[QUOTE=Rong;26438080]Happy Birthday[/QUOTE]
Weird thread for it, but thanks!
[QUOTE=Keychain;26438048]Yeah when Valve actually adds that damn paint update this thread will be moving a lot faster. :argh:[/QUOTE]
Let's hope it doesn't become "which hat is better/ trading" like page 82.
[editline]what goes here shit[/editline]
Also happy birthday :v:
[QUOTE=Keychain;26438048]Yeah when Valve actually adds that damn paint update this thread will be moving a lot faster. :argh:[/QUOTE]
If my scraf wasnt such a bitch to weight paint on each class i would be posting more content. It clips so hard in some cases i just want to delete it half the time.
[QUOTE=OH-SNAP!;26437962]Mod Emporiums look like they are slowly dying everyday. Seems like less and less posts per day.
:ohdear:[/QUOTE]
Besides it being the middle of the week and other such things, there's less unrelated spam now, so of course there's going to be less posts.
Anyway, I'm going to re-request a radio-styled dispenser, with the metal meter being similar to this:
[img_thumb]http://www.istockphoto.com/file_thumbview_approve/5131762/2/istockphoto_5131762-antique-radio-tuner.jpg[/img_thumb]
and if you really wanted to (whoever does the request, if anyone), an antennae attached to the top of it would look amazing.
[QUOTE=Keychain;26438048]Yeah when Valve actually adds that damn paint update this thread will be moving a lot faster. :argh:[/QUOTE]
because then we would be fixing everything valve broke
exactly!
[QUOTE=Keychain;26438048]Yeah when Valve actually adds that damn paint update this thread will be moving a lot faster. :argh:[/QUOTE]
updating on thursday = greater chance of a big update instead of just a patch
Any update on when the Sir Tavish Set will be released Mnemosynaut? (how the hell are you meant to pronounce that name?)
[img_thumb]http://img185.imageshack.us/img185/4431/sirtavish.png[/img_thumb]
[QUOTE=Corporal Yippie;26438709]updating on thursday = greater chance of a big update instead of just a patch[/QUOTE]
Not this conspiracy again.
[QUOTE=theharribokid;26438726]Any update on when the Sir Tavish Set will be released Mnemosynaut? (how the hell are you meant to pronounce that name?)
[img_thumb]http://img185.imageshack.us/img185/4431/sirtavish.png[/img_thumb][/QUOTE]
I just realized that this was made using my promo template :v:
Either that or a very striking resemblance of it
Pretty cool that someone used it for something (assuming it is mine)
[QUOTE=kamikaze470;26436559]I'm shocked how you placed the Kabuto and Shako in the "doesn't fit" tier. At least with the latter hat anyways.[/QUOTE]
Kabuto fits a hell of a lot more than the Shako.
[editline]1st December 2010[/editline]
[QUOTE=Quiet Maniac;26438459]Anyway, I'm going to re-request a radio-styled dispenser, with the metal meter being similar to this:
[img_thumb]http://www.istockphoto.com/file_thumbview_approve/5131762/2/istockphoto_5131762-antique-radio-tuner.jpg[/img_thumb]
and if you really wanted to (whoever does the request, if anyone), an antennae attached to the top of it would look amazing.[/QUOTE]
Did anyone ever figure out how to modify the dispenser screen?
[QUOTE=theharribokid;26438726]Any update on when the Sir Tavish Set will be released Mnemosynaut? (how the hell are you meant to pronounce that name?)
[img_thumb]http://img185.imageshack.us/img185/4431/sirtavish.png[/img_thumb][/QUOTE]
In a few months I'll probably go back and update the models, then I'll release them. I've got a lot of stuff in the pipeline.
[QUOTE=Roflman;26438892]I just realized that this was made using my promo template :v:
Either that or a very striking resemblance of it
Pretty cool that someone used it for something (assuming it is mine)[/QUOTE]
Yes, and I'm using your maps template for my new pack which I hope to have done by tomorrow or the day after. Mini-preview:
[img]http://img816.imageshack.us/img816/9400/roguez.png[/img]
How come when I ask about the hellboy robot medic no one ever tells me what happened :smith:
[QUOTE=VenomousBeetle;26439360]How come when I ask about the hellboy robot medic no one ever tells me what happened :smith:[/QUOTE]
Svld was pretty much done with it, and so he gave the mask to Sparkwire for him to rig. As far as I know Sparkwire still has it.
[QUOTE=dire_luck;26439650]Svld was pretty much done with it, and so he gave the mask to Sparkwire for him to rig. As far as I know Sparkwire still has it.[/QUOTE]
:argh: Sparkwiiire!!!
