• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Simski;26462463]Could someone do Sniper's decaf coffee Pot as a Jarate replacement for Sniper? [img_thumb]http://i96.photobucket.com/albums/l189/Simski_2006/coffee.png?t=1291373103[/img_thumb] I think it would be a pretty cool replacement, and the coffee inside the pot could be jiggleboned. The whole idea of Spy finding decaf equally disgusting as Jarate is also amusing to me. It would need some tweaking of Sniper's animations I think though, because the way Sniper holds Jarate would not make sense with a warm pot of coffee. Also if place the pot in a way that he hold the handle with his current animations, the throwing animation will look very unnatural. Here's a picture I took a while ago on how you'd more naturally hold a Coffee Pot: [img_thumb]http://i96.photobucket.com/albums/l189/Simski_2006/coffeepot.png?t=1291373108[/img_thumb] Naturally you don't have your left arm this way, but I held it this way since Sniper tends to do this in a sort of "battle stance". Note that I have requested this twice on Polycount, but if I'm not mistaken both of the times these projects were abandoned after having been worked on for a short while.[/QUOTE] The creator of the Blokes Bucket Hat has done a mod for that before, let me just find it... EDIT: [IMG]http://img832.imageshack.us/img832/5108/teamcoloredcoffeepot.png[/img] I found one of his Work in Progress pictures, not sure if he uploaded it anywhere though.
[QUOTE=NeoDement;26455510]The mod should have deleted itself.[/QUOTE] It should have, but for some reason some of my files remain (my Raincatcher normal map was included yay, but I stil have a normal map in my tf/materials/models/players/items/demo). Edit: goddamnit chrome. F5 = F5.
Woah, deja vu. I swear I saw these exact two posts a few weeks ago when someone requested the coffee pot with the same pictures.
[QUOTE=Simski;26462463][img_thumb]http://i96.photobucket.com/albums/l189/Simski_2006/coffeepot.png?t=1291373108[/img_thumb][/QUOTE] [QUOTE=Pocket Medic;26462563]Woah, deja vu. I swear I saw these exact two posts a few weeks ago when someone requested the coffee pot with the same pictures.[/QUOTE] I remember when it was posted months ago and everyone said "if both of your hands are in front of you... how did you take the photo"
[QUOTE=CWalkthroughs;26462484]The creator of the Blokes Bucket Hat has done a mod for that before, let me just find it... EDIT: [img_thumb]http://img832.imageshack.us/img832/5108/teamcoloredcoffeepot.png[/img_thumb] I found one of his Work in Progress pictures, not sure if he uploaded it anywhere though.[/QUOTE] Oh yeah... I thought he abandoned it, or perhaps he merely uploaded it to the contribution site and then never spoke of it again as they usually do on Polycount. Still I feel there's only 2 improvements that model needs 1. Orange color on both teams, to make the reference to Meet the Sniper and that it's decaf more clear. 2. Holding/throwing animations, it looks very unnatural with the Jarate animations. [editline]3rd December 2010[/editline] [QUOTE=stewsta;26462778]"if both of your hands are in front of you... how did you take the photo"[/QUOTE] I don't remember seeing that question but... I downloaded an autoclicker that would press the "take picture" button after 10 seconds on the program for my Webcam, while I held the webcam at neck height with my chin :v:
[QUOTE=NuggetWarmer;26462080]Just made a quick mod. Replaces license to kill. [img_thumb]http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/sheriff.jpg[/img_thumb] Should I release?[/QUOTE] I noticed your badge was based on this image I found on google [img]http://www.comparestoreprices.co.uk/images/unbranded/s/unbranded-sheriff-badge-metal-deluxe.jpg[/img] I would firstly suggest you try to get your color to look more metallic gold, it currently looks too much like plastic. I also don't recommend that if you make it too reflective if you make it gold, it should look slightly worn. Secondly I recommend smoothing the edges leading down to the small knob things, it looks to flat, too much like orange and shiny gingerbread biscuits. I also recommend finding a way to make the name look more engraved, it looks too much like it was just painted on. Lastly, perhaps you could add some sort of round circle or dots like on this one, for some added detail. [img]http://www.eriding.net/media/photos/toys/040601_cbrown_mp_his_toy_sheriff.jpg[/img]
[QUOTE=Simski;26463036]I noticed your badge was based on this image I found on google [img_thumb]http://www.comparestoreprices.co.uk/images/unbranded/s/unbranded-sheriff-badge-metal-deluxe.jpg[/img_thumb] I would firstly suggest you try to get your color to look more metallic gold, it currently looks too much like plastic. I also don't recommend that if you make it too reflective if you make it gold, it should look slightly worn. Secondly I recommend smoothing the edges leading down to the small knob things, it looks to flat, too much like orange and shiny gingerbread biscuits. I also recommend finding a way to make the name look more engraved, it looks too much like it was just painted on. Lastly, perhaps you could add some sort of round circle or dots like on this one, for some added detail. [img_thumb]http://www.eriding.net/media/photos/toys/040601_cbrown_mp_his_toy_sheriff.jpg[/img_thumb][/QUOTE] I agree, but i think that the detail would be added by the normal map.
After fixing tf2 and my 3ds max I have tried to get back my work on the shank but its all gone. So there is only 1 thing for it. Start again this time it shall be even nicer! Quick question about transparent textures, do parts that are see through need to be separate from ones that are not?
[img]http://dl.dropbox.com/u/525494/minigun11.png[/img] [img]http://dl.dropbox.com/u/525494/minigun10.png[/img] The vent is staying, can't think of a better replacement.
