• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Daimao;26292323] • Improved painting on the following Soldier-specific hats: Soldier’s Stash, Tyrant’s Helm, Stout Shako. [/QUOTE] Uh oh I smell the kabuto being the same as it does now without the paint fix same goes for the engie cap and slug.
Daimao for mutiny against Royzo 2010
DaiCo?
well daimao did make the original emporium, royzo is more of a host these days speaking of skeletons, could someone remove the pumpkin and candle from the HHH? i want to hex it for my demo in combination with my spine chilling skull all i [b]need[/b] is to get rid of is the pumpkin candle is if your also not lazy or at least tell me how to do it in blender that i now have for some reason please?
How good is Blender for quick modeling hacks? I hate all this expensive modeling crap that takes ages to understand, I just want to get the job done.
[QUOTE=Recurracy;26292706]How good is Blender for quick modeling hacks? I hate all this expensive modeling crap that takes ages to understand, I just want to get the job done.[/QUOTE] Blender may be free, but it is still as hard as learning with 3dsmax.
[QUOTE=Daimao;26292323] • Fixed issues with the Scotsman’s Skullcutter’s smoothing and the Vita-saw’s smoothing. [/QUOTE] :3:
[QUOTE=NeoDement;26292883][QUOTE=Daimao;26292323]• Fixed issues with the Scotsman’s Skullcutter’s smoothing and the Vita-saw’s smoothing.[/QUOTE]:3:[/QUOTE] Now if only this would become true...
[QUOTE=pedroion;26292692]But the 1024 is [B]so[/B] beautiful... :allears:[/QUOTE] I still have to keep everything optimized. If it gets accepted, you can still use the 1024 texture, but the official one will be the 512 one.
I'm also thinking about making some LODs for the vita-saw in anticipation of Valve changing everything to c_models and adding them. I can always release them here along the smoothing fix it that doesn't come throught or doesn't happen in the near future. [editline]21[/editline] My automerge...
[QUOTE=Daimao;26292323]I do have [i]my[/i] patchnotes. • Made the following items paintable: Sergeant’s Drill Hat, Pyro’s Beanie, Whiskered Gentleman, Safe’n’Sound, Trophy Belt, Frenchman’s Beret, Camera Beard, Max’s Severed Head, Alien Swarm Parasite[/QUOTE] I hope its only a specific part of the Campaign hat. Seeing someone running around with an entirely pink Campaign hat would just ruin what the hat stands for
[QUOTE=IdleTard;26293027]I'm also thinking about making some LODs for the vita-saw in anticipation of Valve changing everything to c_models and adding them. I can always release them here along the smoothing fix it that doesn't come throught or doesn't happen in the near future. [editline]21[/editline] My automerge...[/QUOTE] LODs should take about 10 minutes to make good ones, or 2 minutes to autogenerate. I'll chuck some together for the Wiki cap and the Skullcutter, JUST CAUSE
[QUOTE=IdleTard;26292985]Now if only this would become true...[/QUOTE] Everything is already in Valve's private revision.
[QUOTE=UberMunchkin;26292877]When trying to model, we have to... [sp]Laurn[/sp] [b][i]YEAAAAAAAHHH!!![/b][/i][/QUOTE] Really? I used that same joke 3 days ago, in a thread you know you were looking at. Uber that's an all-time low, stealing my jokes. :frown: [QUOTE=Dachande;26255407]Well then, texture editing is something you really need to... Laurn [i][b]YYYYYYYYYYYYYYEAAAAAAAHHHHHHHHHHH[/b][/i][/QUOTE] Posted 3 days ago
[QUOTE=Daimao;26293116]Everything is already in Valve's private revision.[/QUOTE] wait a minute... DAIMAO IS A SPY! does valve know?
[QUOTE=Hazard Fox;26293036]I hope its only a specific part of the Campaign hat. Seeing someone running around with an entirely pink Campaign hat would just ruin what the hat stands for[/QUOTE] So what? We have pink Ushankas, too.
[QUOTE=Dachande;26293177]Really? I used that same joke 3 days ago, in a thread you know you were looking at. Uber that's an all-time low, stealing my jokes. :frown:[/QUOTE] if thats true it explains why i found it so funny mah automerge! D:
[QUOTE=Daimao;26293116]Everything is already in Valve's private revision.[/QUOTE] You know too much..
[QUOTE=blaholtzen;26292614]well daimao did make the original emporium, royzo is more of a host these days speaking of skeletons, could someone remove the pumpkin and candle from the HHH? i want to hex it for my demo in combination with my spine chilling skull all i [b]need[/b] is to get rid of is the pumpkin candle is if your also not lazy or at least tell me how to do it in blender that i now have for some reason please?[/QUOTE] I happen to know that the candle is separated somewhere as a gib. Not sure about the pumpkin, but it's worth looking for it anyway.
