Ahhh, fuck. Unwrapping already was a bitch.
Can't I simply save them or something?
[QUOTE=Nzdjh;26517436]Yeah the shine was far too intense in those screenshots. I was also using multiple VMTs for it, which wasn't very efficient. Luckily Neo helped me out and gave me some advice. Now the model uses just one VMT and one texture sheet, and the shine looks much more natural and slick.
[img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished1.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished2.jpg[/img_thumb]
As for the pressure gauge, it does look a little odd when standing idle, yeah, but you can see it during the reload animation so I don't think it's too bad.
[img_thumb]https://dl.dropbox.com/u/13972822/Winchester/NearlyFinished3.jpg[/img_thumb]
It's almost finished and ready for release though. :buddy:[/QUOTE]
I don't know if it's just me, but the scope looks a little low-poly and angular? But I really love the rest of the model, and the shine has really been done well.
Oh my fucking God, I dunno what I did right but somehow I still have the UV map intact. :buddy:
[IMG]http://img560.imageshack.us/img560/1628/asfdz.png[/IMG]
DEAR GOD WHAT HAVE I DONE
Recurracy made me do it.
Okay I know I've asked this many many times but how the hell do you unwrap a UV?
I have like 3 models sitting on my desktop.
[QUOTE=Sexy Robot;26526779][img_thumb]http://img560.imageshack.us/img560/1628/asfdz.png[/img_thumb]
DEAR GOD WHAT HAVE I DONE
Recurracy made me do it.[/QUOTE]
I prefer mine
[QUOTE=acfan;26526811]Okay I know I've asked this many many times but how the hell do you unwrap a UV?
I have like 3 models sitting on my desktop.[/QUOTE]
[media]http://www.youtube.com/watch?v=fCTkvMC5mqk[/media]
[QUOTE=Recurracy;26526830]I prefer mine[/QUOTE]
Your supposed to.
It's a joke really :v:
[QUOTE=Sexy Robot;26526937][media]http://www.youtube.com/watch?v=fCTkvMC5mqk[/media][/QUOTE]
Am I the only one who is really tired of this?
[QUOTE=TheGrayFox;26526974]Am I the only one who is really tired of this?[/QUOTE]
Nope.
But it's obligatory when someone asks a quesion.
[QUOTE=TheGrayFox;26526974]Am I the only one who is really tired of this?[/QUOTE]
Yes, you are. :v:
[QUOTE=Sexy Robot;26527015]Nope.
But it's obligatory when someone asks a quesion.[/QUOTE]
Ironically, you said that in answer to a question.
[QUOTE=TheGrayFox;26527112]Ironically, you said that in answer to a question.[/QUOTE]
:v:
Technicalities
[QUOTE=pedroion;26527561]What should I do to prepare a hat to emit particles in a certain position?[/QUOTE]
You'll need a bone for the emit position.
[QUOTE=EDDY TT;26527999]You'll need a bone for the emit position.[/QUOTE]
Attachment, not a bone, I believe.
Well both work, but I prefer just setting the attachment and its coordinates.
[url]http://www.livestream.com/shugov[/url]
You know you want too, testing new iron curtain sounds.
[QUOTE=Pie_Tony;26528581][url]http://www.livestream.com/shugov[/url]
You know you want too, testing new iron curtain sounds.[/QUOTE]
I hate shugo, I want a level 100 natascha too :saddowns:
[QUOTE=Dr.Scrake;26529144]I hate shugo, I want a level 100 natascha too :saddowns:[/QUOTE]
I don't give a damn about his level 100 Natasha, I've got my level 69 Tossle Cap :razz:
I smell derailment.
Tho I'm not sure how hard the rules strike when there are only a couple of more pages left.
if anything they should be enforced even more as derailing means the thread gets closed at a quicker rate. Which I suppose would be fine if Mr. Royzo and Daimao are both on at the same time then we can have a newer emporium right off the bat.
[QUOTE=Marik Bentusi;26529311]I smell derailment.
Tho I'm not sure how hard the rules strike when there are only a couple of more pages left.[/QUOTE]
Well nothing's really happening so...
I'll just post more old useless shit:
[IMG]http://img600.imageshack.us/img600/8729/addsa.png[/IMG]
[IMG]http://img600.imageshack.us/img600/3473/asdda.png[/IMG]
[IMG]http://img823.imageshack.us/img823/3327/img4b.png[/IMG]
Yeah...
[quote]WARNING: Could not get a material for mesh "weapon_bone_2". Skipping mesh.
Assign a Standard or Multi/Sub-Object type material to it.[/quote]
What?
[QUOTE=Sexy Robot;26529438]Well nothing's really happening so...
I'll just post more old useless shit:
[img_thumb]http://img600.imageshack.us/img600/3473/asdda.png[/img_thumb]
Yeah...[/QUOTE]
I assume jigglebones on that there strap?
[quote]Writing 4 Node(s)...
* "weapon_bone"
* "weapon_bone_1"
* "weapon_bone_2"
* "Box004"
Writing Animation...
* Exporting single reference frame for 4 node(s)
Writing Meshes...
* "Box004"
Export complete!
[/quote]
FIXED OH MY GOD holy SHIT I can compile it now
[QUOTE=liverwurst;26529468]I assume jigglebones on that there strap?[/QUOTE]
Jigglebones?
Nah. Far too complicated for me and blender.
[QUOTE=Recurracy;26529479]FIXED OH MY GOD holy SHIT I can compile it now[/QUOTE]
Goodie :v:
[QUOTE=Rong;26522278]Can you have it replace other Scout hats as well for I'm not in a possession of a Max Severed Head.[/QUOTE]
Yes i'll do it but it may take a few days, i have to rewrite a qc, and that means i need jiggleboners added in there.
[quote]cannot find bone weapon_bone_2 for bbox[/quote]
:smithicide:
It's in the model file :milk:
[QUOTE=Recurracy;26529698]:smithicide:
It's in the model file :milk:[/QUOTE]
:suicide:
And in other news:
[IMG]http://img411.imageshack.us/img411/4048/asdddy.png[/IMG]
It doesn't look as bad as I thought it did :v:
Why
Why must you do this to me
[QUOTE=Recurracy;26529874]Why
Why must you do this to me[/QUOTE]
It is your destiny,
and it's just practice.
[QUOTE=Recurracy;26529874]Why
Why must you do this to me[/QUOTE]
Because sexy robot needs someone to show up.
Make it a competition and annihilate his model with a better one. I know you can do it! :buddy:
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