I really like the metal one. I thought full light brown would look better than it actually is.
I wish I knew how to do half this shit
This may sound a bit stupid, but instead of adding different colors for variety, how about scratches and rough marks, even added pieces, like alot of tf2 weps?
[QUOTE=Ac!dL3ak;26471392]I wish I knew how to do half this shit[/QUOTE]
Instead of wishing, go practice.
[QUOTE=Hideous_;26463635][img_thumb]http://dl.dropbox.com/u/525494/minigun11.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/525494/minigun10.png[/img_thumb]
The vent is staying, can't think of a better replacement.[/QUOTE]
I realise I'm kind of a million hours late on this...
But consider instead of a vent making that small drum ammo, and having it feed from there diagonally into the main housing? If you could have it feed in while firing, that would be all kinds of amazing.
It looks really nice actually, maybe you could contribute it?
ninja'd but the minigun is also pretty cool
[QUOTE=Hideous_;26471453]Instead of wishing, go practice.[/QUOTE]
I don know how
[QUOTE=Ac!dL3ak;26471507]I don know how[/QUOTE]
I'm with you on this one
[QUOTE=Hideous_;26471197]Fixed the clipping:
[img_thumb]http://imgur.com/WBeml.png[/img_thumb]
Anyone want to texture it? I suck at that shit.
Be warned though, the UV map is a little messy.[/QUOTE]
I'd like to help out if you haven't found a texturer yet.
I just thought I might share an idea for a hat I just though of, a mistletoe hat for the Pyro. It'd continue the whole "Pyro is a girl" thing for comedic affect and it would fit the holiday if they decide to do anything. The mistletoe would hang over their head by a string, sorta like this.
[img]http://www.thegreenhead.com/imgs/xl/mistletoe-headband-xl.jpg[/img]
Except without the headband. Like I said, it was just an idea I thought I might as well put out there.
I bet it's already been does, hasn't it.
[QUOTE=Daimao;26471578]I'd like to help out if you haven't found a texturer yet.[/QUOTE]
well there goes my chances :c
I have blender downloaded, and it is 10 layers of things I don't understand. Do you guys have any personal favorite tutorial vids on it? I'm gonna go google it now...
snip because of massive browser fail once again.
[QUOTE=Chilean;26470133]Good bye mod, it was nice knowing you.[/QUOTE]
[img]http://sparkwire.thanez.net/tf2/FAR/far_reload.gif[/img]
[editline]3rd December 2010[/editline]
the handle and clips are jigglered
[QUOTE=Sparkwire;26472110][img_thumb]http://sparkwire.thanez.net/tf2/FAR/far_reload.gif[/img_thumb]
[editline]3rd December 2010[/editline]
the handle and clips are jigglered[/QUOTE]
That made my night. I love you Sparkwire.
too bad soldier has too many weapons now, we wont see it soon
[QUOTE=Daimao;26471578]I'd like to help out if you haven't found a texturer yet.[/QUOTE]
don't trust this man
[QUOTE=C4rnage;26472368]too bad soldier has too many weapons now, we wont see it soon[/QUOTE]
Who says the soldier has to use it? its for the shotgun, might as well see if the engineer could use it.
[QUOTE=NeoDement;26472405]don't trust this man[/QUOTE]
I know right, all he does is insult my UVs (which admittedly are absolute shit) and Blender.
I still love him, though.
[QUOTE=NeoDement;26472405]don't trust this man[/QUOTE]
Don't remind me.
[QUOTE=Sparkwire;26472110][img_thumb]http://sparkwire.thanez.net/tf2/FAR/far_reload.gif[/img_thumb]
[editline]3rd December 2010[/editline]
the handle and clips are jigglered[/QUOTE]
I think alot of your animations look like they belong in Call of Duty. Tf2 animations are more smooth and less jagged.
[QUOTE=AutomaticKnife;26472633]I think alot of your animations look like they belong in Call of Duty. Tf2 animations are more smooth and less jagged.[/QUOTE]
you can't really say that since the only weapon in tf2 that involves pulling a clip out of a gun is the smg, which lasts like 2 seconds
[QUOTE=Keychain;26472679]you can't really say that since the only weapon in tf2 that involves pulling a clip out of a gun is the smg, which lasts like 2 seconds[/QUOTE]
It is very smooth, though. The gun tilts, the mag exits, goes back in, and returns to its mother position.
Sparkwires animations jump up and down while doing so, and how it returns tot he mother position post reloading is very jumpy.
You have a point there, actually. Now that I compare both animations.
[QUOTE=AutomaticKnife;26472757]It is very smooth, though. The gun tilts, the mag exits, goes back in, and returns to its mother position.
Sparkwires animations jump up and down while doing so, and how it returns tot he mother position post reloading is very jumpy.[/QUOTE]
Says the asshole scammer.
[QUOTE=Keychain;26472773]You have a point there, actually. Now that I compare both animations.[/QUOTE]
See, your wrong and I am right. I wont say I told you so, but I might do a dance in front of you every time sparkwire animated to remind you of this moment.
[editline]4th December 2010[/editline]
[QUOTE=Sparkwire;26472913]Says the asshole scammer.[/QUOTE]
I totally scammed people. Totally why I received NOTHING. I just decided not to give the 12 yearold what they wanted. And eitherway, it is still criticism. If you dont want to take it and keep your shit shit, your choice.
what a loser
[QUOTE=AutomaticKnife;26472926]See, your wrong and I am right.[/QUOTE]
wow nice ego.
[QUOTE=NeoDement;26472973]what a loser[/QUOTE]
You know, is till have that medic mask and luger, and was going to give it to you no matter what because you where cool and I liked your mods. But then I saw you talking shit about me, and I was like "Naww"
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