[QUOTE=Pilk;26293220]I happen to know that the candle is separated somewhere as a gib. Not sure about the pumpkin, but it's worth looking for it anyway.[/QUOTE] does that mean you will/can do it? you did help me out last time and i still love you for it
Oh, I may have misunderstood what you were asking. Sorry. [editline]26th November 2010[/editline] I can't model/do any of that technical stuff.
[QUOTE=Pilk;26293346]Oh, I may have misunderstood what you were asking. Sorry. [editline]26th November 2010[/editline] I can't model/do any of that technical stuff.[/QUOTE] ah, i see anyway what i want is a HHH model without the pumpkin (keeping the candle)
[QUOTE=Pilk;26293346]Oh, I may have misunderstood what you were asking. Sorry. [editline]26th November 2010[/editline] I can't model/do any of that technical stuff.[/QUOTE] You could always [sp]Laurn[/sp] [b][i]YYYYYYYYYYYYYYEEEEEAAAAAAHHHHHHHHHHH!!!![/i][/b] Seeing as we should kill it as soon as possible, i jumped on the badwagon to make it's death painless. Yeah i meant badwagon. Hearts are always appreciated.
So I did something different. I moved the christmas area to another part of the map and cleaned it up a bit. I did this becuase I loved the open airy space outside of the base but I needed it to be christmas-y [img]http://horobox.reager.org/u/Dachandehurr_1290793566.jpg[/img] [img]http://horobox.reager.org/u/Dachandehurr_1290762874.jpg[/img] [img]http://horobox.reager.org/u/Dachandehurr_1290787223.jpg[/img] [img]http://horobox.reager.org/u/Dachandehurr_1290788436.jpg[/img] Does anyone know how I can up my quality to amazing proportions [editline]25th November 2010[/editline] also, alot of small stuff is fucked up, working on fixing those
what about the HHH makes him so big? and how do i make him demoman size? turns out this will have major problems :C like team color, animations and size etc. anyone want to help me turn the HHH into a demo model??? please
[QUOTE=blaholtzen;26294107]what about the HHH makes him so big? and how do i make him demoman size?[/QUOTE] His model is large, that's all. Making him demoman size would require model editing.
hhh is probably a regular player scaled to 1.4 or 1.5
[QUOTE=Daimao;26293116]Everything is already in Valve's private revision.[/QUOTE] Yeah? Let's rejoice. And have parties. Plural.
[QUOTE=Daimao;26292323]I do have [i]my[/i] patchnotes. • Improved painting on the following all-class hats: Ghastly Gibus, Ghastlier Gibus, Spine-Chilling Skull, Voodoo Juju, Wiki Cap, Bill’s Hat. • Improved painting on the following Scout-specific hats: Batter’s Helmet, Troublemaker’s Tossle Cap, Bonk Helmet, Ye Olde Baker Boy, Whoopee Cap, Bombing Run. • Improved painting on the following Soldier-specific hats: Soldier’s Stash, Tyrant’s Helm, Stout Shako. • Improved painting on the following Pyro-specific hats: Brigade Helm, Respectless Rubber Glove, Vintage Merryweather, Handyman’s Handle, Napper’s Respite. • Improved painting on the following Demoman-specific hats: Demoman’s Fro, Glengarry Bonnet, Scotsman’s Stove Pipe, Hustler’s Hallmark, Tippler’s Tricorne, Carouser’s Capotain, Rimmed Raincatcher. • Improved painting on the following Heavy-specific hats: Football Helmet, Officer’s Ushanka, Tough Guy’s Toque, Hound Dog, Heavy Duty Rag. • Improved painting on the following Engineer-specific hats: Texas Ten Gallon. • Improved painting on the following Medic-specific hats: Prussian Pickelhaube, Vintage Tyrolean, Gentleman’s Gatsby. • Improved painting on the following Sniper-specific hats: Master’s Yellow Belt. • Improved painting on the following Spy-specific hats: Fancy Fedora, Backbiter’s Billycock, Magistrate’s Mullet. • Restored the Frenchman’s Beret’s color scheme and phong mask. • Improved the Carouser’s Capotain’s original model. • Improved the Handyman’s Handle’s original model and texture. • Fixed issues with the Scotsman’s Skullcutter’s smoothing and the Vita-saw’s smoothing. • Made the following items paintable: Sergeant’s Drill Hat, Pyro’s Beanie, Whiskered Gentleman, Safe’n’Sound, Trophy Belt, Frenchman’s Beret, Camera Beard, Max’s Severed Head, Alien Swarm Parasite[/QUOTE] Wait, does this mean... MY RANSOM NOTE WORKED! I guess I should return the hats now ( at least the ones that weren't destroyed anyway)
[quote=daimao;26292323]• made the following items paintable: Sergeant’s drill hat, pyro’s beanie, whiskered gentleman, safe’n’sound, trophy belt, frenchman’s beret, camera beard, max’s severed head, alien swarm parasite[/quote] i-- i... I... ;_;
Sorry, you need to Log In to post a reply to this thread.