• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=NeoDement;26192494]same place, it just automatically deleted them.[/QUOTE] Oh, ok. Thanks.
[QUOTE=The Ultimate;26185174][img_thumb]http://img526.imageshack.us/img526/4390/hl2201011201405044.jpg[/img_thumb] I have the two shell sticking out of the FAN when i taunt like this[/QUOTE] [QUOTE=NeoDement;26185244]that's the scattergun taunt animation?[/QUOTE] k I shouldn't have got dumbs for this, the problem is that it's using the scattergun taunt anim rather than the FaN one, that's also why he's holding it wrong.
[QUOTE=Darkomni;26192405][media]http://cache.gyazo.com/52283da12c2f2856b2cfc141d86fbaf7.png[/media] From sparkwire with love, and penis. Rate agree if you want him to replace it with a jiggle black box with censor written on it in place of the penis Rate disagree if you love scouts schlong and want to keep it in sight at all times![/QUOTE] For the love of god Sparkwire, PLEASE don't release that until Emporium XXX.
It's gotta have a 1000x1000px promo
[QUOTE=Dachande;26190914]The Christmas Update! Hooray! Old Saint Nick brought the entire team a bunch of fancy-schmancy items! Everyones happy! (Yes I do need to work on the horrid color correction( [img_thumb]http://horobox.reager.org/u/Dachandehurr_1290347097.jpg[/img_thumb] [img_thumb]http://horobox.reager.org/u/Dachandehurr_1290370846.jpg[/img_thumb][/QUOTE] OMG NICE! I WANT! Sorry for freaking out. I love Christmas.
i might be doing a beta testing soon :buddy:
Can anyone who is good with milkshape add me on steam and show me how to use it again? I forgot from the last time I modeled
So how about that misc item moustache set? For the badges, maybe? [img]http://img204.imageshack.us/img204/4236/levelupl.jpg[/img] Of course there's always the faceposing problem, so...
Where's Royzo's skull replacing the spine-chilling skull?
[img]http://gyazo.com/049c4eab134ad21f17c1cd764c876929.png[/img] Looks awesome. Well, the picture quality is fucked up, but you get the point.
[img]http://www.treybrown.com/images/uploads/BlizzardBackpack11.jpg[/img] A bit too fancy for a engi made machine if you ask me but i'm just trying to get ideas on a smaller logo.
[QUOTE=blaholtzen;26190418][editline]21st November 2010[/editline] [url]http://wiki.teamfortress.com/wiki/Hats[/url] why are the hats all wide? D:[/QUOTE] [QUOTE=insyami;26190850]They're "wide" here too :o[/QUOTE] I updated them all to the latest version of Shugo's mod and in the process cropped them vertically by 25%. Basically due to some quirks with the way changes like this propagate they appeared squashed for a little while. If they aren't fixed already you will need to do a hard refresh to clear your cache.
What about a tuned-down military type stencil?
[QUOTE=Dachande;26193253]What about a tuned-down military type stencil?[/QUOTE] Wouldnt really fit engie, would be more soilder [editline]20th November 2010[/editline] You could try the logo like on the dispenser too
[QUOTE=Inacio;26193413]What do you think of this? [img_thumb]http://dl.dropbox.com/u/4861882/TF2/snow.png[/img_thumb] [editline]21st November 2010[/editline] Tried to make something 50s-y[/QUOTE] That looks perfect
Mnemosynaut, its awesome. I love you. [img_thumb]http://img253.imageshack.us/img253/6779/trwalkwayrc0001.png[/img_thumb] [img_thumb]http://img842.imageshack.us/img842/3604/trwalkwayrc0002.png[/img_thumb] [img_thumb]http://img8.imageshack.us/img8/2950/trwalkwayrc0003.png[/img_thumb] [img_thumb]http://img39.imageshack.us/img39/6343/trwalkwayrc0004.png[/img_thumb] [img_thumb]http://img38.imageshack.us/img38/5837/049c4eab134ad21f17c1cd7.png[/img_thumb]
Don't we all?
[img]http://img98.imageshack.us/img98/6717/spylevelup.jpg[/img]
:sigh:
[QUOTE=treythepunkid;26193178][img_thumb]http://www.treybrown.com/images/uploads/BlizzardBackpack11.jpg[/img_thumb] A bit too fancy for a engi made machine if you ask me but i'm just trying to get ideas on a smaller logo.[/QUOTE] If you're thinking about the logo, are the colors final? I think it could use a little more. something like this [img]http://img258.imageshack.us/img258/9004/colorsq.jpg[/img]
Can anyone remind me how to start a texture in photoshop? I think its set layer mode to multipy or something like that
[QUOTE=Vonwilbur;26194103]Can anyone remind me how to start a texture in photoshop? I think its set layer mode to multipy or something like that[/QUOTE] Your avatar is very fitting.
[QUOTE=NeoDement;26192570]k I shouldn't have got dumbs for this, the problem is that it's using the scattergun taunt anim rather than the FaN one, that's also why he's holding it wrong.[/QUOTE] ha, exactly like the loadout anim I'm still not sure why valve assigns gun parts to bones.
[QUOTE=Inacio;26194166]What are you talking about[/QUOTE] So when you paint, It doesnt go in the black background. Sorry i can remember for the life of me because im so tired
[QUOTE=Vonwilbur;26194180]So when you paint, It doesnt go in the black background. Sorry i can remember for the life of me because im so tired[/QUOTE] Create a new layer. Congratulations, you have learned the first thing to know about Photoshop. Practice your Google-fu for more information.
[QUOTE=Rythyrix;26194259]Create a new layer. Congratulations, you have learned the first thing to know about Photoshop. Practice your Google-fu for more information.[/QUOTE] Oh I didnt think of doing that :v: /sarcasm
[QUOTE=Vonwilbur;26194323]Oh I didnt think of doing that :v: /sarcasm[/QUOTE] Well, you said something about Multiply, so I assume you're talking about setting the layer with the AO bake to Multiply then painting on layers underneath it?
[QUOTE=Skooge;26194466]Well, you said something about Multiply, so I assume you're talking about setting the layer with the AO bake to Multiply then painting on layers underneath it?[/QUOTE] Yes, thank you
[QUOTE=NeoDement;26192570]k I shouldn't have got dumbs for this, the problem is that it's using the scattergun taunt anim rather than the FaN one, that's also why he's holding it wrong.[/QUOTE] I rated dumb because I was thinking "What the hell? It's obviously that animation. The Force-A-Nature uses the same animation." But then I remembered seeing a taunt_01_alt animation file... It looked exactly the same, but maybe the Force-A-Nature used that. I compared taunt_01 and taunt_01_alt, and sure enough, that was it. Changed the rating.
Ok guys, this took WAY to long to do and is probablly so unoptimized that its not even worth it but here it is. [img]http://www.treybrown.com/images/uploads/BlizzardBackpack12.jpg[/img]
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