• TF2 Emporium XXVI
    5,002 replies, posted
hey could someone do a primary weapon for heavy that looks like what [url=http://images4.wikia.nocookie.net/__cb20100125185410/halo/images/thumb/3/34/Jorge-052.png/494px-Jorge-052.png]this guy is carrying[/url] i would myself but im too busy uv mapping [editline]tits[/editline] fine then ill do it >:(
[QUOTE=Hideous_;26511227]That's because the default minigun is using a special v_model, and this is using a c_model. Here's a comparison of the world model and view model for the minigun: [img_thumb]http://i.imgur.com/V4yJ2.jpg[/img_thumb] As you can see, the view model has bigger barrels.[/QUOTE] I made some good comparison pictures for this several pages back, too: [img_thumb]http://img8.imageshack.us/img8/606/miniviews.png[/img_thumb] The red lines show the actual view line of sight on each one. [img_thumb]http://img10.imageshack.us/img10/4347/miniviews2.png[/img_thumb] And this shows the actual view. The v_model minigun is customized to look larger and bring more of the gun's lower elements up into view. It also uses an older texture with differing colors, so I guess you could consider this a bit of a beta-era model. Doesn't make it bad, but it's never exactly been consistent with the world model. I personally don't have a problem with the c_model version; it's not like you can't tell what the weapon is. With the exception of Natascha, whose ammo belt is totally out of view on the c_model version... I'm sure Natascha is one of the major problems they're dealing with with bringing all the weapons into the all-c_model setup. You can definitely tell that they're at least working on it since several updates ago they doubled the minigun's w_model texture resolution (so that it'll look good in c_model view). Of course, in the process they broke Natascha's texture and this is why Natascha is disgustingly shiny now. v:v:v
[QUOTE=Svdl;26507688][img_thumb]http://img262.imageshack.us/img262/4015/proogress.jpg[/img_thumb] [img_thumb]http://img148.imageshack.us/img148/5951/fatguyswithguns.jpg[/img_thumb][/QUOTE] I know it's just me saying this, but I think it looks a lot better without the chain attached to it.
[QUOTE=CWalkthroughs;26510332]You should make the tape yellow, and if I am correct... [img_thumb]http://img375.imageshack.us/img375/7092/amiright.png[/img_thumb] The parts I've painted yellow are the bits of tape on the minigun, right?[/QUOTE] WOW let me fix it in 5 minutes. [editline]5th December 2010[/editline] the tape. [editline]5th December 2010[/editline] the tape.
[QUOTE=CWalkthroughs;26510623][img_thumb]http://th05.deviantart.net/fs41/300W/f/2009/032/6/a/o_i_c_wut_u_did_thar_by_Razanak7.jpg[/img_thumb] [highlight](User was banned for this post ("Image macro [Jimbomcb]" - Orkel))[/highlight][/QUOTE] what's with the [*insert mod name here*] thing added at the end of a ban reason
Means the ban was approved by a mod. And this is at least the third time we have gone over this now. Anyway, should hats and weapons have shadows affected by light sources? I found out the .qc command for this lately, and I was thinking about whether or not weapons and hats should use it.
-snip- ninja'd
[QUOTE=Ac!dL3ak;26512214]what's with the [*insert mod name here*] thing added at the end of a ban reason[/QUOTE] For like a umpteenth time, it's to show that an older moderator approved of the ban since the ban was applied by a new recruit.
sorry, jeez. Didn't know
[QUOTE=Recurracy;26511216][img_thumb]http://filesmelt.com/dl/fjpistol3.png[/img_thumb] Slowly but surely working t'wards the textures.[/QUOTE] I think its late for this but, wouldn't it look a wee bit better if the barrel were more like this? [img]http://img207.imageshack.us/img207/4278/crapk.jpg[/img] I may just be weird, but there is just something I dont like about that little curve there.
[img_thumb]https://dl.dropbox.com/u/13972822/Winchester/Rate.jpg[/img_thumb] For the record, I prefer the one on the left. Or, if people would prefer me to mix and match components or change something entirely, let me know.
[QUOTE=Nzdjh;26512639][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/Rate.jpg[/img_thumb] For the record, I prefer the one on the left. Or, if people would prefer me to mix and match components or change something entirely, let me know.[/QUOTE] That's a hard decision. While the left one looks classy, the right one has a lot more visual variety. Personally I'd want whichever one looks closer to the movie... [editline]sparkwire for mod 2011[/editline] Actually, I looked it up: [img_thumb]http://www.imfdb.org/images/d/d9/BTTF3_011.jpg[/img_thumb] If you made the scope's silver look more shiny like Doc's, I'd want the silver-scoped one no contest.
