• TF2 Emporium XXVI
    5,002 replies, posted
Been fiddling with my squirtgun. [img_thumb]http://i.imgur.com/cQ1bs.png[/img_thumb] [img_thumb]http://i.imgur.com/j80BG.png[/img_thumb] [img_thumb]http://i.imgur.com/rYP01.png[/img_thumb] [img_thumb]http://i.imgur.com/gGJXD.png[/img_thumb] I really need feedback, guise.
[QUOTE=Knuckle;26322566]A French-Canadian?[/QUOTE] Canada's second national language is French.
[QUOTE=Knuckle;26322604]Been fiddling with my squirtgun. [/QUOTE] :ohdear: Jokes aside, it looks great.
While I wait for a reply from Robin, what should the description for the voodoo mask be?
hoodoodoodoojujuoohooo!
Ooh-eeh-ooh-ah-ah [editline]Why are you quoting me, you faggot[/editline] [media]http://www.youtube.com/watch?v=TYgOlqinH7A[/media]
Ting-tang-walla-walla-bing-bang.
Mecca lecca high, mecca hiney ho!
[QUOTE=LegndNikko;26322905]Ooh-eeh-ooh-ah-ah [media]http://www.youtube.com/watch?v=TYgOlqinH7A[/media][/QUOTE] It's beautiful. I'll take it.
[QUOTE=JaxJesse315;26322388]SPY IS CANADIAN. [img_thumb]http://gyazo.com/291244b7b6dfc23fe32aa46a06e05844.png[/img_thumb] /caps[/QUOTE] No scarf?
I decided to compile the hat I was making, but when my friend tested it for me, it was behind the Soldier. Here's the QC: [quote]$cd "C:\Documents and Settings\Devon\My Documents" $modelname "player\items\soldier\soldier_shako.mdl" $model "Body" "scampi_hat_ref.smd" $cdmaterials "models\player\items\soldier\" $texturegroup skinfamilies { { "scampi_hat.vmt" } { "scampi_hat_blue.vmt" } } $hboxset "default" // Model uses material "scampi_hat.vmt" // Model uses material "scampi_hat_blue.vmt" $surfaceprop "plastic" $illumposition 0.396 1.004 0.316 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 0.8 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/quote] There was an hbox for prp_helmet but guistudiocompiler gave me an error about it, the way that was solved when I made the permanent gunslinger mod was removing the hboxes that gave me errors, so I did that. Sooo, what do.
[QUOTE=Juzzar;26322618]Canada's second national language is French.[/QUOTE] Right, I totally wasn't making a reference to that at all, thanks for the clarification.[sp][/sarcasm][/sp]
[QUOTE=Knuckle;26323301]Right, I totally wasn't making a reference to that at all, thanks for the clarification.[sp][/sarcasm][/sp][/QUOTE] Sorry about that, I didn't quite understand what you meant.
Wait wait wait. What's this with paintable whiskers? Are they becoming paintable?
Daimao's trolling as hard as Robin, didn't you get the memo?
[QUOTE=Knuckle;26323558]Daimao's trolling as hard as Robin, didn't you get the memo?[/QUOTE] Apparently not. So it's not going to be paintable? :saddowns:
[QUOTE=Hunterdnrc;26323579]Apparently not. So it's not going to be paintable? :saddowns:[/QUOTE] :smithicide:
I was..so excited.
[QUOTE=bigbadbarron;26322355]Painted goggles seems a bit much to me [img_thumb]http://img14.imageshack.us/img14/4895/variousspies.png[/img_thumb][/QUOTE] He looks like a skier. Make one of these for a knife replacement: [img]http://t2.gstatic.com/images?q=tbn:TEbeR9GY2wiZkM:http://www.renoskiandrec.com/images/ski_poles.gif&t=1[/img] :v:
[QUOTE=devon_wargod;26323190]I decided to compile the hat I was making, but when my friend tested it for me, it was behind the Soldier. Here's the QC: There was an hbox for prp_helmet but guistudiocompiler gave me an error about it, the way that was solved when I made the permanent gunslinger mod was removing the hboxes that gave me errors, so I did that. Sooo, what do.[/QUOTE] No one's gonna help me then. :frown:
Say, Daimao, does the paint fix resolve the pixelation issue on the sober stuntman? The edges of the stripes are really pixelated when you paint it.
I was actually being sarcastic, I registered somewhere in the back of my mind that Valve was going to use Daimao's paintmaps also on items that weren't paintable before, but now that you took my sarcastic comment seriously, I'm starting to doubt myself.
[QUOTE=Knuckle;26324426]I was actually being sarcastic, I registered somewhere in the back of my mind that Valve was going to use Daimao's paintmaps also on items that weren't paintable before, but now that you took my sarcastic comment seriously, I'm starting to doubt myself.[/QUOTE] Sarcasm doesn't translate well over the internet. This you should know. [editline]27th November 2010[/editline] [QUOTE=SeneorGoat;26298655]its ok, yours looks better, plus i will probably add a vine wrapping around the rocketlauncher [img_thumb]http://img525.imageshack.us/img525/2515/vines.png[/img_thumb][/QUOTE] Am I the only one excited for when this thing comes out? (Not trying to hassle SeneorGoat)
[QUOTE=LegndNikko;26322905]Ooh-eeh-ooh-ah-ah [editline]Why are you quoting me, you faggot[/editline] [media]http://www.youtube.com/watch?v=TYgOlqinH7A[/media][/QUOTE] SHARK BAiT HOO HA HAA
[IMG]http://img683.imageshack.us/img683/3774/spysnowhat.png[/IMG] name suggestions? Three I have devised //saboteur's ski specs (spectacles) [IMG]http://static.facepunch.com/fp/ratings/tick.png[/IMG] //provocateurs plush protector [IMG]http://static.facepunch.com/fp/ratings/winner.png[/IMG] //taciturn turncoat [IMG]http://static.facepunch.com/fp/ratings/wrench.png[/IMG] //other [IMG]http://static.facepunch.com/fp/ratings/information.png[/IMG]
so someone finally helped me, now I have it all compiled and stuff, buuuuuuut... [img]http://img220.imageshack.us/img220/5423/wtcwhyismyhatred.png[/img] uhh
[QUOTE=bigbadbarron;26325750][img_thumb]http://img683.imageshack.us/img683/3774/spysnowhat.png[/img_thumb] name suggestions? Three I have devised //saboteur's ski specs [img_thumb]http://static.facepunch.com/fp/ratings/tick.png[/img_thumb] //provocateurs plush protector [img_thumb]http://static.facepunch.com/fp/ratings/winner.png[/img_thumb] //taciturn turncoat [img_thumb]http://static.facepunch.com/fp/ratings/wrench.png[/img_thumb] //other [img_thumb]http://static.facepunch.com/fp/ratings/information.png[/img_thumb][/QUOTE] the first one, but change it to spectacles instead of specs.
[QUOTE=devon_wargod;26325783]so someone finally helped me, now I have it all compiled and stuff, buuuuuuut... [img_thumb]http://img220.imageshack.us/img220/5423/wtcwhyismyhatred.png[/img_thumb] uhh[/QUOTE] What? The size? Ignore the horrible Soldier skins, I think that's model viewer.
Turn on Normal Mapping.
Update to the Dagger I'm working on. Still want to do something with the normals to make the blade look less flat. Also considering a scabbard. [img]http://img251.imageshack.us/img251/1610/ignis2.png[/img]
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