• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=NeoDement;26263490]I'd agree with you, but in first person he's always got two gloves. Fixing that isn't possible due to Valve flipping his hands round for the Huntsman.[/QUOTE] Yeah, that's annoying. I figured an alternative idea would be a mod giving him two gloves and no watch for his third-person view, seeing as it matches his first-person view hands and wouldn't make a difference for his Huntsman seeing as both hands are gloved. Still, I'm requesting someone do that and would appreciate it. Also, the Laddy's Locks should be contributed. I'd buy it.
[QUOTE=Dachande;26255892]its been out for two days and there is no ripping system currently in place so no[/QUOTE] [url=http://myclone.wordpress.com/2010/04/23/3d-ripper-dx-game-texture-ripper/]Hello there.[/url]
[QUOTE=Zombyne;26264350]Yeah, that's annoying. I figured an alternative idea would be a mod giving him two gloves and no watch for his third-person view, seeing as it matches his first-person view hands and wouldn't make a difference for his Huntsman seeing as both hands are gloved. Still, I'm requesting someone do that and would appreciate it. Also, the Laddy's Locks should be contributed. I'd buy it.[/QUOTE] like I said, its been done just not released, I think it was murphy7...? he did some other awesome concept based player models that we never saw again I demand to know why!
[QUOTE=EDDY TT;26264420][url=http://myclone.wordpress.com/2010/04/23/3d-ripper-dx-game-texture-ripper/]Hello there.[/url][/QUOTE] Also thank you for explaining something that has been explained with another comment and a release of a ripped model from Poker Night. Well, atleast you didn't sound like you were trying to one-me in that but instead help me so it's all good :buddy: [editline]24th November 2010[/editline] [QUOTE=NeoDement;26259318][img_thumb]http://tf2.benbur.net/Mods/Other/ComboBadge/additional.png[/img_thumb] [url=http://tf2.benbur.net/Mods/Other/ComboBadge/archive.rar][img_thumb]http://tf2.benbur.net/Mods/Other/ComboBadge/minipromo.png[/img_thumb][/url] [img_thumb]http://tf2.benbur.net/Mods/ImageGap.png[/img_thumb][img_thumb]http://tf2.benbur.net/Mods/Other/ComboBadge/render.jpg[/img_thumb][img_thumb]http://tf2.benbur.net/Mods/Other/ComboBadge/ingame1.jpg[/img_thumb][img_thumb]http://tf2.benbur.net/Mods/Other/ComboBadge/ingame2.jpg[/img_thumb] Icons by Shugo! Thanks to Pogo for ripping it from Poker Night and Ilwrath, who I stole the VMT from.[/QUOTE] [b] NNOOOWW WHEERE'S THE SHHAADDESSS [/b] /c
[QUOTE=Shugo;26264250]I know this is off-topic, but I just realized what your avatar is from and it's bothering me that you recolored Samus like that. :argh:[/QUOTE] Samus? [img_thumb]http://www.mobygames.com/images/covers/large/972911633-00.jpg[/img_thumb]
Oh hey so thats what it is
[QUOTE=The Kins;26263818][url=http://kinsie.helloiaminter.net/frankenhud/frankenhudr18.zip]FrankenHUD Release 18 - Poetry Edition[/url] - Removed the classic taskbar icon, since Valve basically incorporated the exact same thing officially. - Added MORE DROP SHADOWS!!! to the item descriptions. - Made the "Level # Weapon Name" text brighter to be more legible. - Removed the "Playername is Carrying..." text from the freezecam and spectator versions of the inspection panel, because it wasn't saying anything you couldn't see elsewhere on the screen, and was often overlapped by the item image. - Made the "Press F5 to capture this moment!" element in Freezecam smaller and less annoying. - Adjusted the Item Pickup Panel to look nicer. A bit. - Made a Steam Community group for quicker update announcements! [url]http://steamcommunity.com/groups/frankenhud/[/url] I'm not putting it on the website for a day, to make sure I haven't forgotten anything this time around.[/QUOTE] You didn't add in the purple vintage! :frown: But it still rocks. <3
[QUOTE=Dachande;26264905]Also thank you for explaining something that has been explained with another comment and a release of a ripped model from Poker Night. Well, atleast you didn't sound like you were trying to one-me in that but instead help me so it's all good :buddy:[/QUOTE] Anyone with half a mind about modelling/customization knows about the DX ripper. Surprised it had only been hinted and not actually linked too until then.
