• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=SeneorGoat;26297564]Yeah, i'll do it.[/QUOTE] Thank you.
[QUOTE=Daimao;26296528][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Comparison%20Kabuto%205.png[/img_thumb] [/QUOTE] I love you
[img]http://dl.dropbox.com/u/2372797/Paint/Scotsman%27s%20Stovepipe.png[/img] Agree for left, disagree for right.
[QUOTE=Daimao;26297988][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Scotsman%27s%20Stovepipe.png[/img_thumb] Agree for left, disagree for right.[/QUOTE] inverted left (and by that i don't mean right)
Sorry that this is really late, but since the recent update broke custom models what am I supposed to do to fix it?
[QUOTE=FatalTomato;26298043]Sorry that this is really late, but since the recent update broke custom models what am I supposed to do to fix it?[/QUOTE] Just redownload them and reinstall. The new patch deleted them all to clear up GCF space.
[QUOTE=FatalTomato;26298043]Sorry that this is really late, but since the recent update broke custom models what am I supposed to do to fix it?[/QUOTE] Download them all again. Also, right because otherwise my Ankh-Morpork Bank hat will be ruined. Curse you ninja-villain
[QUOTE=TheGrayFox;26297848]Thank you.[/QUOTE] No problem, seems easy enough
[QUOTE=Communist Cake;26291219]Thanks! Also, here are the different texture sizes, starting at 256 and ending at 1024. [img_thumb]http://img207.imageshack.us/img207/1331/differntsizes.png[/img_thumb] I'll probably submit the 512 version, as 1024 is really big and 256 is terrible.[/QUOTE] Late, but... Have you got the DirectX SDK?
[QUOTE=SeneorGoat;26298213]No problem, seems easy enough[/QUOTE] Yeah. Not a very complex model, hmm?
[QUOTE=TheGrayFox;26298235]Yeah. Not a very complex model, hmm?[/QUOTE] is it just for the normal rocket launcher?
[QUOTE=Daimao;26297988][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Scotsman%27s%20Stovepipe.png[/img_thumb] Agree for left, disagree for right.[/QUOTE] Is it just me, or does the one on the left have a red tint along with the band? If so, that is the pure essence of amazing.
[QUOTE=Daimao;26297988][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Scotsman%27s%20Stovepipe.png[/img_thumb] Agree for left, disagree for right.[/QUOTE] but my wonka hat will be ruined!
[QUOTE=LegndNikko;26298286]Is it just me, or does the one on the left have a red tint along with the band? If so, that is the pure essence of amazing.[/QUOTE] thats the model viewer fire effect i think
[QUOTE=SeneorGoat;26298270]is it just for the normal rocket launcher?[/QUOTE] Yeah. Just stick the head on the end.
[QUOTE=LegndNikko;26298286]Is it just me, or does the one on the left have a red tint along with the band? If so, that is the pure essence of amazing.[/QUOTE] I think that's just the fire overlay. Definitely left, it will give more distinction to the stovepipe again (though it will ruin T Pain Demomen)
[QUOTE=acfan;26298083]Just redownload them and reinstall. The new patch deleted them all to clear up GCF space.[/QUOTE] Thanks, I was really worried for a second (I haven't been up to speed due to vacationing). Good thing I dump a back-up of every TF2 thing I have into one unorganized folder.
[QUOTE=LegndNikko;26298286]Is it just me, or does the one on the left have a red tint along with the band? If so, that is the pure essence of amazing.[/QUOTE] It should have a red tint + the band, it would make it look 100x better.
[b]Team colors and emblem[/b] [img]http://img714.imageshack.us/img714/6933/teamcolorandbomb.png[/img] thoughts? and i ask again, could someone help me out here?? i need for the model to use these also if someone could fix the weapon-holding problem i'd be very happy (otherwise i'll make all demos weapons invisible and call it magic, but that won't look too good :c)
[QUOTE=blaholtzen;26298446][b]Team colors and emblem[/b] [img_thumb]http://img714.imageshack.us/img714/6933/teamcolorandbomb.png[/img_thumb] thoughts? and i ask again, could someone help me out here?? i need for the model to use these also if someone could fix the weapon-holding problem i'd be very happy (otherwise i'll make all demos weapons invisible and call it magic, but that won't look too good :c)[/QUOTE] So what would happen if your model wore a Skull hat?
[QUOTE=Rythyrix;26298219]Late, but... Have you got the DirectX SDK?[/QUOTE] What do you mean?
[QUOTE=SkinkYEA;26298483]So what would happen if your model wore a Skull hat?[/QUOTE] its the hat, the player model has no head
Could you make a comparison of your model to the demo?
[QUOTE=TheGrayFox;26298333]Yeah. Just stick the head on the end.[/QUOTE] ah ooookkk, i made the whole head, like as the whole thing
Could you add some dark red/blue color to his shirt? Just the cape may be kind of confusing IMO. [editline]improve[/editline] Also, keep the candle!
[QUOTE=SeneorGoat;26298514]ah ooookkk, i made the whole head, like as the whole thing[/QUOTE] Well, that works too.
[QUOTE=blaholtzen;26298446][b]Team colors and emblem[/b] [img_thumb]http://img714.imageshack.us/img714/6933/teamcolorandbomb.png[/img_thumb] thoughts? and i ask again, could someone help me out here?? i need for the model to use these also if someone could fix the weapon-holding problem i'd be very happy (otherwise i'll make all demos weapons invisible and call it magic, but that won't look too good :c)[/QUOTE] I may be alone with this idea, but i think it'd be cooler (although more time consuming) to resize the original HHH head somehow
[QUOTE=Vidal;26298594]I may be alone with this idea, but i think it'd be cooler (although more time consuming) to resize the original HHH head somehow[/QUOTE] It'd never work, his head is more wide than it is tall.
[QUOTE=TheGrayFox;26298586]Well, that works too.[/QUOTE] its ok, yours looks better, plus i will probably add a vine wrapping around the rocketlauncher [img]http://img525.imageshack.us/img525/2515/vines.png[/img]
[QUOTE=EXoDUSFLT;26298494]Could you make a comparison of your model to the demo?[/QUOTE] I have no idea why the hat is up there O.o [img]http://img189.imageshack.us/img189/8692/comarison.png[/img] The shadow behind them is of the other character [QUOTE=Vidal;26298594]I may be alone with this idea, but i think it'd be cooler (although more time consuming) to resize the original HHH head somehow[/QUOTE] i made it invisible (said that earlier) because i wanted it to have a skull [QUOTE=Hecates;26298542]Could you add some dark red/blue color to his shirt? Just the cape may be kind of confusing IMO. [editline]improve[/editline] Also, keep the candle![/QUOTE] 1. I was thinking of doing that, i personally wanted to keep as much of the texture the way it was, but I might make another version 2. I was trying to but couldn't for some reason, it was ether the whole pumpkin or nothing
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