[QUOTE=VenomousBeetle;26439690]:argh: Sparkwiiire!!![/QUOTE]
its not done.
[QUOTE=Quiet Maniac;26438459]Besides it being the middle of the week and other such things, there's less unrelated spam now, so of course there's going to be less posts.
Anyway, I'm going to re-request a radio-styled dispenser, with the metal meter being similar to this:
[img_thumb]http://www.istockphoto.com/file_thumbview_approve/5131762/2/istockphoto_5131762-antique-radio-tuner.jpg[/img_thumb]
and if you really wanted to (whoever does the request, if anyone), an antennae attached to the top of it would look amazing.[/QUOTE]
[img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/v60000.jpg?t=1291260535[/img_thumb] like this?
I'm learning...
[img]http://dl.dropbox.com/u/12438082/Screenshots/SHOT2.png[/img]
It's a start.
[QUOTE=VenomousBeetle;26439360]How come when I ask about the hellboy robot medic no one ever tells me what happened :smith:[/QUOTE]
First rule of hellboy robot medic, you do not talk about hellboy robot medic.
(sorry for spam, couldn't help myself)
@Jessecar: yeah, the modelling is the easy part (and fun too). Then you try to skin it up, animate and compile it and you wish you'd never been born. Well, at least that's what happened to me: got my lightsaber model nicely finished, then fell apart trying to do anything with it :P
While we're on the topic of unfinished mods, did any one take Murphy7 up on his offer to hand over the beta medic and demo so they could somehow get finished?
[QUOTE=Jessecar96;26439829]I'm learning...
[img_thumb]http://dl.dropbox.com/u/12438082/Screenshots/SHOT2.png[/img_thumb]
It's a start.[/QUOTE]Suddenly I feel inspired to start modeling something of my own, too.
PROGRESS
[img]http://gyazo.com/06530ef500b21a35ed22c6de089d3b78.png[/img]
I now understand why everyone is always complaining about qc's.
[QUOTE=JaxJesse315;26440130]PROGRESS
[img_thumb]http://gyazo.com/06530ef500b21a35ed22c6de089d3b78.png[/img_thumb]
I now understand why everyone is always complaining about qc's.[/QUOTE]
the first couple qcs are hard, but i bet you'll get it in no time :)
[QUOTE=JaxJesse315;26440130]PROGRESS
[img_thumb]http://gyazo.com/06530ef500b21a35ed22c6de089d3b78.png[/img_thumb]
I now understand why everyone is always complaining about qc's.[/QUOTE]
The model appears in-game, but without a texture.
There are three possible reasons for this to happen:
1) The texture wasn't applied to the model before exporting.
2) The texture wasn't in the correct folder when exporting and was moved afterwards.
3) The file path in the vmt doesn't correctly lead to the vtf.
1) The texture wasn't applied to the model before exporting. [b]Nope.[/b]
2) The texture wasn't in the correct folder when exporting and was moved afterwards. [b]Possible, I'll try re-exporting.[/b]
3) The file path in the vmt doesn't correctly lead to the vtf. [b]This is my first choice for what went wrong.[/b]
Anyone here who could help me out?
[QUOTE=JaxJesse315;26440130]PROGRESS
[img_thumb]http://gyazo.com/06530ef500b21a35ed22c6de089d3b78.png[/img_thumb]
I now understand why everyone is always complaining about qc's.[/QUOTE]
It should have the Soldier's original helmet under, imo.
check the vmt file
make sure the texture name is correct
[QUOTE=OH-SNAP!;26440414]It should have the Soldier's original helmet under, imo.[/QUOTE]
That would solve this problem.
[img]http://gyazo.com/f9446b891fac8d8d4e93a81d6d698818.png[/img]
[QUOTE=JaxJesse315;26440474]That would solve this problem.
[img_thumb]http://gyazo.com/f9446b891fac8d8d4e93a81d6d698818.png[/img_thumb][/QUOTE]
No, we want the helmet, not painis cupcake.
Whys it transparent underneath though?
[QUOTE=Hawt Koffee;26440445]check the vmt file
make sure the texture name is correct[/QUOTE]
[code]"LightmappedGeneric"
{
"$basetexture" "models/player/items/soldier/soldier_viking"
"$translucent" 1
}
[/code]
Right now it's replacing the viking helmet.
Automerge, broken.
[QUOTE=Reds;26440501]No, we want the helmet, not painis cupcake.
Whys it transparent underneath though?[/QUOTE]
The inside of the hat is not modeled right now.
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