• TF2 Emporium XXVI
    5,002 replies, posted
Some progress, worthless details stripped away, some shapes altered. Just about ready to say it's finished. [img]http://img262.imageshack.us/img262/4015/proogress.jpg[/img] Also people were asking for it so bonus heavy. [img]http://img148.imageshack.us/img148/5951/fatguyswithguns.jpg[/img]
Thanks guy's for helping me with my smoothing issues with blender, though there is no point in smoothing this myself as Nzdjh is doing the UV and texture and used 3ds Max's auto smooth to fix it in one second, it's still uselful to know for the future. So here's a quick test; [IMG]http://img441.imageshack.us/img441/9503/edgesplit.png[/IMG]
[QUOTE=BLOB Fish Dude;26507629]Has anybody made a rubber chicken skin for the rocket? Just wondering, I think it would be a good idea.[/QUOTE] Reminds me of Indiana Jones and the Infernal Machine, where you could use a cheat to change into Guybrush Threepwood and the rocket launcher's rocket was a flying chicken, which was accompanied by a funky music :v: If anyone would like to recreate it, I'd gladly provide the same tune, as I have the game and I unpacked the files months ago for some sounds.
[QUOTE=uzikus;26507784]Reminds me of Indiana Jones and the Infernal Machine, where you could use a cheat to change into Guybrush Threepwood and the rocket launcher's rocket was a flying chicken, which was accompanied by a funky music :v:[/QUOTE] my brain just exploded with nostalgia [editline]5th December 2010[/editline] [QUOTE=AyesDyef;26507684]My god, that is amazing. brb making it. Although mind you, I might change it up a lil bit.[/QUOTE] awesome.
[img]http://filesmelt.com/dl/fjpistol2.png[/img] AAAAA suggestion? It's still not done yet though
[QUOTE=Svdl;26507688]Some progress, worthless details stripped away, some shapes altered. Just about ready to say it's finished. [img_thumb]http://img262.imageshack.us/img262/4015/proogress.jpg[/img_thumb] Also people were asking for it so bonus heavy. [img_thumb]http://img148.imageshack.us/img148/5951/fatguyswithguns.jpg[/img_thumb][/QUOTE] :swoon:
dose any one have a good picture of the medic, one that i could fit a hat on? [editline]5th December 2010[/editline] never mind i forgot i had that hl2 choreographer thing.
[QUOTE=Recurracy;26508124][img_thumb]http://filesmelt.com/dl/fjpistol2.png[/img_thumb] AAAAA suggestion? It's still not done yet though[/QUOTE] What color are you gonna make it?
[QUOTE=Svdl;26507688]Some progress, worthless details stripped away, some shapes altered. Just about ready to say it's finished. [img_thumb]http://img262.imageshack.us/img262/4015/proogress.jpg[/img_thumb] Also people were asking for it so bonus heavy. [img_thumb]http://img148.imageshack.us/img148/5951/fatguyswithguns.jpg[/img_thumb][/QUOTE] looks much better on heavy
[QUOTE=C4rnage;26508259]looks much better on heavy[/QUOTE] it does look kinda Russian.
[QUOTE=phd_in_hats;26508320]it dose look kinda Russian.[/QUOTE] extra dose of russian
[img]http://gyazo.com/586bdb1f847ba8090d1d5ffcb56bcc34.png[/img] [i]REVOLUTION![/i]
[QUOTE=Dachande;26508444]extra dose of russian[/QUOTE] oh dat dyslexia.
[QUOTE=Sexy Robot;26507764]Thanks guy's for helping me with my smoothing issues with blender, though there is no point in smoothing this myself as Nzdjh is doing the UV and texture and used 3ds Max's auto smooth to fix it in one second, it's still uselful to know for the future. So here's a quick test; [img_thumb]http://img441.imageshack.us/img441/9503/edgesplit.png[/img_thumb][/QUOTE] Blender can auto smooth too, but it's not always what you want. I think it's much better do do it manually, even though it's a bit time consuming.
Holy shit recurracy how did you unwrap your model I'm using 3ds max 9
Looks really good Svdl. Will the chain have jigglebones?
