• TF2 Emporium XXVI
    5,002 replies, posted
It looks like a dildo wearing a Devo Hat
[QUOTE=murphy7;26504267]Im using pelt mapping in 3dsmax mostly for everything. Its quick and works very well combined with relax.[/QUOTE] daimao complains if I do that
[QUOTE=murphy7;26504267]Im using pelt mapping in 3dsmax mostly for everything. Its quick and works very well combined with relax.[/QUOTE] I-I love you. Finally I can finish the unwrapping. Thanks again. :h:
[QUOTE=Nzdjh;26500974][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NewColorScheme.jpg[/img_thumb] Experimenting with a new color scheme. Yes/No?[/QUOTE] Will you be making a custom scope for that?
It already is.
[QUOTE=Communist Cake;26503574][img_thumb]http://img13.imageshack.us/img13/722/wizzardz.jpg[/img_thumb] Pyro is secretly Rincewind. He turned to a life of drugs, violence, burning stuff after getting kicked out from the Unseen University.[/QUOTE] Needs more WIZZARD.
[QUOTE=Communist Cake;26504928]It already is.[/QUOTE] I think the question was referring to a custom scope sprite/HUD.
[QUOTE=DuncanFrost;26504933]Needs more WIZZARD.[/QUOTE] I tried modeling it in, and it looked REALLY bad. I'm trying to convince Pie_Tony to texture it in.
[QUOTE=Donksuli;26499265]Fix those smoothing errors you have all around it. Handles, ammo belt and ammo box seem to have the biggest errors. The shadows look like smudge on those parts implying that you are using same smoothing group for the whole lot when the model has too sharp edges. Also the ammo belt in the "critical turn" point has some kind of polygon error you should fix. Other than that the model looks great.[/QUOTE] Blender sucks, the smoothing is horrible unless you push the subdivide button a billion times or if you split the mesh into pieces. But anyway, I handed it over to Nzdjh to UV / Texture for me. He literally fixed the smoothing in under 2 seconds.
WHAT IS THIS WIZZARDY? [img]http://img694.imageshack.us/img694/5037/urawizzardpyro.png[/img] [editline]5th December 2010[/editline] [QUOTE=Sexy Robot;26505248]Blender sucks, the smoothing is horrible unless you push the subdivide button a billion times or if you split the mesh into pieces. But anyway, I handed it over to Nzdjh to UV / Texture for me. He literally fixed the smoothing in under 2 seconds.[/QUOTE] It doesn't suck. :saddowns:
[QUOTE=Communist Cake;26505374]WHAT IS THIS WIZZARDY? [img_thumb]http://img694.imageshack.us/img694/5037/urawizzardpyro.png[/img_thumb] [editline]5th December 2010[/editline] It doesn't suck. :saddowns:[/QUOTE] Yes it does, at least on complicated meshes unlike hats. :v: EDIT: Damn.
[QUOTE=Sexy Robot;26505248]Blender sucks, the smoothing is horrible unless you push the subdivide button a billion times or if you split the mesh into pieces. But anyway, I handed it over to Nzdjh to UV / Texture for me. He literally fixed the smoothing in under 2 seconds.[/QUOTE] You should try out the Edge Split modifier - that's how real men smooth their Blender models. Basically, what it does is autosmooth the model based on angles, or it can break it up in smoothing groups based on edges you define, or both. No need to subdivide anything.
[QUOTE=Hideous_;26505711]You should try out the Edge Split modifier - that's how real men smooth their Blender models. Basically, what it does is autosmooth the model based on angles, or it can break it up in smoothing groups based on edges you define, or both. No need to subdivide anything.[/QUOTE] Now the man tells me :v:, still doesn't solve this; [IMG]http://img257.imageshack.us/img257/7703/omgao.png[/IMG] :barf:
read some tuts, never use auto UV or whatever the fuck that is
[QUOTE=NeoDement;26505893]read some tuts, never use auto UV or whatever the fuck that is[/QUOTE] Trust this man, I annoyed both him and Daimao many times and now I'm sure they hate me for my fucking dumb questions [quote]Recurracy: Buttfuck Recurracy: I dragged the sphere onto the object [CcC] NeoDement: good Recurracy: Still doesn't have a texture Recurracy: Anyway I'm gonna do my homework [CcC] NeoDement: fucks sake aaaa [CcC] NeoDement: why didn't you follow all my steps [CcC] NeoDement: D: [/quote]
[QUOTE=NeoDement;26505893]read some tuts, never use auto UV or whatever the fuck that is[/QUOTE] Never open a .blend file in blender 2.5, decide you hate it and then reopen it again in blender 2.49, it fucks up your UV. And when you bake textures it fucks them up too, I don't wan't to know what else it affects. Then I give up.
[img]http://img508.imageshack.us/img508/2729/dynomight.png[/img] [b]DYNO-MIGHTY![/b] Any critique on the texture would be appreciated. (texture is from Pie_Tony) Also, Sexy Robot, you were saying? :v:
Oh God I want that bad. Please say it's for Demoman.
[QUOTE=Takuat;26506097]Oh God I want that bad. Please say it's for Demoman.[/QUOTE] It's for spy :c00lbert:
[QUOTE=Takuat;26506097]Oh God I want that bad. Please say it's for Demoman.[/QUOTE] It is, my good sir, it is.
[QUOTE=Takuat;26506097]Oh God I want that bad. Please say it's for Demoman.[/QUOTE] No, please. Demo has got like thousands of weapons and melees already :argh:! Fuck-
Yeah, I agree, but there isn't really any other class it would work for and I don't want to scrap it.
[QUOTE=murphy7;26506116]No, please. Demo has got like thousands of weapons and melees already :argh:! Fuck-[/QUOTE] dumb [editline]5th December 2010[/editline] give it to weaponiser [editline]5th December 2010[/editline] give it to weaponiser
[QUOTE=murphy7;26506116]No, please. Demo has got like thousands of weapons and melees already :argh:! Fuck-[/QUOTE] But this is actually fitting for his role of "Demoman" other then herp swords and derp battleaxes.
[QUOTE=Communist Cake;26506051][img_thumb]http://img508.imageshack.us/img508/2729/dynomight.png[/img_thumb] DYNO-MIGHT! Any critique on the texture would be appreciated. (texture is from Pie_Tony) Also, Sexy Robot, you were saying? :v:[/QUOTE] I... I... :happyelf: Imagine the little dude has a hammer.
[QUOTE=Pie_Tony;26506151]But this is actually fitting for his role of "Demoman" other then herp swords and derp battleaxes.[/QUOTE] It just doesnt seem fair. The demoman and the soldier seem prefered in contributed items :saddowns:.
[QUOTE=murphy7;26506178]It just doesnt seem fair. The demoman and the soldier seem prefered in contributed items :saddowns:.[/QUOTE] Don't worry, If it makes you feel better I'll make commiecake make a time machine for engie.
[QUOTE=Communist Cake;26506115]It is, my good sir, it is.[/QUOTE] This is probably wouldn't work but if you are going to contribute it maybe you should do something like the bottle smashing. Maybe the barrel could blow up on crits or something along those lines?
what happen if a pyro ignites it? demo: PYRO N-*BOOM*
[QUOTE=Communist Cake;26506131]Yeah, I agree, but there isn't really any other class it would work for and I don't want to scrap it.[/QUOTE] Well the Pyro has two hammers already, a third one could fit. Tho I agree the explosive part is definitely more suited for Demoman. Dangit, is it just me or do we have too many melee weapons?
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