[QUOTE=The Kins;26263818][url=http://kinsie.helloiaminter.net/frankenhud/frankenhudr18.zip]FrankenHUD Release 18 - Poetry Edition[/url] - Removed the classic taskbar icon, since Valve basically incorporated the exact same thing officially. - Added MORE DROP SHADOWS!!! to the item descriptions. - Made the "Level # Weapon Name" text brighter to be more legible. - Removed the "Playername is Carrying..." text from the freezecam and spectator versions of the inspection panel, because it wasn't saying anything you couldn't see elsewhere on the screen, and was often overlapped by the item image. - Made the "Press F5 to capture this moment!" element in Freezecam smaller and less annoying. - Adjusted the Item Pickup Panel to look nicer. A bit. - Made a Steam Community group for quicker update announcements! [url]http://steamcommunity.com/groups/frankenhud/[/url] I'm not putting it on the website for a day, to make sure I haven't forgotten anything this time around.[/QUOTE] Hell yes!
[QUOTE=Shugo;26264250]I know this is off-topic, but I just realized what your avatar is from and it's bothering me that you recolored Samus like that. :argh:[/QUOTE] I know Kinsie from a Doom port forum and that's definitely not Samus.
So I made a concept of a particle pack I thought of making soon. [img]http://img839.imageshack.us/img839/8236/paintandthinnerconcept.png[/img] And this kind of concept might look familiar to you.
[QUOTE=shott;26264981]Samus? [img_thumb]http://www.mobygames.com/images/covers/large/972911633-00.jpg[/img_thumb][/QUOTE] [QUOTE=Recurracy;26265220]I know Kinsie from a Doom port forum and that's definitely not Samus.[/QUOTE] It's recolored to be the Doom guy, but it was originally Samus. The sprite is from NES Tetris, where if you complete Game-B on the highest difficulty, you were greeted by a screen of Nintendo cameos playing instruments. [img]http://www.metroidwiki.org/images/e/e9/Tetris_Cameos.gif[/img] I was only making mention of it because I suddenly realized where the original was from. v:v:v I should have worded it better; More along the lines of "I'm bothered because I now realize it's Samus, just recolored. :argh:" Didn't mean to sound negative!
The engie's snowblower is broken for me. The snow particles no longer happen.
[QUOTE=HyperTails;26265371]The engie's snowblower is broken for me. The snow particles no longer happen.[/QUOTE] Do they no longer happen on any server? If so check and make sure the particle effect file is installed and added to your particle_manifest.txt file.
[QUOTE=treythepunkid;26265454]Do they no longer happen on any server? If so check and make sure the particle effect file is installed and added to your particle_manifest.txt file.[/QUOTE] It still is. [editline]24th November 2010[/editline] I'll do a reinstall.
[QUOTE=HyperTails;26265477]It still is. [editline]24th November 2010[/editline] I'll do a reinstall.[/QUOTE] If that doesn't fix it let me know! I don't want a faulty product out there. I have found some servers blacklist particle effects but not custom models and textures, these servers are the closest i have gotten to the problem it sounds like you are experiencing. At any rate, let me know if the reinstall works.
[QUOTE=Inacio;26265315]I should make a particle pack. Like, the medigun heal thingy, that kind of stuff. Is it just texture editing or do I have to fuck around with the pcfs?[/QUOTE] You'll have to fuck about with the pcfs through the game's "tool mode".
I posted this in my shiny new group, but I figure this will get a little more of a response here. If you're using FrankenHUD and play TF2 in a language that isn't English, I'm looking for reports of things that look weird as a result so I can fix them. Here's my list so far: [b]ALL LANGUAGES:[/b] - Certain strings are untranslated ("RED TEAM") on class select etc. Sometimes this is deliberate, but I'll try and alleviate it where I can by repointing to translated strings. - "On the Bright Side/Well That Was Impressive" text usually looks weird because of an ugly, ugly hack I used with the English language in mind, and needs a alternate version. [b]JAPANESE:[/b] - CTF "Playing to: #" box isn't big enough for the Japanese "&#12503;&#12524;&#12452;&#12377;&#12427;&#12521;&#12454;&#12531;&#12489;&#25968;&#65306; #" string. [b]POLISH:[/b] - Win panel's "(team) TEAM WINS!"/"DRU&#379;YNA (team) WYGRYWA!" string is really long and I need to make an alternate, smaller-font version. - Freezepanel "You were killed by the Sentry Gun of the late"/"Twoim zabójc&#261; jest Dzia&#322;ko stra&#380;nicze zbudowane przez nie&#380;yj&#261;cego" understandably doesn't fit in the panel.