[QUOTE=Svdl;26507688]Some progress, worthless details stripped away, some shapes altered. Just about ready to say it's finished. [img_thumb]http://img262.imageshack.us/img262/4015/proogress.jpg[/img_thumb] [/QUOTE] I don't know if I'm just now tuning into something obvious, but this is going to be called "The Chain Gun" right? :ohdear:
[QUOTE=ChibiWolf;26508876]I don't know if I'm just now tuning into something obvious, but this is going to be called "The Chain Gun" right? :ohdear:[/QUOTE] omg you actually made a post, good thing it's constructive. me on the other hand, i better add something to keep myself constructive. [img]http://i.imgur.com/AFtLE.jpg[/img] they're coming along, anyways.
[QUOTE=Zebus;26508992]omg you actually made a post, good thing it's constructive. me on the other hand, i better add something to keep myself constructive. [img_thumb]http://i.imgur.com/AFtLE.jpg[/img_thumb] they're coming along, anyways.[/QUOTE] half of the emporium is discussing the mods that are released inside the emporium that post was constructive as it is helping with deciding names
[QUOTE=Dachande;26509086]half of the emporium is discussing the mods that are released inside the emporium that post was constructive as it is helping with deciding names[/QUOTE] dude it wasn't sarcasm
[QUOTE=Zebus;26509138]dude it wasn't sarcasm[/QUOTE] dude its the internet nobody can tell
[QUOTE=Dachande;26509211]dude its the internet nobody can tell[/QUOTE] i can tell i am pro at this now
[QUOTE=Communist Cake;26506051][img_thumb]http://img508.imageshack.us/img508/2729/dynomight.png[/img_thumb] [b]DYNO-MIGHTY![/b] Any critique on the texture would be appreciated. (texture is from Pie_Tony) Also, Sexy Robot, you were saying? :v:[/QUOTE] Call me crazy, but I think this would also make a good weapon for the Pyro. He seems to enjoy hammers just as much as he enjoys axes. I know it caters more toward the explosion affairs, but I think it will work here too.
[QUOTE=Zebus;26508992]omg you actually made a post, good thing it's constructive. me on the other hand, i better add something to keep myself constructive. [img_thumb]http://i.imgur.com/AFtLE.jpg[/img_thumb] they're coming along, anyways.[/QUOTE] Going to be something like this? [img]http://dl.dropbox.com/u/1848073/TF2%20Contest/Spy/Work%20in%20Progress/MDL_3.png[/img]
[QUOTE=Sgt Pepper;26509233]Call me crazy, but I think this would also make a good weapon for the Pyro. He seems to enjoy hammers just as much as he enjoys axes. I know it caters more toward the explosion affairs, but I think it will work here too.[/QUOTE] Could be replaced with fireworks or little test tubes set up in the same fashion a molotov would instead of TNT if its for pyro
[QUOTE=acfan;26508767]Holy shit recurracy how did you unwrap your model I'm using 3ds max 9[/QUOTE] Manually. It's really painstaking but it works.
Speaking of UVs, just redid the ones for my minigun completely. The old ones were shit: [img]http://imgur.com/XI1mn.png[/img] Here's the new one (which are not nearly as shit since things are actually a bit straight here): [img]http://imgur.com/xtEmG.png[/img] Once you know how to use it, Blender is really nice.
[QUOTE=Hideous_;26509751]Speaking of UVs, just redid the ones for my minigun completely. The old ones were shit: [img_thumb]http://imgur.com/XI1mn.png[/img_thumb] Here's the new one (which are not nearly as shit since things are actually a bit straight here): [img_thumb]http://imgur.com/xtEmG.png[/img_thumb] Once you know how to use it, Blender is really nice.[/QUOTE] Repost the model picture?
[QUOTE=Hideous_;26509751]Speaking of UVs, just redid the ones for my minigun completely. The old ones were shit: [img_thumb]http://imgur.com/XI1mn.png[/img_thumb] Here's the new one (which are not nearly as shit since things are actually a bit straight here): [img_thumb]http://imgur.com/xtEmG.png[/img_thumb] Once you know how to use it, Blender is really nice.[/QUOTE] How the fuck do you know which piece corresponds where
[QUOTE=Ac!dL3ak;26509941]How the fuck do you know which piece corresponds where[/QUOTE] You don't. Well I don't anywho, matter of trail and error. But if you actually UV'd it yourself I guess you'd know.
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