[QUOTE=Baboo00;26180012]So does anyone know what the team-colored Toque looks like?[/QUOTE]
I would like to know this as well.
[QUOTE=Baboo00;26180012]So does anyone know what the team-colored Toque looks like?[/QUOTE]
sure thing buddy!
[img]http://tf2wiki.net/w/images/7/7b/RED_Tough_guy%27s_toque.png[/img]
[img]http://tf2wiki.net/w/images/8/88/BLU_Tough_guy%27s_toque.png[/img]
-snip fixed it-
[QUOTE=MarioInATopHat;26180152]sure thing buddy!
[img_thumb]http://tf2wiki.net/w/images/7/7b/RED_Tough_guy%27s_toque.png[/img_thumb]
[img_thumb]http://tf2wiki.net/w/images/8/88/BLU_Tough_guy%27s_toque.png[/img_thumb][/QUOTE]
Team color paint can, I meant.
You know, this thing?
[img_thumb]http://wiki.teamfortress.com/w/images/1/14/Paint_Can_TeamSpirit.png[/img_thumb]
Guys, can someone tell me since when this animation is in the gcf?
[img]http://horobox.reager.org/u/iRunner_1290354446.png[/img]
I just found it while browsing the animations
Animation name is marketingpose001
[QUOTE=iRunner;26180220]Guys, can someone tell me since when this animation is in the gcf?
[img_thumb]http://horobox.reager.org/u/iRunner_1290354446.png[/img_thumb]
I just found it while browsing the animations
Animation name is marketingpose001[/QUOTE]
Remember the Crazy-Legs-Scout patch blog post?
Yeah, I know the pose was used for that, but how come Pie_tony, shugo and me didn't know it was in the gcf
Never knew it got in the SDK though.
alpine
[img]http://horobox.reager.org/u/Dachandehurr_1290305834.jpg[/img]
[img]http://horobox.reager.org/u/Dachandehurr_1290347434.jpg[/img]
[img]http://horobox.reager.org/u/Dachandehurr_1290296908.jpg[/img]
[img]http://horobox.reager.org/u/Dachandehurr_1290353676.jpg[/img]
old pic for comparison
[img]http://horobox.reager.org/u/Dachandehurr_1290308466.jpg[/img]
amazing what a days work can do
[quote=dachande;26180318]alpine
[img_thumb]http://horobox.reager.org/u/dachandehurr_1290305834.jpg[/img_thumb]
[img_thumb]http://horobox.reager.org/u/dachandehurr_1290347434.jpg[/img_thumb]
[img_thumb]http://horobox.reager.org/u/dachandehurr_1290296908.jpg[/img_thumb]
[img_thumb]http://horobox.reager.org/u/dachandehurr_1290353676.jpg[/img_thumb]
old pic for comparison
[img_thumb]http://horobox.reager.org/u/dachandehurr_1290308466.jpg[/img_thumb]
amazing what a days work can do[/quote]
Sexy map. Do finish.
Why are the thumbs 404s?
Also, did you guys notice scout's LOD 6 is more detailed than LOD 5?
LOD6 is for shadows, on all characters.
[editline]20th November 2010[/editline]
Oh yeah guys think of a name for that Moskau/Russian/Dancer hat, try not to reference the band name too directy, thx.
Moskau hat
i'm creative
[QUOTE=NeoDement;26180374]LOD6 is for shadows, on all characters.
[editline]20th November 2010[/editline]
Oh yeah guys think of a name for that Moskau/Russian/Dancer hat, try not to reference the band name too directy, thx.[/QUOTE]
Moist Cow.
Uhm, "Trepak Kap" ? Trepak meaning Russian Dance :P
edit:
Alternatively, Trepak backwards, "Kapert Cap" or something.
Cos you know, In Soviet Russia, Dance does you.
[QUOTE=AyesDyef;26180577]Moist Cow.
[/QUOTE]
!!!
sounds dirty
[QUOTE=TheGrayFox;26180201]Team color paint can, I meant.
You know, this thing?
[img_thumb]http://wiki.teamfortress.com/w/images/1/14/Paint_Can_TeamSpirit.png[/img_thumb][/QUOTE]
Hey, did you know that was the joke??????
You guys suck :frown:
That's the sweet nickname I used to give to my first wife, the one I killed with a broken bottle of vodka
[QUOTE=AyesDyef;26180577]Moist Cow.
Uhm, "Trepak Kap" ? Trepak meaning Russian Dance :P
edit:
Alternatively, Trepak backwards, "Kapert Cap" or something.
Cos you know, In Soviet Russia, Dance does you.[/QUOTE]
ohh just googled trepak, that's quite clever actually
[QUOTE=Omolong;26166609]I know why know. Valve have put every model in the weapons and player folders in team fortress 2 materials.gcf.[/QUOTE]
I simply put everything back in and it works.
[url=http://www.mediafire.com/?xxqdzd14qf216rc][img]http://i199.photobucket.com/albums/aa211/pietony/promo_Nipple_tits.png[/img][/url]
Shugo Approved and all that good stuff.
I don't even want to think about trying to track down all the models I had...
It would be really helpful if there were some sort of pack to get all of the fixes out of the way easily, some sort of community fixes pack maybe.
(I know he's waiting on other people to get their stuff in, but dammit we need that even if it is still just in beta)
[QUOTE=AutomaticKnife;26179391][img_thumb]http://img833.imageshack.us/img833/5844/ideas.png[/img_thumb]
Two ideas for the engineer I whipped up literally in 5 minutes. I am not a good modeler, but will attempt to produce one of them.
Wrench for the Problematic Paintballer. A marker, not a gun.
Stat ideas: Does low damage, shoots rather fast, and is projectile, not hitscan based. "Painted" enemies are targeted first by your sentry guns. For example, if you paint a enemy and not the other, and both are in range, your sentry hits the painted guy first. This is good for not wasting ammo and metal shooting ubers. Replaces pistol or shotgun.
The other is a generic auto shotgun. TF2 is one of the few Valve games NOT to feature the SPAS-12 shotgun. This aims to fix that. I dont have any real ideas for it statwise, I will leave it at the mercy off valve.
Wrench for paint, tick for shotty.[/QUOTE]
I want that shotgun for soldier, pyro, and heavy as well. :v:
[media]http://gyazo.com/ff59110a4a890dba861649505902d314.png[/media] normal mapped
[editline]20th November 2010[/editline]
gonna switch soon to the lowpoly i made.
Oh god sparkwire :byodood:
I knew it
Oh boy a new page, I wonder wha-
[img]http://t2.gstatic.com/images?q=tbn:ANd9GcQuF1gSoeM5EMAimSaOC-xPQTsBgX6BGklP-jW5IA7zY-Ec2wsrvw[/img]
[b]SPARKWIRE!!![/b]
[media]http://gyazo.com/148d0c54ff61f8debba0ba91410536af.png[/media]
normals
[media]http://gyazo.com/32eb96c262f9cef0a62405d275fbbf69.png[/media]
no normals
[editline]20th November 2010[/editline]
hehe
Can we not?
I like it without normals
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