• TF2 Emporium XXVI
    5,002 replies, posted
[quote]possibly being enabled on maps that have the WORLD IS COLD option toggled (see map options in hammer editor)[/QUOTE]no maps use that though
[QUOTE=SkinkYEA;26457591]Holy shit. I love how SPUF is bitching about the paint improvements. I'm reading stuff like, paintable drill hat ruined the game and the stovepipe looks horrible now. wow.[/QUOTE] It goes to show, SPUF will [b]never[/b] be happy.
[QUOTE=SkinkYEA;26457591]Holy shit. I love how SPUF is bitching about the paint improvements. I'm reading stuff like, paintable drill hat ruined the game and the stovepipe looks horrible now. wow.[/QUOTE] but my stove is ruined :(
It is completed! [url=http://fishtank.net84.net/uploads/public/poryhead.zip][img]http://fishtank.net84.net/uploads/public/porypromo.png[/img][/url] (Download link: [url]http://fishtank.net84.net/uploads/public/poryhead.zip[/url]) [img]http://archives.bulbagarden.net/media/upload/6/6b/137Porygon.png[/img] [img]http://cubeupload.com/files/6b0fb8porygontf2b.png[/img] [b]Now with blinking![/b] Shamelessly ported from the N64 Pokémon Stadium. More info available here: [url]http://www.facepunch.com/threads/1019692-TF2-Emporium-XXV?p=25944954&highlight=#post25944954[/url]
Would it be possible to mod the Safe'n'Sound's yellow paint to be more like the color of engy's glove/kneepads/construction helmet? It clashes a bit now.
[QUOTE=smallfry;26458274]It is completed! [url=http://fishtank.net84.net/uploads/public/poryhead.zip][img_thumb]http://fishtank.net84.net/uploads/public/porypromo.png[/img_thumb][/url] (Download link: [url]http://fishtank.net84.net/uploads/public/poryhead.zip[/url]) [img_thumb]http://archives.bulbagarden.net/media/upload/6/6b/137Porygon.png[/img_thumb] [img_thumb]http://cubeupload.com/files/6b0fb8porygontf2b.png[/img_thumb] [b]Now with blinking![/b] Shamelessly ported from the N64 Pokémon Stadium. More info available here: [url]http://www.facepunch.com/threads/1019692-TF2-Emporium-XXV?p=25944954&highlight=#post25944954[/url][/QUOTE] Did you make the Blu team's porygon a shiny one for team coloring?
[QUOTE=Mio Akiyama;26458419]Did you make the Blu team's porygon a shiny one for team coloring?[/QUOTE] I'm afraid not. While it's a great idea, it wouldn't seem proper for such a rare alternate coloration to be used roughly half the time. Also, any attempts to create a shiny version wouldn't be canon material (there weren't any shiny Pokémon in Stadium as it was Generation I)
You should have added tight chamfers so that it would look smooth yet still retain its angular form.
sparkwires the expert
[QUOTE=smallfry;26458483]I'm afraid not. While it's a great idea, it wouldn't seem proper for such a rare alternate coloration to be used roughly half the time. Also, any attempts to create a shiny version wouldn't be canon material (there weren't any shiny Pokémon in Stadium as it was Generation I)[/QUOTE] I'd rather have team colours than consultancy... :saddowns:
daimao can you release the old version of stove alone?
[QUOTE=Mnemosynaut;26457220][img_thumb]http://img258.imageshack.us/img258/3228/slippers3.png[/img_thumb][/QUOTE] Part of me wants this badly. Another part of me worries about the implications of yet another item of clothing within TF2, do we really want our war themed hat simulator corrupted with footwear?
[QUOTE=smallfry;26458274]It is completed! [url=http://fishtank.net84.net/uploads/public/poryhead.zip][img_thumb]http://fishtank.net84.net/uploads/public/porypromo.png[/img_thumb][/url] (Download link: [url]http://fishtank.net84.net/uploads/public/poryhead.zip[/url]) [img_thumb]http://archives.bulbagarden.net/media/upload/6/6b/137Porygon.png[/img_thumb] [img_thumb]http://cubeupload.com/files/6b0fb8porygontf2b.png[/img_thumb] [b]Now with blinking![/b] Shamelessly ported from the N64 Pokémon Stadium. More info available here: [url]http://www.facepunch.com/threads/1019692-TF2-Emporium-XXV?p=25944954&highlight=#post25944954[/url][/QUOTE] Sparkwire's asking me for the original model files so he can chamfer dem edges.
[QUOTE=Nzdjh;26460017]Sparkwire's asking me for the original model files so he can chamfer dem edges.[/QUOTE] Do it, please.
[QUOTE=Daimao;26297988][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Scotsman%27s%20Stovepipe.png[/img_thumb] Agree for left, disagree for right.[/QUOTE] damnit
Daimao, the blue .vmt for the Safe'n'Sound points to the red texture. This makes the coloured bands above the earmuffs the same colour for both teams. Was this intentional or can it be fixed? And would you think there are others with the same issue?