[QUOTE=Shugo;26512743]That's a hard decision. While the left one looks classy, the right one has a lot more visual variety. Personally I'd want whichever one looks closer to the movie... [editline]sparkwire for mod 2011[/editline] Actually, I looked it up: [img_thumb]http://www.imfdb.org/images/d/d9/BTTF3_011.jpg[/img_thumb] If you made the scope's silver look more shiny like Doc's, I'd want the silver-scoped one no contest.[/QUOTE] I couldn't get it to look quite right. If I could get it looking nice and shiny I'd totally do it, but as it stands it just looks really washed out and crappy, which is why I went for the wood scope. Also, my friend suggested I used the colors from the right one on the left one: [img]https://dl.dropbox.com/u/13972822/Winchester/ThirdOption.jpg[/img] Do people prefer this one?
[QUOTE=Nzdjh;26512639][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/Rate.jpg[/img_thumb] For the record, I prefer the one on the left. Or, if people would prefer me to mix and match components or change something entirely, let me know.[/QUOTE] /Spy Go right! Ninja'd
Agh. I like the color scheme of the gun to the left, but I prefer the less saturated scope to the right. :byodood: Rated [img]http://i271.photobucket.com/albums/jj142/pizzaman500/Heartbow.png[/img].
I'd say use the wood and the gold from the left one, and then use everything else from the right hand one.
[QUOTE=Nzdjh;26512863]I couldn't get it to look quite right. If I could get it looking nice and shiny I'd totally do it, but as it stands it just looks really washed out and crappy, which is why I went for the wood scope. Also, my friend suggested I used the colors from the right one on the left one: [img_thumb]https://dl.dropbox.com/u/13972822/Winchester/ThirdOption.jpg[/img_thumb] Do people prefer this one?[/QUOTE] Couldn't you try going for the kind of shiny the Ambassador has? I really liked Murphy's Ambassador from a few Emporiums ago with the envmap shine - There's nothing wrong with using envmap reflections here and there in TF2. [editline]are you kidding me just do it[/editline] Also for the record, I prefer the more faded wood of the right one.
[img]http://i199.photobucket.com/albums/aa211/pietony/IMNOTABLOODYWIZZARD.jpg[/img] YOU ARE A WIZZARD PYRO!
try to find out why this image is so important. [img]http://gyazo.com/b630f6248956d396ed6ee42eb12c0fcd.png[/img]
[QUOTE=Nzdjh;26512863]I couldn't get it to look quite right. If I could get it looking nice and shiny I'd totally do it, but as it stands it just looks really washed out and crappy, which is why I went for the wood scope. [/QUOTE] Have you tried experimenting with lightwarps? The ambassador uses a unique lightwarp that has a pretty nice shine to it.
[QUOTE=Svdl;26513014]Have you tried experimenting with lightwarps? The ambassador uses a unique lightwarp that has a pretty nice shine to it.[/QUOTE] Yeah it looked pretty terrible. I might try it again and mess with the values.
[QUOTE=Sparkwire;26512991]try to find out why this image is so important. [img_thumb]http://gyazo.com/b630f6248956d396ed6ee42eb12c0fcd.png[/img_thumb][/QUOTE] World animations for the FAR?
[QUOTE=Nzdjh;26513039]Yeah it looked pretty terrible. I might try it again and mess with the values.[/QUOTE] Here, install murphy's Ambassador and take a look at it in-game: [url]http://www.mediafire.com/?tkycsm49iwtha12[/url] I think it's fantastic. If you got this kind of shiny silver working for your gun I'd be happy.
duh [editline]5th December 2010[/editline] WOW SHUGO!!!!!!!!!
[QUOTE=Sparkwire;26513114]duh [editline]5th December 2010[/editline] WOW SHUGO!!!!!!!!![/QUOTE] Is there a problem? [editline]lol is he serious someone needs to come down !!LOL!![/editline] Oh, I butted into your reply. See, this is why we use the "Reply" button. :eng101:
You post ninja'd him. :v:
[img]http://gyazo.com/d9b0d0d4a0ddca59a7c40e15128d04d3.png[/img]c CURSES
[QUOTE=Sparkwire;26513259][img_thumb]http://gyazo.com/d9b0d0d4a0ddca59a7c40e15128d04d3.png[/img_thumb]c CURSES[/QUOTE] The Odd Soldier
[QUOTE=Sparkwire;26513259][img_thumb]http://gyazo.com/d9b0d0d4a0ddca59a7c40e15128d04d3.png[/img_thumb]c CURSES[/QUOTE] Oh the nightmares I will have
[QUOTE=liverwurst;26513333]Oh the nightmares I will have[/QUOTE] Oh the nightmares I already have had...
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