• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Nzdjh;26515748][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/Shiny01.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/Shiny02.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/Shiny03.jpg[/img_thumb][/QUOTE] [img]http://dl.dropbox.com/u/12338304/BttfSR.jpg[/img] I think the gauge looks really odd in the 1st person view, looks like it's attached to the scope or something, as a player i'd have no idea what that could be, flipping it to the left side however would bear far to close resemblance to the Sidney Sleeper imo. Also the bullets looks strange also, maybe it's because they're gold/silver or too shiny but they really stick out, in a bad way. I'm really looked forward to the release of this however being a fan of Steampunk & BttF so dont think im trying to be a dick with all the negitive crits, It's just because I want this to be awesome!
[QUOTE=theharribokid;26517292][img_thumb]http://dl.dropbox.com/u/12338304/BttfSR.jpg[/img_thumb] I think the gauge looks really odd in the 1st person view, looks like it's attached to the scope or something, as a player i'd have no idea what that could be, flipping it to the left side however would bear far to close resemblance to the Sidney Sleeper imo. Also the bullets looks strange also, maybe it's because they're gold/silver or too shiny but they really stick out, in a bad way. I'm really looked forward to the release of this however being a fan of Steampunk & BttF so dont think im trying to be a dick with all the negitive crits, It's just because I want this to be awesome![/QUOTE] Yeah the shine was far too intense in those screenshots. I was also using multiple VMTs for it, which wasn't very efficient. Luckily Neo helped me out and gave me some advice. Now the model uses just one VMT and one texture sheet, and the shine looks much more natural and slick. [img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished1.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished2.jpg[/img_thumb] As for the pressure gauge, it does look a little odd when standing idle, yeah, but you can see it during the reload animation so I don't think it's too bad. [img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished3.jpg[/img_thumb] It's almost finished and ready for release though. :buddy:
[QUOTE=The Vman;26517273][img_thumb]http://www.therunningman.ws/files/users/8/535CF04484993063E040A8C0AC007347/running%20stride.gif[/img_thumb] The only difference is that the soldier is hunched over because he's carrying a gun.[/QUOTE] Damn technicalities. [QUOTE=Nzdjh;26517436]Yeah the shine was far too intense in those screenshots. I was also using multiple VMTs for it, which wasn't very efficient. Luckily Neo helped me out and gave me some advice. Now the model uses just one VMT and one texture sheet, and the shine looks much more natural and slick. [img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished1.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished2.jpg[/img_thumb] As for the pressure gauge, it does look a little odd when standing idle, yeah, but you can see it during the reload animation so I don't think it's too bad. [img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished3.jpg[/img_thumb] It's almost finished and ready for release though. :buddy:[/QUOTE] *Whimper* EDIT: And sexy gun right there.
Can you put a texture on a sculpture?
hey guys should do some weapon concepts?
[QUOTE=Sexy Robot;26517445]Damn technicalities. *Whimper*[/QUOTE] Yep your model is next on my to-do list.
[QUOTE=phd_in_hats;26517503]hey guys should do some weapon concepts?[/QUOTE] I agree with this man, give me something to do in my day off school people. [QUOTE=Nzdjh;26517521]Yep your model is next on my to-do list.[/QUOTE] Yey. :v: EDIT: Damn page king 3 times in 24 hours!
[QUOTE=Skela;26515176]Found this on the Polycount Forum! [img_thumb]http://i56.tinypic.com/10ded50.jpg[/img_thumb][/QUOTE] The sad part is, it will never be released. :frown: [tab]Edit[/tab] How's this even optimistic, it's more of a pessimistic post [img]http://horobox.reager.org/u/iRunner_1291667892.png[/img] Like that
[QUOTE=Nzdjh;26517521]Yep your model is next on my to-do list.[/QUOTE] You're just taking a smoke break. On a cigarette you never finish. ever [img]http://avatars.fpcontent.net/image.php?u=241778&dateline=1278143907[/img]
[QUOTE=Nzdjh;26517436] As for the pressure gauge, it does look a little odd when standing idle, yeah, but you can see it during the reload animation so I don't think it's too bad.[/QUOTE] Please tell me your not using Sparks animations with the whole 'poking my pinky out when reload' from Svdl's Canberra Carbine a couple Emporiums back?
[QUOTE=Sexy Robot;26517544]I agree with this man, give me something to do in my day off school people. [/QUOTE] I meant "hey guys should I do some weapon concepts?" but that works to...
[QUOTE=Sparkwire;26516690][img_thumb]http://gyazo.com/3b59cba4d566017453f6586864de5773.png[/img_thumb] shit son[/QUOTE]Is it just me or does the gray thing sticking out at the end of the gun look like a bayonet.