[QUOTE=Pilk;26460201]Daimao, the blue .vmt for the Safe'n'Sound points to the red texture. This makes the coloured bands above the earmuffs the same colour for both teams. Was this intentional or can it be fixed? And would you think there are others with the same issue?[/QUOTE] Daimao should really just resubmit the entire pack except this time tack on fifty text files for Valve titled "DON'T MESS WITH ANYTHING". :v:
[QUOTE=smallfry;26458483]I'm afraid not. While it's a great idea, it wouldn't seem proper for such a rare alternate coloration to be used roughly half the time. Also, any attempts to create a shiny version wouldn't be canon material (there weren't any shiny Pokémon in Stadium as it was Generation I)[/QUOTE]If you want to be all [i]canon[/i] up in here, this hat shouldn't be available to anyone who doesn't buy roughly eleven million special crates from a shady looking Spy in the back of 2fort :colbert:
Porygon :gizz:
[QUOTE=Shugo;26460367]Daimao should really just resubmit the entire pack except this time tack on fifty text files for Valve titled "DON'T MESS WITH ANYTHING". :v:[/QUOTE] I'm not entirely sure it was Valve's doing... [editline]3rd December 2010[/editline] The blue .vtf would have the paintable part of the texture white if Daimao made it correctly, I would guess anyway. [editline]3rd December 2010[/editline] The blue .vtf would have the paintable part of the texture white if Daimao made it correctly, I would guess anyway.
[QUOTE=Pilk;26460506]I'm not entirely sure it was Valve's doing... [editline]3rd December 2010[/editline] The blue .vtf would have the paintable part of the texture white if Daimao made it correctly, I would guess anyway. [editline]3rd December 2010[/editline] The blue .vtf would have the paintable part of the texture white if Daimao made it correctly, I would guess anyway.[/QUOTE] I was more talking about the pack as a whole, just quoting your post since it mentioned it. Neo told me Valve messed with some of the hats and screwed up their phong and broke DX8 textures...but I haven't tested it myself yet. But yeah, I'm looking at one of the old revisions of the pack and the Safe'n'Sound is indeed set up like that, so that one's an oversight on Daimao's part.
[b][url=http://kinsie.helloiaminter.net/frankenhud/frankenhudr19.zip]FrankenHUD Release 19 - So Wild International Edition[/url][/b] - Made more text use localization translations for better non-English FrankenHUD use. - Little cleanups and improvements here and there. - Fixed the Simple Spy Disguise menu. - Added a special "error-checker" to the Main Menu. If the HUD is installed incorrectly, you'll be told about it. I hope this works! I have no idea whether this works on the Beta, and frankly I don't particularly care at the moment. It should, though.
Just made a quick mod. Replaces license to kill. [img]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/sheriff.jpg[/img] Should I release?
[QUOTE=NuggetWarmer;26462080]Just made a quick mod. Replaces license to kill. [img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/sheriff.jpg[/img_thumb] Should I release?[/QUOTE] It's nice, but it still feels a bit too simple in my opinion.
[QUOTE=NuggetWarmer;26462080]Just made a quick mod. Replaces license to kill. [img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/sheriff.jpg[/img_thumb] Should I release?[/QUOTE] Only for Engineer.
[QUOTE=Simski;26462131]It's nice, but it still feels a bit too simple in my opinion.[/QUOTE] I agree. I'm not sure what it needs exactly, though.
[QUOTE=NuggetWarmer;26462080]Just made a quick mod. Replaces license to kill. [img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/sheriff.jpg[/img_thumb] Should I release?[/QUOTE] Need a normal map and a team coloring and here we go !
[QUOTE=Pilk;26460201]Daimao, the blue .vmt for the Safe'n'Sound points to the red texture. This makes the coloured bands above the earmuffs the same colour for both teams. Was this intentional or can it be fixed? And would you think there are others with the same issue?[/QUOTE] In addition to this, the Spine-Chilling Skull was not updated.
[QUOTE=NuggetWarmer;26462175]I agree. I'm not sure what it needs exactly, though.[/QUOTE] One idea may be to make it look like the writing is engraved into the badge rather than transfered on. Like somebody suggested with a normal map. Just I don't know how t make them i keep meaning to learn but forgetting to. Sorry I couldn't be more help
Could someone do Sniper's decaf coffee Pot as a Jarate replacement for Sniper? [img]http://i96.photobucket.com/albums/l189/Simski_2006/coffee.png?t=1291373103[/img] I think it would be a pretty cool replacement, and the coffee inside the pot could be jiggleboned. The whole idea of Spy finding decaf equally disgusting as Jarate is also amusing to me. It would need some tweaking of Sniper's animations I think though, because the way Sniper holds Jarate would not make sense with a warm pot of coffee. Also if place the pot in a way that he hold the handle with his current animations, the throwing animation will look very unnatural. Here's a picture I took a while ago on how you'd more naturally hold a Coffee Pot: [img]http://i96.photobucket.com/albums/l189/Simski_2006/coffeepot.png?t=1291373108[/img] Naturally you don't have your left arm this way, but I held it this way since Sniper tends to do this in a sort of "battle stance". Note that I have requested this twice on Polycount, but if I'm not mistaken both of the times these projects were abandoned after having been worked on for a short while.
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