• TF2 Emporium XXVI
    5,002 replies, posted
Does anyone have any good Luger skins/model replacements?
[QUOTE=HyperTails;26244259]Does anyone have any good Luger skins/model replacements?[/QUOTE] Dude, Toenniniga's Reskin is the best!!
[QUOTE=Rythyrix;26242749]Yet. Check out c_spy_arms. They have offhand animations. They aren't subtracted, but oh well.[/QUOTE] Most likely for when they do the move over to a full c_ model system. A lot of the c_ arms have offhand animations though.
[QUOTE=HyperTails;26244259]Does anyone have any good Luger skins/model replacements?[/QUOTE] Just an FY[img]http://static.facepunch.com/fp/ratings/information.png[/img] before you go looking: The Lugermorph was changed recently to use a w_model for the world view rather than the usual c_model for both. Why? Who the hell knows. It just is now. Any existing Lugermorph models will now only replace the view since the view still uses the c_model. And just for reference, here's the models and their paths from items_game: [code] "model_player" "models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl" "model_world" "models/weapons/w_models/w_ttg_max_gun.mdl"[/code]
[QUOTE=Djokson;26242799][img_thumb]http://www.majhost.com/gallery/icemonster/tf2screens/shades.png[/img_thumb] Dat clipping.[/QUOTE] It happens even worse on the voodoo juju
Based on a bush hat I bought from Australia an year ago. [img]http://img153.imageshack.us/img153/3007/hatsoff.png[/img] [img]http://img811.imageshack.us/img811/2995/successs.png[/img] Needs some work on texture side to get rid of the shininess...
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It's nothing groundbreaking, but it's a nice little change (that doesn't rape the art direction). You know, like the Trophy Belt.
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[QUOTE=TheGrayFox;26244891]Really boring, IMO.[/QUOTE] Don't worry, I'm not releasing it. :) I'm making it for myself. I don't really like any of the sniper hats that much. Also, adding gay feather or anything like that isn't what I'm trying to make here. I'm making a normal bush hat. Nothing fancy.
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The model itself looks solid, maybe you could make an alternative version with a bit of spice for the Emporium? If you'd like to, of course. I for one would like to see something like that.
[img_thumb]http://img46.imageshack.us/img46/5931/atrsadfpa.png[/img_thumb] New items just hate me. Oh, nevermind, didn't saw this page. Rate me late.
[QUOTE=TheGrayFox;26245125]I like the model, it's just boring right now. Perhaps some color variation? Like maybe make that little band white or something, because it's just a brown blob right now.[/QUOTE] Boring is what I'm going for then. I'm sorry that it doesn't appeal you. White stripe on my book goes to the category of fancy. Fancy doesn't belong to manly bushman's vocabulary or accessory. It's not fashion statement. It's a hat you wear when sun is shining directly above you, there's clouds of cow dung dust in the air and you are wrestling with crocodiles. [img]http://img40.imageshack.us/img40/3195/boringhat.jpg[/img] Also, do a google image search for "bush hat". They are "boring brown blobs".
[QUOTE=Shugo;26244628]Just an FY[img_thumb]http://static.facepunch.com/fp/ratings/information.png[/img_thumb] before you go looking: The Lugermorph was changed recently to use a w_model for the world view rather than the usual c_model for both. Why? Who the hell knows. It just is now. Any existing Lugermorph models will now only replace the view since the view still uses the c_model. And just for reference, here's the models and their paths from items_game: [code] "model_player" "models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl" "model_world" "models/weapons/w_models/w_ttg_max_gun.mdl"[/code][/QUOTE] They added the w_model because they fucked up changing some bone names when they added the c_pistol with the magazine. The c_arms didn't have one of those bones the playermodel had and that's what caused that floating luger glitch a while ago. They fixed it using two separate but identical models (save the bone names) for the lugermorph.
[QUOTE=Donksuli;26245381]Bush hat[/QUOTE] Not to be rude, but the main difference between this and the default hat is that this is more boring. It's missing any interesting touches that stick out. For example, the default sniper hat has a dark band and a bent-up side.
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[QUOTE=TheGrayFox;26245996][img_thumb]http://wiki.teamfortress.com/w/images/c/c4/RED_Gentleman%27s_Gatsby.png[/img_thumb] This has no color variety. It looks like a kidney.[/QUOTE] I'm going to have to quote you on that. That's the best I've ever seen it described.
[QUOTE=TheGrayFox;26245996]You mean like THE DEFAULT HAT, except less detailed?! (Dun dun dunnn......)[/QUOTE] Yes. [QUOTE=TheGrayFox;26245996]Excuse me for liking color variety. [img_thumb]http://wiki.teamfortress.com/w/images/c/c4/RED_Gentleman%27s_Gatsby.png[/img_thumb] This has no color variety. It looks like a kidney.[/QUOTE] Perhaps so. I still don't think bush hats should have white stripe or look something like hustler's hallmark. Nor do bush hats look flashy or have a lot of colour variety. [QUOTE=TheGrayFox;26245996][editline]23rd November 2010[/editline] [img_thumb]http://wellingtonequestrian.co.nz/catalog/images/211900.jpg[/img_thumb] Look at what came up when I searched Bush Hat, like you suggested.[/QUOTE] Thanks for proving my point. It's a "brown blob". What comes to extra detail, I'm already over the polygon guideline of 800. While my original plan for this hat was to have knotting like that I realized Valve doesn't fancy bump maps. They like to have detailed stuff with less detailed stuff. That Australia button thing looks like a nice touch though, I don't have one on the hat I own, but I'll see how it'll turn out if I'd add it.
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I think it looks good right now, I actually really really like it but I guess I like bland kidneys since I love the Gatsby too
Yeah, I like it too, but still think you can work a little more in that texture.
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[QUOTE=TheGrayFox;26245996][img_thumb]http://wiki.teamfortress.com/w/images/c/c4/RED_Gentleman%27s_Gatsby.png[/img_thumb] This has no color variety. It looks like a kidney.[/QUOTE] I was actually playing a round of TF2 with LuigiMario and I heard this on the mic. Guy: Why the hell did your hat get in the game? It looks like a liver. LuigiMario: ......You're a liver.
[QUOTE=AkujiTheSniper;26246852]I was actually playing a round of TF2 with LuigiMario and I heard this on the mic. Guy: Why the hell did your hat get in the game? It looks like a liver. LuigiMario: ......You're a liver.[/QUOTE] He's already used to people hating his hat, he really just doesn't give a shit
[QUOTE=AkujiTheSniper;26246852]I was actually playing a round of TF2 with LuigiMario and I heard this on the mic. Guy: Why the hell did your hat get in the game? It looks like a liver. LuigiMario: ......You're a liver.[/QUOTE] Kidney.
Is there any way to port the Inventory to Gmod or TF2? [editline]23rd November 2010[/editline] [QUOTE=TheGrayFox;26246871]Kidney.[/QUOTE] Actually kidneys are way more white That looks like a liver or a pancreas.
[QUOTE=latin_geek;26246924]Actually kidneys are way more white That looks like a liver or a pancreas.[/QUOTE] TF2 Kidney. Anything is possible with TF2's art style.
That gives me an idea. Unusual Gatsby with flies, painted dark green. Name it "Not Tainted Meat, It's Painted Meat!"
-snipcauseimstupidandcantreinstallcorrectly- :v:
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