[QUOTE=blaholtzen;26465462]"i'm making a map prop and its too good to have a crappy broken top hat and fit in the game"
fine give it demos top hat then, or whatever hat you want its your model
(just saying it'll look better with one of the games many hats, gibus made most sense in my head)[/QUOTE]
I wasn't actually planning on finishing it. :v:
It was to just waste some time away but hell, if anyone wants to give it a rig, animate it and slam it through the contribute page we could have a christmas boss for laughs, unlikely but hey, nothing to loose.
... So, anyone want to texture my minigun once it's done? :B
[img]http://i.imgur.com/ijapY.png[/img]
Actually doesn't look that bad.
[QUOTE=EDDY TT;26465748][img_thumb]http://i.imgur.com/ijapY.png[/img_thumb]
Actually doesn't look that bad.[/QUOTE]
Who here thinks that would be great for Dachande's Christmas-y map?
I need some help.
Do someone ([i]Shugo[/i]? *nudge, nudge*) have a backup of the dealer's visor .VTF pre-paint fixing update? I made one in preparation for this but it's kinda lost in the limbo and I can't find it.
Here's two guns combined into a kind of "just a gun" shotgun that doesn't really look like a shotgun.
[img]http://img94.imageshack.us/img94/2566/mysteeri.jpg[/img]
While it's probably not going to work as a shotgun replacement thanks to the magazine, it'll hopefully end up in the weaponizer server one day with custom animations.
[QUOTE=Svdl;26466005]Here's two guns combined into a kind of "just a gun" shotgun that doesn't really look like a shotgun.
[img_thumb]http://img94.imageshack.us/img94/2566/mysteeri.jpg[/img_thumb]
While it's probably not going to work as a shotgun replacement thanks to the magazine, it'll hopefully end up in the weaponizer server one day with custom animations.[/QUOTE]
Looks awesome. I can imagine it being a shotgun with a magazine.
[media]http://i.imgur.com/m3zqd.jpg[/media]
It works in-game! Just gotta UV-map it now.
[QUOTE=Hideous_;26466126][media]http://i.imgur.com/m3zqd.jpg[/media]
It works in-game! Just gotta UV-map it now.[/QUOTE]
It looks to small to fit the Heavy.
Sometimes you just need a little less gun.
[QUOTE=Svdl;26466184]Sometimes you just need a little less gun.[/QUOTE]
Oh you.
[QUOTE=DatWut?;26466157]It looks to small to fit the Heavy.[/QUOTE]
Heavy never said that he only likes huge guns, did he?
[QUOTE=Simski;26463036]I noticed your badge was based on this image I found on google
[img_thumb]snip[/img_thumb]
I would firstly suggest you try to get your color to look more metallic gold, it currently looks too much like plastic.
I also don't recommend that if you make it too reflective if you make it gold, it should look slightly worn.
Secondly I recommend smoothing the edges leading down to the small knob things, it looks to flat, too much like orange and shiny gingerbread biscuits.
I also recommend finding a way to make the name look more engraved, it looks too much like it was just painted on.
Lastly, perhaps you could add some sort of round circle or dots like on this one, for some added detail.
[img_thumb]snip[/img_thumb][/QUOTE]
Thanks, I'll definitely see about adding in some of those details.
Man. Ive done this 3 times before. Same as usual but i just get the ''no bip_head for bbox'' in GUIstudio
[QUOTE=DatWut?;26466157]It looks to small to fit the Heavy.[/QUOTE]
The point of it was for it to be smaller anyway.
[img]http://horobox.reager.org/u/Reag_1291415326.gif[/img]
I don't even.
[QUOTE=EDDY TT;26466405][img_thumb]http://horobox.reager.org/u/Reag_1291415326.gif[/img_thumb]
I don't even.[/QUOTE]
SNOWMAN IS JELLO.
/caps
guys i am making c model compatible rigs
[img]http://gyazo.com/c2f3e96fe9393ab8d6aeeeeca4470cc9.png[/img]
[QUOTE=Sparkwire;26466538]guys i am making c model compatible rigs
[img_thumb]http://gyazo.com/c2f3e96fe9393ab8d6aeeeeca4470cc9.png[/img_thumb][/QUOTE]
Sexy.
[QUOTE=EDDY TT;26466405][img_thumb]http://horobox.reager.org/u/Reag_1291415326.gif[/img_thumb]
I don't even.[/QUOTE]
What is that? Jello-Snowman? Walking animation? I really can't tell.
[QUOTE=TheGrayFox;26466570]What is that? Jello-Snowman? Walking animation? I really can't tell.[/QUOTE]
I actually don't know either, I guess it could be forward/run.
I'm just doing this out of boredom, think I'll stop and find something else to do now.
[QUOTE=EDDY TT;26466591]I actually don't know either, I guess it could be forward/run.
I'm just doing this out of boredom, think I'll stop and find something else to do now.[/QUOTE]
you just gave me an Idea! a Christmas map with Snowman as the boss :v: would be cool since we had HHH in halloween.
[QUOTE=Laurn;26466631]you just gave me an Idea! a Christmas map with Snowman as the boss :v: would be cool since we had HHH in halloween.[/QUOTE]
That's a good idea. He would use an icicle as a weapon, and flamethrowers would do extra damage to him.
"the poor and irish snowmann"?
Spirit of the Ghastly Snowmann.
[img]http://gyazo.com/1f3c7d65e271d186d6b6b936424affdf.png[/img]
who can guess what this is?
Dang it, are there really now DMX plug ins for Maya 2011? The one Valve gives you with the model source files is obviously outdated..
[QUOTE=Sparkwire;26467103][img_thumb]http://gyazo.com/1f3c7d65e271d186d6b6b936424affdf.png[/img_thumb]
who can guess what this is?[/QUOTE]
Is it... Broken?
occams razor animations on c model soldier hands
[QUOTE=Sparkwire;26467234]occams razor animations on c model soldier hands[/QUOTE]
looks painful
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