] that's just a quick render of what it looks like from the side.[/QUOTE] Needs more detail o the meat.
[QUOTE=NuggetWarmer;26428016][img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwichrender.jpg[/img_thumb] that's just a quick render of what it looks like from the side.[/QUOTE] Isn't that a bit thick for a sloppy joe?
[QUOTE=CrazyBaconLegs;26428261]Isn't that a bit thick for a sloppy joe?[/QUOTE] Manly Sandvich for a Manly Mann?
ITT people who cannot mod shit up a thread about making mods. Seriously, i just went through 5 pages and I only saw three or four mods. Shame on you. [editline]1st December 2010[/editline] [QUOTE=Nzdjh;26421078][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/SecondRender.png[/img_thumb] I think it's mostly done. Still not sure whether I want the ammo drum or not. Threw it on there to see what it'd look like, but I'm not sure about it.[/QUOTE] Move the drum mag up and it can be put on the canberra carbine animations.
[QUOTE=Sparkwire;26428310]ITT people who cannot mod shit up a thread about making mods.[/QUOTE] I try to limit my speech in this thread to be about the mods in question. [sp]...Sometimes I fail.[/sp]
another thing, that was nearly 3 pages wasted on talking about the countdown for the new patch. Utterly reprehensible behavior, especially from someone who i shall not name. It is becoming more of a chore and less of a pleasure to read through new pages when they are filled with unrelated banter. Why, i could be using that time to make models or something. [editline]1st December 2010[/editline] [QUOTE=NuggetWarmer;26428016][img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/mannwichrender.jpg[/img_thumb] that's just a quick render of what it looks like from the side.[/QUOTE] When showing off textures, turn self illumination to 100. It should be the top left box on the second tab of the material browser.
[QUOTE=Zanpa;26427953]More than 12 hours late: I hope you did not submit it under this name. Not only it contains grammatical mistakes, but it also doesn't fit with the model at all. I like the model a lot, so I wouldn't want to see it coming in-game with a less-than-awesome name. And this one is, well, not awesome at all. I'm not trying to be mean here.[/QUOTE] I think it was intentional, because even google translator get it right ( I think he meant good old hat or something like that )
It's probably been asked before but can someone make a REAL Glengarry for the Demoman bonnet. Here's a picture: [img]http://www.glengarryhats.com/images/glens/large/glengarryhatblack_white_red_blk.jpg[/img]
[QUOTE=NassimO PotatO;26426798]There, your Christmas present ! Enjoy yourself ! [img_thumb]http://img4.hostingpics.net/pics/700559tf2wiipng.png[/img_thumb][/QUOTE] But but but but! I don't have a Wii. I have a PSone, PS2, PC, PSP.
[QUOTE=Sparkwire;26428339]another thing, that was nearly 3 pages wasted on talking about the countdown for the new patch. Utterly reprehensible behavior, especially from someone who i shall not name. It is becoming more of a chore and less of a pleasure to read through new pages when they are filled with unrelated banter. Why, i could be using that time to make models or something. [editline]1st December 2010[/editline] When showing off textures, turn self illumination to 100. It should be the top left box on the second tab of the material browser.[/QUOTE] People barely ever show off their textures like that, it's only really advisable for a proper hand-painted one imo. [QUOTE=DatWut?;26428988]But but but but! I don't have a Wii. I have a PSone, PS2, PC, PSP.[/QUOTE] Okay I agree with Sparkwire. This thread should be reserved for mods and mods only. The threads would last a lot longer and be a lot more interesting. Read through this thread and see how dumb you're being: [url]http://www.polycount.com/forum/showthread.php?t=69164&page=999[/url] (Sorry if this looks like backseat modding, you know you're cute Daimao)
[QUOTE=DatWut?;26428988]But but but but! I don't have a Wii. I have a PSone, PS2, PC, PSP.[/QUOTE] You only like games devices with the letter P ?
[QUOTE=NassimO PotatO;26429149]You only like games devices with the letter P ?[/QUOTE] Then I'd have a PS3.
Well, there's a playing-device with "P" I like using. :v: [sp]Hint: Sparkwire likes to model those.[/sp] [editline]1st December 2010[/editline] Automerge.
Is somebody know if it's possible to add team colors to the Sentry Rockets ?
Darn Double Post.
Sparkwire and Neodement are right. [b]From now on[/b] anything not directly related to progress on a mod, talking about a mod, criticizing people's mods or the Emporium will be regarded as a bannable offense.
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