[QUOTE=NeoDement;26302381]I tried something out and it nearly worked but not quite. It's an attempt at having one icon that recolours itself for different paint types. If it weren't for the band it might be passable, but I'll experiment further just in case (ingame)
[img_thumb]http://dl.dropbox.com/u/900111/colouredhats.jpg[/img_thumb][/QUOTE]
That's strange, it looks way better in the model viewer/ingame.
[img]http://dl.dropbox.com/u/2372797/Paint/Backbiter%27s%20Billycock.png[/img]
[QUOTE=DuncanFrost;26308356]Yo guys is there a tutorial for modding the ubercharge sound floating around somewhere? I want to knock up a [url=http://www.youtube.com/watch?v=MPhA5JGP8yo]Broncobuster[/url] ubercharge (maybe with [url=http://www.youtube.com/watch?v=GAS-gHNV3Fs&feature=related]Gene's Rock-a-Bye[/url] as the normal healing sound) but I have no idea if it's just a case of 'crop music to 10 seconds, rename' or what the heck.
ps shoutout to all y'all god hand players out there[/QUOTE]
Tell me which bit in the song you want as the ubercharge sound, and I'll see what I can do.
[editline]bluh[/editline]
Honestly not sure if you could have a medic healing sound and an ubercharge sound and not have them simultaneous, it would be interesting to find out.
[QUOTE=Daimao;26308494]That's strange, it looks way better in the model viewer/ingame.
[img_thumb]http://dl.dropbox.com/u/2372797/Paint/Backbiter%27s%20Billycock.png[/img_thumb][/QUOTE]
Can the strip stay the color it always does? In my opinion, if all of it gets painted, it looks like a jelly bean.
[QUOTE=Communist Cake;26308561]Can the strip stay the color it always does? In my opinion, if all of it gets painted, it looks like a jelly bean.[/QUOTE]
It looks way worse with an unpainted band.
[QUOTE=Daimao;26308685]It looks way worse with an unpainted band.[/QUOTE]
Paint the band only?
Man I want that Snow spy hat
Okay, ubercharge sound modded and I'll be doing the charged sound in a second. Only problem is, I can't find the ubercharge file in the GCF, anyone know where it should be?
[QUOTE=DuncanFrost;26308736]Okay, ubercharge sound modded and I'll be doing the charged sound in a second. Only problem is, I can't find the ubercharge file in the GCF, anyone know where it should be?[/QUOTE]
Man every time I offer to do a thing people do it themselves. :saddowns:
[QUOTE=CrazyBaconLegs;26308757]Man every time I offer to do a thing people do it themselves. :saddowns:[/QUOTE]
i'd prefer to learn it myself so I can keep modding in the future. plus then i can have a cool icon in the op and i'll be internet famous!!
(you guys take sound mods in the op right)
[QUOTE=Daimao;26308494]That's strange, it looks way better in the model viewer/ingame.
[img_thumb]http://dl.dropbox.com/u/2372797/Paint/Backbiter%27s%20Billycock.png[/img_thumb][/QUOTE]
How is Photoshop's multiply feature not working exactly the same as TF2s paint feature strange? :v:
Hey Shugo, do you plan on updating your sound mod for the Iron Curtain? Maybe change the sound to a mix of nat/sas like the Poker trailer?
[QUOTE=NeoDement;26308807]How is Photoshop's multiply feature not working exactly the same as TF2s paint feature strange? :v:[/QUOTE]
You probably need to disable all shadows first etc.
Nah they've been fiddled with quite a lot, Multiply just won't put the bright spots on (which makes sense, multiply darkens)
[QUOTE=NeoDement;26308981]Nah they've been fiddled with quite a lot, Multiply just won't put the bright spots on (which makes sense, multiply darkens)[/QUOTE]
I tested it a while ago and I found that multiply works perfectly fine on the textures, but it doesn't really work on screenshots.
Yeah the reason I tested it on screenshots was because I'd already found it worked perfectly on textures.
[editline]26th November 2010[/editline]
fuckin' phong
Multiply doesn't really work (on textures either) because $blendtintbybasealpha and $blendtintcoloroverbase vary, and neither can be accurately represented using Photoshop (from what I have found anyway). Plus phong doesn't show through like you noted.
[editline]27th November 2010[/editline]
It's the reason why the Wiki's painted images were wrong when we first made them.
It works on textures if blendtintcoloroverbase is 0 and blendtintbybasealpha is 1.
Normal (instead of multiply) works if blendtintcoloroverbase is 1.
[QUOTE=Pilk;26309032]Multiply doesn't really work (on textures either) because $blendtintbybasealpha and $blendtintcoloroverbase vary, and neither can be accurately represented using Photoshop (from what I have found anyway). Plus phong doesn't show through like you noted.
[editline]27th November 2010[/editline]
It's the reason why the Wiki's painted images were wrong when we first made them.[/QUOTE]
I was talking about my white basetextures GEE
Quick question to Daimao, did you ever do a paintable version of the Modest Pile of Hat?
I like the idea of having an all class bowler, but I think the gray color looks terrible on most classes :(
[QUOTE=Simski;26309229]Quick question to Daimao, did you ever do a paintable version of the Modest Pile of Hat?
I like the idea of having an all class bowler, but I think the gray color looks terrible on most classes :([/QUOTE]
Would look too much like the Billy:h::h::h::h: if painted.
[QUOTE=Simski;26309229]Quick question to Daimao, did you ever do a paintable version of the Modest Pile of Hat?
I like the idea of having an all class bowler, but I think the gray color looks terrible on most classes :([/QUOTE]
Paint it brown and you have a Billycock. :v:
Ubercharge mod so far: great success.
Only problem is, the fully charged sound doesn't loop. How can I make it keep repeating in Audacity? (without just pasting the sound over and over again)
[QUOTE=DuncanFrost;26309265]Ubercharge mod so far: great success.
Only problem is, the fully charged sound doesn't loop. How can I make it keep repeating in Audacity? (without just pasting the sound over and over again)[/QUOTE]
As far as I know, select the area and click loop. No idea, though.
[QUOTE=DatWut?;26309238]Would look too much like the Billy:h::h::h::h: if painted.[/QUOTE]
And this is a bad thing... how?
[QUOTE=DuncanFrost;26309265]Ubercharge mod so far: great success.
Only problem is, the fully charged sound doesn't loop. How can I make it keep repeating in Audacity? (without just pasting the sound over and over again)[/QUOTE]
If you're in goldwave, click the place you'd like it to loop, then hit ctrl+q, I believe.
Speaking of which, how do I combine two sounds into one in goldwave?
[QUOTE=Daimao;26308220]But then what would be paintable?[/QUOTE]
The panama has a band and a brim, you could make them paintable.
^ Haha I just remembered that dispenser looping tutorial and downloaded Goldwave just before I read your post.
I definitely hate doing requests, but would anybody be so kind to quickly hack the Pistol model for the Engie to make it look like a FJ version of the pistol? It'd be for the Advanced Weaponiser.
[QUOTE=Recurracy;26309484]I definitely hate doing requests, but would anybody be so kind to quickly hack the Pistol model for the Engie to make it look like a FJ version of the pistol? It'd be for the Advanced Weaponiser.[/QUOTE]
How the hell...?
[editline]26th November 2010[/editline]
Longer barrel, long stock, antenna things and some detailed Tribals?
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