• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Sparkwire;26518821]that is actually possible now.[/QUOTE] If thats possible, maybe you could fix the animations on this slingshot. [url]http://www.fpsbanana.com/skins/73926[/url] [editline]6th December 2010[/editline] [quote=phd_in_hats;26519126][url]http://www.fpsbanana.com/skins/73926[/url][/quote] ninjas!
just got blender, learning how to model, and failing
[QUOTE=phd_in_hats;26519126][url]http://www.fpsbanana.com/skins/73926[/url][/QUOTE] I've seen that before, it's a bit meh. [QUOTE=CrazyBaconLegs;26519042]I realised I never actually replied to this. Your minigun is great, but I'm waiting on the textures. Also it's more something I'd like to see implemented in game, rather than something I'd replace one of my weapons with. The stats would be interesting. Tighter cone, minigun damage, old spinup and only 100 bullets?[/QUOTE] Mind reader. Exact kind of stat's I was thinking of. [QUOTE=Ian;26518959]It's for huntsman, correct?[/QUOTE] Yep. [QUOTE=phd_in_hats;26518980][img_thumb]http://uppix.net/c/0/0/ef012c96c67e48975dba26d8e0884.png[/img_thumb][/QUOTE] Interesting, though it looks like it could be done with a simple re-texture of the dead ringer no? EDIT: [QUOTE=phd_in_hats;26519222]just got blender, learning how to model, and failing[/QUOTE] It's really quite simple, I only really ever use about 5 buttons, r : rotate, s : size, e :extrude, SHIFT + click to select multiple edges, or ALT + click to select linked edges or something. And then like a small bit of other stuff like subdivisions, modifiers, removing double's and all that good stuff. :v: And that's really all I know, it's gotten me this far.
[QUOTE=Sexy Robot;26519361] Interesting, though it looks like it could be done with a simple re-texture of the dead ringer no?[/QUOTE] i guess your right, but it would need to have a major bump map change.
[QUOTE=Pilk;26516055]Alright I took everyone's suggestions into account for this new storm cloud particle: [media]http://www.youtube.com/watch?v=K-W9lxVMCYM[/media] Hopefully it should be a little less dense, a bit more puffy and the lightning now faces the right way. In other news I have to ditch that rocket particle. It's impossible to get it working correctly. Also, ideas for new particles?[/QUOTE] How about making a particle effect that's something like the aurora borealis floating above the hat? Or maybe a purpley black haze with pinpoints of light like a starry night sky? Or maybe miniature firework that went off above the player every couple of seconds? Or maybe just something simple like bubbles floating up and then poping? [editline]6th December 2010[/editline] That's all I got for now, but I'll try to think up some more later
wait sexy robot, when there are bumps,engravings,ect. on a model from just a texture and not the model its self, its a bump map right?
-snip doubble post-
[QUOTE=Sexy Robot;26519361] It's really quite simple, I only really ever use about 5 buttons, r : rotate, s : size, e :extrude, SHIFT + click to select multiple edges, or ALT + click to select linked edges or something. And then like a small bit of other stuff like subdivisions, modifiers, removing double's and all that good stuff. :v: And that's really all I know, it's gotten me this far.[/QUOTE] wow but your models are like amazing, iv dabbled in Maya before but, never got the hang of it, i think the fact that blender is free will make me more confident.
A spinning stars particle effect (think cartoon dizzy style) would be interesting on Unusual Pugilist's Protector. You could also try a making a headlamp light particle for the Mining Light! I'd love that.
[QUOTE=phd_in_hats;26519518]wait sexy robot, when there are bumps,engravings,ect. on a model from just a texture and not the model its self, its a bump map right?[/QUOTE] I think it's a separate bump map. [QUOTE=phd_in_hats;26519613]wow but your models are like amazing, iv dabbled in Maya before but, never got the hang of it, i think the fact that blender is free will make me more confident.[/QUOTE] Blender's all right once you get the hang of it. It can be frustrating at some points though.
Updated a couple of my mods (so now you guys can stop PMing me about it!): Improved weapon sounds - [url]http://www.fpsbanana.com/sounds/13444[/url] (Compatibility! Better Sam & Max sounds!) Fixed invuln textures - [url]http://www.fpsbanana.com/skins/99725[/url] (Demoman's sticky bomb emblem!)
So, today, 2nd/3rd day of toying around with blender, and I have a passion for sculpting. That thing is just so much fun. (Finished this about an hour ago, its my 3rd render: [url]http://i51.tinypic.com/rlch82.jpg[/url] ) Mind taking a look at it? Tell me if its good or not... But i have a couple technical difficulties... First off, I am looking through my blender files, and i find a file labeled python26 (python v 2.6.6), which is the one my blender needs, but, when i load, it says it cant find the python. Everything is running smoothly, but this bothers me. Also, Is there any way to get tf2 models into blender? that would help with the hat makin >.> And to conclude, i dont know how to texture at all >.> And plans; tomorrow, im gonna try and make saxton hales head in blender. fun.
