• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Shugo;26520548]Yeah, I meant to say "stack particles". [img_thumb]http://img704.imageshack.us/img704/3038/particlenightmare.png[/img_thumb] Oh jeez...[/QUOTE] [img]http://gyazo.com/a75a3e58ec5d50baff9cca23be32d73e.png[/img] Not working in-game for me. Also, your improved weapons sounds mod isn't working. My lugermorph sounds the same.
how do you do that.
[QUOTE=Ac!dL3ak;26520578]how do you do that.[/QUOTE] [media]http://www.youtube.com/watch?v=fCTkvMC5mqk[/media]
Damn, it doesn't seem to work in-game. It even removes the paint color for some reason. :raise:
[QUOTE=Ac!dL3ak;26520578]how do you do that.[/QUOTE] Use the "set_attached_particle X" attribute in items_game.txt [url]http://code.google.com/p/tf2itemseditor/[/url] X= a number 1-19 [code] particle 1: Particle 1 (head is on fire) particle 2: flying bits (head is on fire, but smaller then Particle 1) particle 3: nemesis burst (the jagged outter edges of the nemesis icon) particle 4: community sparkle particle 5: holy glow (halo's glow) particle 6: green confetti particle 7: pruple confetti particle 8: haunted ghosts particle 9: green energy particle 10: pruple energy particle 11: tf2 logo particle 12: flies particle 13: burning flames particle 14: scorching flames (green) particle 15: searing plasma (purple/green) particle 16: vivid plasma (yellow/orange) particle 17: sunbeams particle 18: circling peace sign particle 19: circling heart [/code]
[QUOTE=JaxJesse315;26520597]Use the "set_attached_particle X" attribute in items_game.txt [url]http://code.google.com/p/tf2itemseditor/[/url] X= a number 1-19 [code] particle 1: Particle 1 (head is on fire) particle 2: flying bits (head is on fire, but smaller then Particle 1) particle 3: nemesis burst (the jagged outter edges of the nemesis icon) particle 4: community sparkle particle 5: holy glow (halo's glow) particle 6: green confetti particle 7: pruple confetti particle 8: haunted ghosts particle 9: green energy particle 10: pruple energy particle 11: tf2 logo particle 12: flies particle 13: burning flames particle 14: scorching flames (green) particle 15: searing plasma (purple/green) particle 16: vivid plasma (yellow/orange) particle 17: sunbeams particle 18: circling peace sign particle 19: circling heart [/code][/QUOTE] holy crap that's awesome [editline]6th December 2010[/editline] where's items_game.txt cause I'm stoopid
[QUOTE=devon_wargod;26520588][media]http://www.youtube.com/watch?v=fCTkvMC5mqk[/media][/QUOTE] [media]http://www.youtube.com/watch?v=rJp86_tj9KQ[/media]
-automerge is shit-
[QUOTE=JaxJesse315;26520565]Also, your improved weapons sounds mod isn't working. My lugermorph sounds the same.[/QUOTE] Sounds the same as what? The previous version of the mod or the pistol? Be more specific.
[QUOTE=Ac!dL3ak;26520617]holy crap that's awesome [editline]6th December 2010[/editline] where's items_game.txt cause I'm stoopid[/QUOTE] Extract it from the gcf. It's in team fortress content.gcf under \tf\scripts\items\ Copy that into yours. [editline]5th December 2010[/editline] [QUOTE=Shugo;26520638]Sounds the same as what? The previous version of the mod or the pistol? Be more specific.[/QUOTE] I'm using the most current version (9, that's what it said on the .rar,) and the lugermorph (which I got from Poker Night, if that makes a difference,) sounds like the default pistol.
[QUOTE=JaxJesse315;26520647]Extract it from the gcf. It's in team fortress content.gcf under \tf\scripts\items\ Copy that into yours. [editline]5th December 2010[/editline] I'm using the most current version (9, that's what it said on the .rar,) and the lugermorph (which I got from Poker Night, if that makes a difference,) sounds like the default pistol.[/QUOTE] found it
[QUOTE=JaxJesse315;26520647]I'm using the most current version (9, that's what it said on the .rar,) and the lugermorph (which I got from Poker Night, if that makes a difference,) sounds like the default pistol.[/QUOTE] Ooooooh snap, I know what's wrong now. The fact that it's from Poker Night DOES make a difference since Valve, for some reason, made the Poker Night Lugermorphs a different item entry...and I forgot to tack the sounds onto the second Lugermorph! Thanks for notifying me; I'll go fix it.
