• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Rythyrix;26500003]Alternatively... SAXTON HAAALE! [url]http://img528.imageshack.us/img528/397/saxtonhaaale.png[/url] Best of both worlds, you get your ridiculously manly clubbing people to death, I get my Spades. Happy?[/QUOTE] I was looking for something like that actually. I couldn't find any good pictures of TF2 playing cards.
[QUOTE=Nzdjh;26499862]Actually I already had to shorten the barrel drastically. [url=http://img.photobucket.com/albums/v630/Vash2290/BarrelLength.jpg]Doc's rifle in BttF3 is heavily modified and the barrel is extended making the rifle nearly four feet long[/url]. I wanted to keep it somewhat long. I think it's at a good length right now. But yeah, the texture needs some work. I'm thinking of just going back and redoing it completely. Doc's rifle was mostly pristine with shiny gold and silver parts and whatnot, and I tried to replicate that (even tried giving it some of the golden wrench's environment maps, which looked pretty awesome in the model viewer but terrible in game), but nothing I've done looks quite right. I might just go back and try to give it a really tarnished old West look instead of the pristine look Doc's rifle has. I've already strayed from the original design quite a bit, I guess I could give it its own character. It's only loosely based off of the movie rifle, after all. Now, I'm just going to ask. What, if anything, would you people want to change about the rifle texture-wise? Or would everyone rather I kept it the way it is? [img_thumb]https://dl.dropbox.com/u/13972822/Winchester/WRifle1.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/WRifle2.jpg[/img_thumb][/QUOTE] Darker is always an easy choice; it's obvious when you've made something too dark, but not so easy to tell when it's too light. The Ace of Spades makes no sense. I know you want to add detail, but playing cards are not the Sniper's style. Or Doc Brown's style. A picture of the Sniper's parents would be kinda cool. But a lot of work :P More simple is a bodycount or motto scratched into the plate. Some very simple scrollwork on the lever/trigger areas would work quite well. Although I'd be VERY careful about adding scrollwork to the brass plate - in theory it's nice, but in practice it gets old fast unless it's done perfectly. HOWEVER: Scrollwork on the scope is something worth trying out. While on the topic: in the movies you can see the thick lens of the scope and that's really unique. If you're looking for things to vary: I'd advise trying that out.
[QUOTE=Nzdjh;26500013]I was looking for something like that actually. I couldn't find any good pictures of TF2 playing cards.[/QUOTE] Where have you been? [url]http://www.mediafire.com/?lsufksv9la454jo[/url]
[QUOTE=stavros;26500014]Darker is always an easy choice; it's obvious when you've made something too dark, but not so easy to tell when it's too light. The Ace of Spades makes no sense. I know you want to add detail, but playing cards are not the Sniper's style. Or Doc Brown's style. A picture of the Sniper's parents would be kinda cool. But a lot of work :P More simple is a bodycount or motto scratched into the plate. Some very simple scrollwork on the lever/trigger areas would work quite well. Although I'd be VERY careful about adding scrollwork to the brass plate - in theory it's nice, but in practice it gets old fast unless it's done perfectly. HOWEVER: Scrollwork on the scope is something worth trying out. While on the topic: in the movies you can see the thick lens of the scope and that's really unique. If you're looking for things to vary: I'd advise trying that out.[/QUOTE] I put the playing card in there for some visual interest and to give it a bit of an old west feel. A lot of people seem to like it, so I'm gonna keep it. I was thinking of maybe doing some engravings so I'll give it a shot. [QUOTE=Rythyrix;26500023]Where have you been? [url]http://www.mediafire.com/?lsufksv9la454jo[/url][/QUOTE] Well shit. These should be useful.
[QUOTE=Nzdjh;26499961]Exactly. Nobody expects the Clubs. Then it [i]clubs[/i] your head in. I'll be here all night.[/QUOTE] It sounds like you have jokes like that in [i]spades[/i]. Oh god what have I done [QUOTE=stavros;26500014]The Ace of Spades makes no sense. I know you want to add detail, but playing cards are not the Sniper's style. Or Doc Brown's style. A picture of the Sniper's parents would be kinda cool. But a lot of work :P More simple is a bodycount or motto scratched into the plate.[/QUOTE] Why not a picture from next to his mirror in Meet The Sniper? It'd be fitting and add some detail. And you could even teamcolor it if you so desired, somehow.
[QUOTE=Pilk;26499990]Then it would look right from only one angle.[/QUOTE] In that case, it would just be easiest to model a flat plane and animate it to go in a circle around the head, having the particles come out of it, with the rocket picture on the plane. Unless there is some particle command to distort the sprite much like perspective.
[QUOTE=bigbadbarron;26500274]In that case, it would just be easiest to model a flat plane and animate it to go in a circle around the head, having the particles come out of it, with the rocket picture on the plane. Unless there is some particle command to distort the sprite much like perspective.[/QUOTE] [media]http://www.youtube.com/watch?v=G-_GTwRqNX4[/media] I got this far thanks to Rythyrix. The only problem now is that it becomes out of sync after a little while. Note that it is rotating [i]clockwise[/i], it's a bit of an optical illusion.
[img]http://filesmelt.com/dl/fjpistol1.png[/img] Alright, I got this far, now I gotta learn to UVwrap it and all that. If only Daimao were online :sigh:
[QUOTE=Recurracy;26500615][img_thumb]http://filesmelt.com/dl/fjpistol1.png[/img_thumb] Alright, I got this far, now I gotta learn to UVwrap it and all that. If only Daimao were online :sigh:[/QUOTE] UV Wrapping was harder for me than modelling; I never managed to get the UV wrap to work :(
[quote]Writing Meshes... * "Box003" WARNING: Could not get a material for mesh "Box003". Skipping mesh. Assign a Standard or Multi/Sub-Object type material to it. * "Box004" WARNING: Could not get Sub-Material of material "Material #70" with ID "5". Check Sub-Material and mesh face IDs match. Skipping mesh.[/quote] What.