[QUOTE=Sexy Robot;26519677]I think it's a separate bump map. [/QUOTE] that's what i meant.
[QUOTE=Shugo;26519679]Updated a couple of my mods (so now you guys can stop PMing me about it!): Improved weapon sounds - [url]http://www.fpsbanana.com/sounds/13444[/url] (Compatibility! Better Sam & Max sounds!) Fixed invuln textures - [url]http://www.fpsbanana.com/skins/99725[/url] (Demoman's sticky bomb emblem!)[/QUOTE] Thanks. :buddy:
[QUOTE=Vietling;26519683]So, today, 2nd/3rd day of toying around with blender, and I have a passion for sculpting. That thing is just so much fun. (Finished this about an hour ago, its my 3rd render: [url]http://i51.tinypic.com/rlch82.jpg[/url] ) Mind taking a look at it? Tell me if its good or not... But i have a couple technical difficulties... First off, I am looking through my blender files, and i find a file labeled python26 (python v 2.6.6), which is the one my blender needs, but, when i load, it says it cant find the python. Everything is running smoothly, but this bothers me. Also, Is there any way to get tf2 models into blender? that would help with the hat makin >.> And to conclude, i dont know how to texture at all >.> And plans; tomorrow, im gonna try and make saxton hales head in blender. fun.[/QUOTE] if you get a chance you really need to check out Zbrush, its amazing if you like sculpting like that.
[QUOTE=Vietling;26519683][img_thumb]http://i51.tinypic.com/rlch82.jpg[/img_thumb][/QUOTE] I sure as hell have no idea what that is but I don't care, it looks awesome.
[QUOTE=Sexy Robot;26519759]I sure as hell have no idea what that is but I don't care, it looks awesome.[/QUOTE] it looks like something from oblivion.
[QUOTE=phd_in_hats;26519791]it looks like something from oblivion.[/QUOTE] Never played it, but I don't care I'll agree anyway. :v: G'night mates.
[QUOTE=Sexy Robot;26519803]Never played it, but I don't care I'll agree anyway. :v: G'night mates.[/QUOTE] nighty night
[QUOTE=phd_in_hats;26519791]it looks like something from oblivion.[/QUOTE] How? What is it?
[QUOTE=Sgt Pepper;26519862]How? What is it?[/QUOTE] To be honest, i have no idea lol. I was going to make andrew jackson (practice sculpting), but then it got boring, and i made that
I submitted the thunder clouds particle by the way. Thanks for your help guys. :unsmith:
[QUOTE=Pilk;26520114]I submitted the thunder clouds particle by the way. Thanks for your help guys. :unsmith:[/QUOTE] Get ready for a sparkly thundercloud.
[QUOTE=JaxJesse315;26520226]Get ready for a sparkly thundercloud.[/QUOTE] Or better yet, The heavy umbrella hat with a sparkly thundercloud over it
[QUOTE=Vietling;26520021]To be honest, i have no idea lol. I was going to make andrew jackson (practice sculpting), but then it got boring, and i made that[/QUOTE] imagining that transition is hilarious
[QUOTE=JaxJesse315;26520226]Get ready for a sparkly thundercloud.[/QUOTE] I'm going to go test and see if it's possible to stack sparkle particles, BRB.
Anyone know why Valve got rid of the laser on the Scottish Resistance? I kind of liked it...
[QUOTE=Shugo;26520433]I'm going to go test and see if it's possible to stack sparkle particles, BRB.[/QUOTE] If so, stack every particle on one hat. Damn, now I want to try it. [editline]5th December 2010[/editline] Well, the item window says it does. Now I just have to see if it works in-game. [editline]5th December 2010[/editline] Well, the item window says it does. Now I just have to see if it works in-game.
[QUOTE=JaxJesse315;26520505]If so, stack every particle on one hat. Damn, now I want to try it. [editline]5th December 2010[/editline] Well, the item window says it does. Now I just have to see if it works in-game.[/QUOTE] Yeah, I meant to say "stack particles". [IMG]http://img704.imageshack.us/img704/3038/particlenightmare.png[/IMG] Oh jeez...
[QUOTE=Shugo;26520548]Yeah, I meant to say "stack particles". [img_thumb]http://img704.imageshack.us/img704/3038/particlenightmare.png[/img_thumb] Oh jeez...[/QUOTE] Let's see it ingame now.
Sorry, you need to Log In to post a reply to this thread.