[QUOTE=phd_in_hats;26517683]I meant "hey guys should I do some weapon concepts?" but that works to...[/QUOTE] Do it... Now. EDIT: Damn ninja replies.
[QUOTE=Sexy Robot;26517750]Do it... Now. EDIT: Damn ninja replies.[/QUOTE] Im making a demo concept.
[QUOTE=Vietling;26517487]Can you put a texture on a sculpture?[/QUOTE] You can, but it's usually the low poly model that gets UVed.
[QUOTE=phd_in_hats;26516422]Your models are made from the sins of evil robots. cool.[/QUOTE] Quick! Make sure he doesn't get his hands on New Vegas!
This emporium has turned very productive, and I want quite a few of the products! Can't wait for that shotgun, rincewind hat, and Dynamallet.
[QUOTE=Baboo00;26518037]Quick! Make sure he doesn't get his hands on New Vegas![/QUOTE] To late...
[QUOTE=CrazyBaconLegs;26518040]This emporium has turned very productive, and I want quite a few of the products! Can't wait for that shotgun, rincewind hat, and Dynamallet.[/QUOTE] What about my minigun :ohdear:
[QUOTE=Sexy Robot;26518242]What about my minigun :ohdear:[/QUOTE] and my "hat"
[QUOTE=theharribokid;26517653]Please tell me your not using Sparks animations with the whole 'poking my pinky out when reload' from Svdl's Canberra Carbine a couple Emporiums back?[/QUOTE] Yes. I don't have much choice unless Spark or someone else wants to make some new animations. The Canberra Carbine's animations aren't that bad though.
Obligatory slingshot made in a couple of minutes, and then blender fucked up my mesh, yey. [IMG]http://img152.imageshack.us/img152/693/obligatory.png[/IMG]
[QUOTE=phd_in_hats;26518332]and my "hat"[/QUOTE] Which hat is that? For the ones I didn't name, keep in mind it might just be not my taste. I haven't seen anything bad in here for a while. For example, I don't really play sniper, so doc's sniper rifle isn't my bag, though it's really well made.
[QUOTE=Sexy Robot;26518584]Obligatory slingshot made in a couple of minutes, and then blender fucked up my mesh, yey. [img_thumb]http://img152.imageshack.us/img152/693/obligatory.png[/img_thumb][/QUOTE] that is actually possible now.
[QUOTE=Sparkwire;26518821]that is actually possible now.[/QUOTE] Indeed.
[QUOTE=CrazyBaconLegs;26518658]Which hat is that? For the ones I didn't name, keep in mind it might just be not my taste. I haven't seen anything bad in here for a while. For example, I don't really play sniper, so doc's sniper rifle isn't my bag, though it's really well made.[/QUOTE] it was a spy hat concept, i think some one said they where gonna model it maybe
[QUOTE=Sexy Robot;26518584]Obligatory slingshot made in a couple of minutes, and then blender fucked up my mesh, yey. [img_thumb]http://img152.imageshack.us/img152/693/obligatory.png[/img_thumb][/QUOTE] It's for huntsman, correct? [editline]5th December 2010[/editline] [QUOTE=phd_in_hats;26518894]it was a spy hat concept, i think some one said they where gonna model it maybe[/QUOTE] I remember your thread. It was a wondrous thread. *cough* [url]http://www.facepunch.com/threads/976039-theoretical-hatoligy?highlight=[/url] *cough*
[QUOTE=phd_in_hats;26517777]Im making a demo concept.[/QUOTE] [img]http://uppix.net/c/0/0/ef012c96c67e48975dba26d8e0884.png[/img] i lied its a spy item, i call it the ravishing reflector, it reflects projectiles, breaks after 7 uses and every time you hit some one with one of your reflected projectiles you gain a little bit of cloak power so after a kill or so you can cloak? its a pocket mirror? i also though of boots called the fleeing french mans, you gain 30% your normal speed when on fire, bleeding, jarate, ect. [editline]6th December 2010[/editline] [QUOTE=Ian;26518959] I remember your thread. It was a wondrous thread.[/QUOTE] thanks.
[QUOTE=Sexy Robot;26518242]What about my minigun :ohdear:[/QUOTE] I realised I never actually replied to this. Your minigun is great, but I'm waiting on the textures. Also it's more something I'd like to see implemented in game, rather than something I'd replace one of my weapons with. The stats would be interesting. Tighter cone, minigun damage, old spinup and only 100 bullets?
[QUOTE=Ian;26518959]It's for huntsman, correct? [/QUOTE] [url]http://www.fpsbanana.com/skins/73926[/url]
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