[img]https://dl.dropbox.com/u/13972822/Winchester/NewColorScheme.jpg[/img] Experimenting with a new color scheme. Yes/No?
[QUOTE=Nzdjh;26500974][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NewColorScheme.jpg[/img_thumb] Experimenting with a new color scheme. Yes/No?[/QUOTE] I prefer the old yellow you had. I think a HLMV shot would show the thing better, though, so I can't really say anything about it. Do you mind if I add you on Steam? I wanna UVwrap this thing and get it done for release.
[QUOTE=Recurracy;26501002]I prefer the old yellow you had. I think a HLMV shot would show the thing better, though, so I can't really say anything about it. Do you mind if I add you on Steam? I wanna UVwrap this thing and get it done for release.[/QUOTE] The gold is a little darker but the render makes it look much darker than it actually is. If you want to add me, by all means. I'm going to bed though so I won't get back to you until tomorrow.
[QUOTE=Recurracy;26500615][img_thumb]http://filesmelt.com/dl/fjpistol1.png[/img_thumb] Alright, I got this far, now I gotta learn to UVwrap it and all that. If only Daimao were online :sigh:[/QUOTE] I would make the barrel extension flush with the original barrel. It'll reduce polycount, make the original pistol less visible, AND look less like a silencer. Also maybe move the front sight up.
[QUOTE=Nzdjh;26499862][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/WRifle1.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/WRifle2.jpg[/img_thumb][/QUOTE] Have you thought about team colors for the golden part? I don't mean red/blue, but the "secondary" ones, the yellow and orange ones. [img_thumb]http://www.teamfortress.com/contribute/images/tips_palette.gif[/img_thumb] Maybe that will make it fit better with the rest of the TF2 style. *shrug*
[QUOTE=Rozzy85;26494333]I made this Grenade Launcher for the Demoman about 3 weeks ago. Wasn't really happy with how it turned out at first but I've started to like it more since I the day I made it. Texturing isn't really a strong point for me either and this is pretty much the first proper texture I've done. [URL]http://img560.imageshack.us/img560/8620/25659186.jpg[/URL] It was originally going to be an egg launcher (was thinking of a cook set for the Demoman along with a Haggis Bomb) but this idea seemed a bit stupid after a while so I ditched it. The gas tank was meant to be the compressed air to launch the eggs but I decided to just leave it in even if it didn't make sense. The middle bit with the burnt area was a furnace to ignite the eggs (which a Pyro would assist you with). It could still be used for this purpose to ignite the projectile or to store critz like the Frontier Justice. Also, I know it has 6 chambers. Originally I wanted it to maybe have 6 loaded as a plus and have some negative to counter it. In the worst case it can always be changed. I wanted to get the proportions similar to the current Grenade launcher so the animations could be used with it without any problems. The screen shots from Model viewer aren't particularly good either. My graphics card and it don't get along and white bits appear when a normal map with mask is used. I also couldn't get it to work ingame so it's a static prop for now.[/QUOTE] Wow, I want that. Maybe make a 4-slot version, too. [editline]5th December 2010[/editline] [QUOTE=Nzdjh;26500974][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NewColorScheme.jpg[/img_thumb] Experimenting with a new color scheme. Yes/No?[/QUOTE] Keep the old scheme. Or at least keep the old scheme on backup for all those who want that instead.
[img]http://filesmelt.com/dl/unwrapped.png[/img] Jesus Christ, that took me this long. And it's all outta proportions too. :unsmigghh: How would I unwrap the pistol's slide so that it'd look like this? [img]http://filesmelt.com/dl/pistolslide.png[/img]
UV-wrapping isn't an automatic process, a lot of it is shit you have to do yourself.
I know. I'm just wondering how Valve did their stuff. Could you help me out a little?
[QUOTE=Recurracy;26503490]I know. I'm just wondering how Valve did their stuff. Could you help me out a little?[/QUOTE] Using an awful lot of seams and positioning.
[QUOTE=EDDY TT;26503523]Using an awful lot of seams and positioning.[/QUOTE] Ok, now what are seams?
[QUOTE=Recurracy;26503547]Ok, now what are seams?[/QUOTE] The areas where the mesh breaks apart on the UV map. also: [img]http://img13.imageshack.us/img13/722/wizzardz.jpg[/img] Pyro is secretly Rincewind. He turned to a life of drugs, violence, burning stuff after getting kicked out from the Unseen University.
That looks awesome. And how would I fix these seams?
[QUOTE=Recurracy;26503595]That looks awesome. And how would I fix these seams?[/QUOTE] Not sure, I'm assuming if 3Ds Max anything like Blender, you'd have to mark it yourself.
[QUOTE=Nzdjh;26500974][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NewColorScheme.jpg[/img_thumb] Experimenting with a new color scheme. Yes/No?[/QUOTE] Sexy. I'm liking the new colour scheme.
[QUOTE=Recurracy;26503595]That looks awesome. And how would I fix these seams?[/QUOTE] In 3dsmax you would Weld them to seal the seam. UV unwrapping is probably the worst part of modeling and can be a time consuming process to do it properly.
Im using pelt mapping in 3dsmax mostly for everything. Its quick and works very well combined with relax.
[img]http://img547.imageshack.us/img547/8058/render.jpg[/img] [img]http://img89.imageshack.us/img89/2876/uvwmap.jpg[/img] So far I made model and UVWunwrap, but i am suck at texturing. Can anybody helps me?
what is it
[QUOTE=Left4Meds;26504502]what is it[/QUOTE] Weight for pyro, probably.
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