[QUOTE=Daimao;26310659][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Texas%20Ten%20Gallon.png[/img_thumb][/QUOTE]
I've always kind of wanted to paint a Ten Gallon white.
[QUOTE=wari65;26311652]Anything with TF2, I've always thought you should email Robin.[/QUOTE]
Well, for map issues it'd be better to email mappers, art issues, the artists, and so on. Robin can't run [i]every[/i] aspect of tf2 himself.
He's the team leader though, don't want to accidentally go behind his back. What's your idea?
[editline]26th November 2010[/editline]
And he's also one of the main coders, so if it's a new feature he'll be the best for implementing it.
[QUOTE=NeoDement;26311736]He's the team leader though, don't want to accidentally go behind his back. What's your idea?
[editline]26th November 2010[/editline]
And he's also one of the main coders, so if it's a new feature he'll be the best for implementing it.[/QUOTE]
Okay. My idea is a loadout preset feature that would let you save certain loadouts and quickly switch between them. I't add more load to the item server but it would make switching between certain playstyles and sub-classes easier.
So not really emporium related but I thought you guys might know who'd be best to email :v:
[QUOTE=NanoSquid;26311832]Okay. My idea is a loadout preset feature that would let you save certain loadouts and quickly switch between them. I't add more load to the item server but it would make switching between certain playstyles and sub-classes easier.
So not really emporium related but I thought you guys might know who'd be best to email :v:[/QUOTE]
Don't think it would add strain to the server, more like a couple lines of code to the sync file or hell, it could be just stored locally.
Great idea.
So i go to the loadout page (M) and choose one of my loadouts that i made earlier (say i have 4 loadouts binded to 1,2,3,4) by pressing a button, then i'm back in the game with a new loadout? Awesome, and great for instaspawn or last second changes.
[QUOTE=NanoSquid;26311832]Okay. My idea is a loadout preset feature that would let you save certain loadouts and quickly switch between them. I't add more load to the item server but it would make switching between certain playstyles and sub-classes easier.
So not really emporium related but I thought you guys might know who'd be best to email :v:[/QUOTE]
Nanosquid:
1. I agree fully. A few months back, a friend and I discussed it and we came to the conclusion that that would be awesome
2. I'm pretty sure there have already been multiple SPUF threads about this idea, but please E-Mail it anyways.
3. I'm liking the new avatar
RELEASE TIME :D
[URL=http://www.mediafire.com/?glw4ybfhi7hilm4][img]http://img831.imageshack.us/img831/1074/promoundeaddemoman.png[/img][/URL]
first promo yay
this includes only the undead demoman model and its textures (red, blue, and ubers)
v.2 will have hexed skull for all demo hats, alternate textures, and whatever else i might come up with
it should be noted that whoever's behind the saxton hale mod made the HHH model "work" for demoman originally
Robin forwards on emails to the relevant departments, by the way.
All right, email sent with plenty of blog-style wittiness.
Here's the concept art I made. (These were attachments)
[IMG_thumb]http://i52.tinypic.com/24447s5.png[/IMG_thumb]
[IMG_thumb]http://i51.tinypic.com/2nw1mcp.png[/IMG_thumb]
[IMG_thumb]http://i55.tinypic.com/14sgk6g.png[/IMG_thumb]
[QUOTE=blaholtzen;26312150]RELEASE TIME :D
[URL=http://www.mediafire.com/?glw4ybfhi7hilm4][img_thumb]http://img831.imageshack.us/img831/1074/promoundeaddemoman.png[/img_thumb][/URL]
first promo yay
this includes only the undead demoman model and its textures (red, blue, and ubers)
v.2 will have hexed skull for all demo hats, alternate textures, and whatever else i might come up with
it should be noted that whoever's behind the saxton hale mod made the HHH model "work" for demoman originally[/QUOTE]
Wear the skull on that.
whoever it was that hated the clipping of Natasha when taunting will be very happy now
[url]http://www.fpsbanana.com/skins/105218[/url]
[QUOTE=blaholtzen;26312249]whoever it was that hated the clipping of Natasha when taunting will be very happy now
[url]http://www.fpsbanana.com/skins/105218[/url][/QUOTE]
Well now it just clips through his leg.
[QUOTE=MarioInATopHat;26312326]Well now it just clips through his leg.[/QUOTE]
worst attempt to fix something ever
Oh also
[quote]It's normally on the other side so people can tell that it's a natacha
With this it looks like a minigun until it's too late[/quote]
because all miniguns have black ammo drums right
Someone requested a color chart of the Safe 'n Sound through Steam.
[img]http://dl.dropbox.com/u/2372797/Paint/Safe%20%27n%20Sound.png[/img]
[QUOTE=blaholtzen;26312150][URL=http://www.mediafire.com/?glw4ybfhi7hilm4][img_thumb]http://img831.imageshack.us/img831/1074/promoundeaddemoman.png[/img_thumb][/URL]
[/QUOTE]
[i]"I'm a grim bloody fable, with an unhappy bloody end!"[/i]
[QUOTE=Inspecter;26311017]Which purple one lul? anyway the ten gallon and Beanie look swell.[/QUOTE]
Deep purple.
[QUOTE=MarioInATopHat;26312393]Oh also
because all miniguns have black ammo drums right[/QUOTE]
His comment is also moot because Natasha sounds a lot deeper when spinning and firing.
It's quite easy to tell the difference. Though I use Maxine with the sounds in the pack plus
my own custom spin, windup, and wind down sounds. Spin up is "Fire!" Spin down is "You are dead!" and spinning is Heavy laughing over and over.
[QUOTE=UberMunchkin;26312727][sp]Ritzy Rick's Hair Fixative[/sp]
[sp]It makes the engi look like Francis[/sp][/QUOTE]
so the sniper hatless for engie
let me try and imagine how that would work
[QUOTE=UberMunchkin;26312727][sp]Ritzy Rick's Hair Fixative[/sp][/QUOTE]
I think you mean [sp]Texas Slim's Dome Shine[/sp]
[QUOTE=Daimao;26312492]Someone requested a color chart of the Safe 'n Sound through Steam.
[img_thumb]http://dl.dropbox.com/u/2372797/Paint/Safe%20%27n%20Sound.png[/img_thumb][/QUOTE]
:flashfap:
[QUOTE=Keychain;26312756]so the sniper hatless for engie
let me try and imagine how that would work[/QUOTE]
[img]http://dl.dropbox.com/u/2372797/Paint/Ritzy%20Rick.png[/img]
Daimao, are you a magician?
You successfully painted nothingness.
[QUOTE=Dr.Scrake;26310163]Black drill's hat :aaaaa:
God damn it's so sexy[/QUOTE]
That's not regular black though. That's Daimao Black, as I dubbed it. It's much lighter than the current black paint and Daimao's trying to get it to be official.
Could we also get a paint chart for Whiskered Gentleman or Camera Beard? Tuesday isn't coming quick enough. :c
Good god, hatless hats aren't going to be paintable, are they? :ohdear:
I'd like to see the Tyrolean's color chart.
paintable hatless heavy please
edit: please mister royzo
[QUOTE=Daimao;26312903][img_thumb]http://dl.dropbox.com/u/2372797/Paint/Ritzy%20Rick.png[/img_thumb][/QUOTE]
paint it orange and make sniper ginger, then he'll be able to rickroll.
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