[QUOTE=Inacio;26266001]Yeah I imagined. I hoped for a simple reskinning, but fuck I never even opened it on tool mode[/QUOTE] I'll help you out if you want to.
[QUOTE=The Kins;26266057]I posted this in my shiny new group, but I figure this will get a little more of a response here. If you're using FrankenHUD and play TF2 in a language that isn't English, I'm looking for reports of things that look weird as a result so I can fix them. Here's my list so far: [b]ALL LANGUAGES:[/b] - Certain strings are untranslated ("RED TEAM") on class select etc. Sometimes this is deliberate, but I'll try and alleviate it where I can by repointing to translated strings. - "On the Bright Side/Well That Was Impressive" text usually looks weird because of an ugly, ugly hack I used with the English language in mind, and needs a alternate version. [b]JAPANESE:[/b] - CTF "Playing to: #" box isn't big enough for the Japanese "&#12503;&#12524;&#12452;&#12377;&#12427;&#12521;&#12454;&#12531;&#12489;&#25968;&#65306; #" string. [b]POLISH:[/b] - Win panel's "(team) TEAM WINS!"/"DRU&#379;YNA (team) WYGRYWA!" string is really long and I need to make an alternate, smaller-font version. - Freezepanel "You were killed by the Sentry Gun of the late"/"Twoim zabójc&#261; jest Dzia&#322;ko stra&#380;nicze zbudowane przez nie&#380;yj&#261;cego" understandably doesn't fit in the panel.[/QUOTE] Thats polite of you, to reach to other languages.
I'm fine for text translations, as I'm trying to use TF2's internal language localization system where I can. I'd rather that people try playing in their native tongue and point out when things look weird because of my uni-lingual stupidity :v:
[QUOTE=Inacio;26266386]I'd love that. I'll see if I finish my two essays about four articles due to tomorrow and manage to get some free time tonight. 1PM now. Darwin, God, Buddha and Moses help me [/QUOTE] Don't forget spongebob
Not sure how interesting this data is, but I made a graph to see the popularity of various emporiums over the time they are created and eventually locked. [img]http://dl.dropbox.com/u/1961029/Mods/postsperday.png[/img] It's based on posts per day (that's the only data I can realistically calculate), with the highest value being Emporium XIV with 401 posts per day. I tried to find correlation between posts and major updates. I labelled the emporiums that occured during major updates that seemed to have an effect on the posts per day. Note: Emporium XX was the last emporium with the 2002 post limit. Edit: [img]http://dl.dropbox.com/u/1961029/Mods/inaciosposts.png[/img]
[QUOTE=Pilk;26266551]Not sure how interesting this data is, but I made a graph to see the popularity of various emporiums over the time they are created and eventually locked. [img_thumb]http://dl.dropbox.com/u/1961029/Mods/postsperday.png[/img_thumb] It's based on posts per day (that's the only data I can realistically calculate), with the highest value being Emporium XIV with 401 posts per day. I tried to find correlation between posts and major updates. I labelled the emporiums that occured during major updates that seemed to have an effect on the posts per day. Note: Emporium XX was the last emporium with the 2002 post limit.[/QUOTE] quite interesting.
My friend, LilRobot, made this [url]http://www.fpsbanana.com/skins/105054[/url] :D
[QUOTE=Pilk;26266551]Not sure how interesting this data is, but I made a graph to see the popularity of various emporiums over the time they are created and eventually locked. [img_thumb]http://dl.dropbox.com/u/1961029/Mods/postsperday.png[/img_thumb] It's based on posts per day (that's the only data I can realistically calculate), with the highest value being Emporium XIV with 401 posts per day. I tried to find correlation between posts and major updates. I labelled the emporiums that occured during major updates that seemed to have an effect on the posts per day. Note: Emporium XX was the last emporium with the 2002 post limit.[/QUOTE] Judging by the trends, we should be expecting another community contribution update! Or not, of course
[QUOTE=Niven;26266583]My friend, LilRobot, made this [url]http://www.fpsbanana.com/skins/105054[/url] :D[/QUOTE] He didn't, that was already in the GCFs. He just recompiled/hexed it.
[QUOTE=Inacio;26266654][img_thumb]http://img403.imageshack.us/img403/3280/royzo.jpg[/img_thumb][/QUOTE] More accurate.
[hd]http://www.youtube.com/watch?v=5WE5rcBGQqo[/hd]
My dream is seeing that as a Top Rated skin. :allears: Not inacios. :gonk:
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