• TF2 Emporium XXVI
    5,002 replies, posted
Aye make it a bit paler, turn the contrast up and stuff, just fiddle till it looks as good as possible.
[QUOTE=Communist Cake;26237201][img_thumb]http://img842.imageshack.us/img842/6876/paintsuck.png[/img_thumb] It's noticeable.[/QUOTE] Better than Valve.
It will never look as good as it should though. I recommend making an alternative version using Daimao's paint fix method. Download it for details.
Making the paintable part white?
pretty much
[QUOTE=Communist Cake;26237201][img_thumb]http://img842.imageshack.us/img842/6876/paintsuck.png[/img_thumb] It's noticeable.[/QUOTE] Its not THAT bad, but noticable. Alot of people wouldnt even notice anyway, but i would suggest doing what neo said.
[IMG]http://dl.dropbox.com/u/4888695/badgenewnormals.jpg[/IMG] Got new normals thanks to Pogo and NeoDement, straight from Poker Night.
[QUOTE=Ilwrath;26237827][img_thumb]http://dl.dropbox.com/u/4888695/badgenewnormals.jpg[/img_thumb] Got new normals thanks to Pogo and NeoDement, straight from Poker Night.[/QUOTE] :monocle:
[QUOTE=Ilwrath;26237827][img_thumb]http://dl.dropbox.com/u/4888695/badgenewnormals.jpg[/img_thumb] Got new normals thanks to Pogo and NeoDement, straight from Poker Night.[/QUOTE] This had better be worth it - that wasn't fun
[QUOTE=pogothemunty;26237897]This had better be worth it - that wasn't fun[/QUOTE] Definitely was, compare to the default badge: [IMG]http://dl.dropbox.com/u/4888695/compare.jpg[/IMG] Toned down the normal maps, as suggested by NeoDement, I think it looks better. [IMG]http://dl.dropbox.com/u/4888695/solikethistoneddown.jpg[/IMG]
[QUOTE=Ilwrath;26237984]Definitely was, compare to the default badge: [img_thumb]http://dl.dropbox.com/u/4888695/compare.jpg[/img_thumb][/QUOTE] Nice one.
In my opinion, the default badge looks nicer than the one with the normal map because that one looks too complex for TF2's style. The original one seems like it'd fit better with the game.
[QUOTE=Communist Cake;26238175]In my opinion, the default badge looks nicer than the one with the normal map because that one looks too complex for TF2's style. The original one seems like it'd fit better with the game.[/QUOTE] Moderate agree
still waiting on the sir tavish pack :colbert:
[QUOTE=blaholtzen;26226792]i worked some on the medic, made backpack [img_thumb]http://img13.imageshack.us/img13/7736/medicx.png[/img_thumb] should i keep the gear symbol arm thing? and make for all classes?[/QUOTE] This looks stunning.
[QUOTE=Ilwrath;26237827][img_thumb]http://dl.dropbox.com/u/4888695/badgenewnormals.jpg[/img_thumb] Got new normals thanks to Pogo and NeoDement, straight from Poker Night.[/QUOTE] I think that it doesn't fit the TF2 art style...
I had a go too for the heck of it. Mine's meant to be a cross between Telltales and Valves. [img]http://dl.dropbox.com/u/900111/mybadge.PNG[/img]
[QUOTE=Hecates;26238334]I think that it doesn't fit the TF2 art style...[/QUOTE] How doesn't shiny engraving fit the TF2 art style? [img]http://wiki.teamfortress.com/w/images/8/88/400px-Ambassador.png[/img]
Well this is awkward
Well it's not like I'm making you download it or anything, I made it because the default bagde looks bad in my opinion, when compared to the promo pic one. [IMG]http://dl.dropbox.com/u/4888695/badgefinal.jpg[/IMG] [URL=http://dl.dropbox.com/u/4888695/Freelancebadge.7z][IMG]http://dl.dropbox.com/u/4888695/badgepromo.png[/IMG][/URL]
[QUOTE=Shugo;26238392]How doesn't shiny engraving fit the TF2 art style? [img_thumb]http://wiki.teamfortress.com/w/images/8/88/400px-Ambassador.png[/img_thumb][/QUOTE] the badge looks a lot more shiny than that, but you're right
[QUOTE=Keychain;26238423]the badge looks a lot more shiny than that, but you're right[/QUOTE] If the badge had its shine slightly toned down and the gold oranged up a bit (like the gold on the Valve version), I'd say that would be the sweet spot.
That's what I did pretty much
[QUOTE=NeoDement;26238501]That's what I did pretty much[/QUOTE] Oh hey, I didn't see your post. Yeah, I think yours looks great.
Maybe I'll teamcolour it (for the fuck of it really) and release it tomorrow.
[QUOTE=NeoDement;26238594]Maybe I'll teamcolour it (for the fuck of it really) and release it tomorrow.[/QUOTE] Change the text to say "TF2 WIKI - FREELANCE MODERATOR" so I can wear it with my Wiki Cap thnx.
I have a request. Fix this if possible: [url]http://i.imgur.com/Jzgi9.jpg[/url] If the world and view model both end up being the same c_model though... I will be dissapoint.
[QUOTE=shadowray7;26238741]I have a request. Fix this: [url]http://i.imgur.com/Jzgi9.jpg[/url][/QUOTE] That is actually the result of how they've positioned the minigun to be held in the c_arms. Until we can edit c_arm animations or give the Iron Curtain a v_model, there is no fix.
You want to the Minigun be like the IC or the IC be like the Minigun?
[QUOTE=Hecates;26238776]You want to the Minigun be like the IC or the IC be like the Minigun?[/QUOTE] Minigun may well become like the Iron Curtain in that c_ models update.
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