Is anyone working on a fix making the clip for the shortstop not being embedded in the trigger with auto-reload on?
[QUOTE=JaxJesse315;26440474]That would solve this problem.
[img_thumb]http://gyazo.com/f9446b891fac8d8d4e93a81d6d698818.png[/img_thumb][/QUOTE]
add $nocull in the vmt it'll "fix" the problem
[QUOTE=Jiggmin;26430757]I kind of disagreed with this, so I made my own (it only has tradable hats):
[img_thumb]http://img25.imageshack.us/img25/7013/hatchart2.png[/img_thumb][/QUOTE]
... One is to their own.
But... What is the Kabuto doing at the bottom of fitting style...
[QUOTE=JaxJesse315;26440130]PROGRESS
[img_thumb]http://gyazo.com/06530ef500b21a35ed22c6de089d3b78.png[/img_thumb]
I now understand why everyone is always complaining about qc's.[/QUOTE]
Texture it with some commando like wordings written on the side, like: "FUCK YOU COMMIES" or something the soldier would say that would fit on the side of a miniature nuke on his head.
[QUOTE=CWalkthroughs;26441756]Texture it with some commando like wordings written on the side, like: "FUCK YOU COMMIES" or something the soldier would say that would fit on the side of a miniature nuke on his head.[/QUOTE]
Maybe when I can get the texture to work. I'm reworking and recompiling so much, and nothings working. I'm calling it a day.
It feels like it would be easier to actually make a hat out of steel with my bare hands and send it to Valve at this point.
[QUOTE=CWalkthroughs;26441756]Texture it with some commando like wordings written on the side, like: "FUCK YOU COMMIES" or something the soldier would say that would fit on the side of a miniature nuke on his head.[/QUOTE]
Like, Crittle Boy.
edit: On second thought, that's a terrible name! It'd be all *This hat not avaliable in Japan*
[QUOTE=JaxJesse315;26441798]Maybe when I can get the texture to work. I'm reworking and recompiling so much, and nothings working. I'm calling it a day.
It feels like it would be easier to actually make a hat out of steel with my bare hands and send it to Valve at this point.[/QUOTE]
If you applied the texture to your model before exporting and the vmt is all set then it's definitely a problem with the qc file. Post it and we might be able to see what's wrong.
[QUOTE=JaxJesse315;26440130]PROGRESS
[img_thumb]http://gyazo.com/06530ef500b21a35ed22c6de089d3b78.png[/img_thumb]
I now understand why everyone is always complaining about qc's.[/QUOTE]
Crocketeer's Cranium Cap
Nuclear Warhead
[QUOTE=JaxJesse315;26440504]Right now it's replacing the viking helmet.[/QUOTE]
Try this:
[code]"VertexLitGeneric"
{
"$basetexture" "models/player/items/soldier/soldier_viking"
"$translucent" 1
}
[/code]
Nuclear Warface might work, too, if we're hopping on the Nuclear ____ :bandwagon:
I can't model at all, but I got an idea because of the recent talk about the pirate hats... a hook for Demo.
I know he's already got a lot of melee weapons but I think it could be pretty cool, and it would probably work well with the bottle animations too. (Except the taunt.)
[QUOTE=rms;26443337]I can't model at all, but I got an idea because of the recent talk about the pirate hats... a hook for Demo.
I know he's already got a lot of melee weapons but I think it could be pretty cool, and it would probably work well with the bottle animations too. (Except the taunt.)[/QUOTE]
I started one of them:
[media]http://www.youtube.com/watch?v=gLc2AQP_L-o[/media]
[QUOTE=NeoDement;26443384]I started one of them:[/QUOTE]
I'll have to say I was right. You should finish and submit it. If you want to, of course.
I'm not sure if I really support the idea of adding more Demoman weapons.
However I would indeed like a hook a lot better than another Medieval inspired weapon, it would be nice to have some melee variety outside the whole "Demoknight" thing.
[QUOTE=JaxJesse315;26440474]That would solve this problem.
[img_thumb]http://gyazo.com/f9446b891fac8d8d4e93a81d6d698818.png[/img_thumb][/QUOTE]
Did you model an inside?
Cos with a hat that big you will need one.
[QUOTE=Flyingman356;26442491]Nuclear Warhead[/QUOTE]
Nuclear War Head
A small change, but a significant one.
Hey Daimao, got any more info about the update from Valve?
I hope I'm not being too naggy, I just wanted to know if you had gotten to know anything more since your last post regarding this subject.
[QUOTE=Simski;26444080]Hey Daimao, got any more info about the update from Valve?
I hope I'm not being too naggy, I just wanted to know if you had gotten to know anything more since your last post regarding this subject.[/QUOTE]
[img]http://dl.dropbox.com/u/2372797/Mail.png[/img]
[b]Edit:[/b]
I'm now going to look for off-topic posts in previous pages.
[QUOTE=UberMunchkin;26444493]I remember posting the "Crafting" materials somewhere :v:
I really want to see the models in-game.[/QUOTE]
Yeah, they would be really useful in maps. And I they could be useful for GMod screenshotters.
[QUOTE=Hecates;26439819][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/v60000.jpg?t=1291260535[/img_thumb] like this?[/QUOTE]
I love you so much right now. :love:
That's pretty much perfect. Possibly team color the bottom bar of the tuner, but that's the only thing.
[QUOTE=VenomousBeetle;26420707]this would be cool if the teeth actually looked like that, or if the yellow belt fit[/QUOTE]
wat?
[QUOTE=IdleTard;26434936]That actually is a great idea, I can picture some hat with several antennae or something with sparks/electricity running thru them when you are in build mode.[/QUOTE]
i was thinking some kind of faint pulsing aura around his head. that way he's building sentries WITH HIS MIND :science:
[QUOTE=Daimao;26444476][img_thumb]http://dl.dropbox.com/u/2372797/Mail.png[/img_thumb]
[/QUOTE]
Awesome to hear Daimao, your mod has made paint a desirable thing, a win for us and a win for the Team Fortress team.
...And I just realised that I'm decent at reading blurred text!
[QUOTE]Awesome!
Now for something completely different. Do you happen to have the materials/models of the crafting...[/QUOTE]
So this means PAINT update will have added new things too?
[quote]Now for something completely different. Do you happen to have the materials/models of the crafting metals, polycounts bags and tools? (They're in models/player/[something] as far as I know) I saw a [blurblurblurblur] gif [blurblurblur][/quote]
:c00lbert:
[QUOTE=coverop;26444794]So this means PAINT update will have added new things too?[/QUOTE]
I smell gamemode