[QUOTE=Shugo;26520707]Valve, for some reason, made the Poker Night Lugermorphs a different item entry[/QUOTE] just HOW HIGH would they have to be to DO something like that. Now that I think about it, it's probably to make it easier to make the old ones vintage or something. just HOW LAZY would they have to be
[QUOTE=JaxJesse315;26520716]just HOW HIGH would they have to be to DO something like that.[/QUOTE] I know, right? And it's, like, the exact same gun, too. Original Lugermorph: [code] "160" { "name" "TTG Max Pistol" "item_class" "tf_weapon_pistol" "capabilities" { "nameable" "1" "can_gift_wrap" "1" } "show_in_armory" "1" "item_type_name" "#TF_Weapon_Pistol" "item_name" "#TF_TTG_MaxGun" "item_description" "#TF_TTG_MaxGun_Desc" "item_slot" "secondary" "item_logname" "maxgun" "item_iconname" "maxgun" "image_inventory" "backpack/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl" "model_world" "models/weapons/w_models/w_ttg_max_gun.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "5" "max_ilevel" "5" "used_by_classes" { "scout" "1" "engineer" "1" } "allowed_attributes" { "all_items" "1" "dmg_reductions" "1" "player_health" "1" "attrib_healthregen" "1" "player_movement" "1" "attrib_dmgdone" "1" "attrib_critboosts" "1" "attrib_onhit_rapid" "1" "attrib_vs_burning" "1" "attrib_clip" "1" "ammo_metal" "1" } "visuals" { "sound_single_shot" "Weapon_MaxPistol.Single" "sound_burst" "Weapon_MaxPistol.SingleCrit" } "mouse_pressed_sound" "ui/item_light_gun_pickup.wav" "drop_sound" "ui/item_light_gun_drop.wav" }[/code] Poker Night Lugermorph: [code] "294" { "name" "TTG Max Pistol - Poker Night" "item_class" "tf_weapon_pistol" "capabilities" { "nameable" "1" "can_modify_socket" "1" "can_gift_wrap" "1" } "show_in_armory" "0" "item_type_name" "#TF_Weapon_Pistol" "item_name" "#TF_TTG_MaxGun" "item_description" "#TF_TTG_MaxGun_Desc" "item_slot" "secondary" "item_logname" "maxgun" "item_iconname" "maxgun" "image_inventory" "backpack/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl" "model_world" "models/weapons/w_models/w_ttg_max_gun.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "5" "max_ilevel" "5" "used_by_classes" { "scout" "1" "engineer" "1" } "allowed_attributes" { "all_items" "1" "dmg_reductions" "1" "player_health" "1" "attrib_healthregen" "1" "player_movement" "1" "attrib_dmgdone" "1" "attrib_critboosts" "1" "attrib_onhit_rapid" "1" "attrib_vs_burning" "1" "attrib_clip" "1" "ammo_metal" "1" } "visuals" { "sound_single_shot" "Weapon_MaxPistol.Single" "sound_burst" "Weapon_MaxPistol.SingleCrit" } "mouse_pressed_sound" "ui/item_light_gun_pickup.wav" "drop_sound" "ui/item_light_gun_drop.wav" }[/code] The only difference is that the Poker Night version has "can_modify_socket" enabled, which as far as we know is currently unused. [editline]6th December 2010[/editline] [QUOTE=JaxJesse315;26520716]Now that I think about it, it's probably to make it easier to make the old ones vintage or something. just HOW LAZY would they have to be[/QUOTE] Yeah, probably.
I forgot it was the /tf/scripts/items folder, and just put it in the /tf/scripts folder. I then proceeded to start the game, not knowing my mistake. After I realized it wasn't working, I checked my work. I then realized it wasn't in the right folder. [editline]6th December 2010[/editline] It doesn't work on sv_pure 1 or 2 (depending on whitelist), does it? [editline]6th December 2010[/editline] I don't think the added particle effects work
[QUOTE=Ac!dL3ak;26520974]I forgot it was the /tf/scripts/items folder, and just put it in the /tf/scripts folder. I then proceeded to start the game, not knowing my mistake. After I realized it wasn't working, I checked my work. I then realized it wasn't in the right folder. [editline]6th December 2010[/editline] It doesn't work on sv_pure 1 or 2 (depending on whitelist), does it? [editline]6th December 2010[/editline] It doesn't work on sv_pure 1 or 2 (depending on whitelist), does it?[/QUOTE] That's a silly question. It will only work on your local server. The other servers have their own copy of items_game.txt
[QUOTE=Shugo;26520837]I know, right? And it's, like, the exact same gun, too. ... The only difference is that the Poker Night version has "can_modify_socket" enabled, which as far as we know is currently unused.[/QUOTE] The Poker Night variant also has "show_in_armory" set to 0 (while the other has it set to 1)
[QUOTE=Pilk;26521050]That's a silly question. It will only work on your local server. The other servers have their own copy of items_game.txt[/QUOTE] I'm a silly person [editline]13:37[/editline] I realized that after the second try [editline]6th December 2010[/editline] I wonder if there's a way to do a custom particle with this... [editline]6th December 2010[/editline] Jesus christ there's still backgrounds from demo vs soldier in the gcf file
Can anyone upload the tf_items, the HLE Extract doens't work here.
[url]http://dl.dropbox.com/u/1961029/items_game.txt[/url] Use GCFScape, it should work.
[QUOTE=Pilk;26521632][url]http://dl.dropbox.com/u/1961029/items_game.txt[/url] Use GCFScape, it should work.[/QUOTE] Thanks.
wonder who's gonna get the last post [editline]6th December 2010[/editline] F5 f5 f5
[QUOTE=ThePutty;26521852]wonder who's gonna get the last post[/QUOTE] Daimao or Jimbo.
F5 f5 f5 [highlight](User was banned for this post ("Spamming for last post" - PLing))[/highlight]
[QUOTE=ThePutty;26521864]F5 f5 f5[/QUOTE] The post spam to see who gets the last post amazes me. [editline]6th December 2010[/editline] :irony:
I'm thinking of starting up my mod idea for the flamethrower. This: [img]http://oi51.tinypic.com/29w5vew.jpg[/img] Think somebody could give me the files I need? (Flamethrower W and V models.) If they are ready to be imported straight into Blender, I'll love you forever.
Dumb me, but wasn't the last post supposed to be at the 5000th post?
[QUOTE=Garbor 0.1;26521939]Dumb me, but wasn't the last post supposed to be at the 5000th post?[/QUOTE] Woah, slow down future man.
[QUOTE=Garbor 0.1;26521939]Dumb me, but wasn't the last post supposed to be at the 5000th post?[/QUOTE] We're only 4804 posts in, so far.
jesus christ there's so much stuff that goes into tf2
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