[QUOTE=NanoSquid;26458396]Would it be possible to mod the Safe'n'Sound's yellow paint to be more like the color of engy's glove/kneepads/construction helmet? It clashes a bit now.[/QUOTE] like i've said before, it should be [b]team yellow[/b] paint, not separate yellow and orange paint... ether that or valve should get rid of team yellow and just have it one color.... but then i'll cry i don't suppose this is modifiable??
[QUOTE=blaholtzen;26463652]i don't suppose this is modifiable??[/QUOTE] I don't think so, I think only the Team Spirit can apply different colors to different teams.
where's that extinguisher for the flamethrower?
[QUOTE=Hecates;26463773]where's that extinguisher for the flamethrower?[/QUOTE] ah that one, how could you not love that delicious irony
Giganti-huge .gif of spinning minigun: [url]http://dl.dropbox.com/u/525494/0001_0200.gif[/url] Smaller version: [img]http://dl.dropbox.com/u/525494/0001_0200_small.gif[/img]
[QUOTE=Hideous_;26464127]Giganti-huge .gif of spinning minigun: [url]http://dl.dropbox.com/u/525494/0001_0200.gif[/url] Smaller version: [img_thumb]http://dl.dropbox.com/u/525494/0001_0200_small.gif[/img_thumb][/QUOTE] That gun looks great.
[url=http://dl.dropbox.com/u/6911016/models/bombhat.7z][img]https://dl.dropbox.com/u/6911016/models/ineedsomehelphere.png[/img][/url] (That's not the name either, thanks in advance.) Included in the file; - The .max file - The .qc - The exported .smd - The .vmt - The .vtf
So what's your texture file name? (I mean preferred, probably not handy to use the viking one).
[QUOTE=Knuckle;26464606]So what's your texture file name?[/QUOTE] soldier_viking.vtf As far as I know, everything has the correct name.
[QUOTE=JaxJesse315;26464516][url=http://dl.dropbox.com/u/6911016/models/bombhat.7z][img_thumb]https://dl.dropbox.com/u/6911016/models/ineedsomehelphere.png[/img_thumb][/url] (That's not the name either, thanks in advance.)[/QUOTE] Ok the VMT and VTF should be named "cart_bomb_separate" Open up the VMT in notepad (or any text editor) and change the path (the $cdmaterials path) to "models\player\items\bombhat" then open up the .QC file in notepad and do the same (the $cdmaterials path) And finally place the textures in tf/materials/models/player/item/bombhat. And it should work!
I have fixed it for you: [url=http://filebeam.com/35bd6f0bb51422d26d81253f7346115e][img]http://filebeam.com/0b7fc8352314eed81c5e872b6c67545f.jpg[/img][/url] You forgot to change the texture on the hat to be called the right thing, and the texture path in the .vmt is meant to point to where the texture will be in the tf/materials folder, not a local folder on your computer. Link is in the image. I have included a fix version of the source you provided as well.
[QUOTE=Frostbite;26464636]Ok the VMT and VTF should be named "cart_bomb_separate" Open up the VMT in notepad (or any text editor) and change the path (the $cdmaterials path) to "models\player\items\bombhat" then open up the .QC file in notepad and do the same (the $cdmaterials path) And finally place the textures in tf/materials/models/player/item/bombhat. And it should work![/QUOTE] [img]http://gyazo.com/1b51f5e20872c5df846918675725cae2.png[/img] THANK YOU THANK YOU THANK YOU. I love you, man. [editline]3rd December 2010[/editline] [QUOTE=Omolong;26464673]I have fixed it for you: [url=http://filebeam.com/35bd6f0bb51422d26d81253f7346115e][img_thumb]http://filebeam.com/0b7fc8352314eed81c5e872b6c67545f.jpg[/img_thumb][/url] You forgot to change the texture on the hat to be called the right thing, and the texture path in the .vmt is meant to point to where the texture will be in the tf/materials folder, not a local folder on your computer. Link is in the image. I have included a fix version of the source you provided as well.[/QUOTE] Thank you too!
The model is in desperate need of smoothing as you can see.
[QUOTE=Omolong;26464709]The model is in desperate need of smoothing as you can see.[/QUOTE] That's next on my to-do list. Again, thank you.
You will probably also want a phys/collision model for it as well.
Does anyone remember this? [img]http://gyazo.com/9b35b774da9d87d04f5875f80144e6b7.png[/img] Thanks to Blaholtzen for helping with this.
Got bored, made a snowman. [img]http://i.imgur.com/gWvYa.png[/img] Unlikely I'll UV and rig it.
[QUOTE=Pako;26453240][img_thumb]http://img413.imageshack.us/img413/2506/acescout.png[/img_thumb] Continue, Y/N?[/QUOTE] Well, I would use it.
[QUOTE=TehWoodPcker;26465298]Does anyone remember this? [img_thumb]http://gyazo.com/9b35b774da9d87d04f5875f80144e6b7.png[/img_thumb] Im a slow worker and i honestly forgot about this. I got a blank texture ready. Anyone who is at all skilled at texturing and wishes to help me because of their niceness. Or for the 50% claims for the hat, just PM me. I have 2 pictures, one which shows which colour should go where and just the blank one. Pretty pleeeeeeeease?[/QUOTE] i'm not a pro or anything, but i could give it a shot...? [editline]3rd December 2010[/editline] [QUOTE=EDDY TT;26465363]Got bored, made a snowman. [img_thumb]http://i.imgur.com/gWvYa.png[/img_thumb] Unlikely I'll UV and rig it.[/QUOTE] give it a gibus
[QUOTE=blaholtzen;26465405] give it a gibus[/QUOTE] Ehhhh ok. Might as well UV it in roadkill while I'm here.
"i'm making a map prop and its too good to have a crappy broken top hat and fit in the game" fine give it demos top hat then, or whatever hat you want its your model (just saying it'll look better with one of the games many hats, gibus made most sense in my head)
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