• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Takuat;26391527]Is that GMT or another time zone?[/QUOTE] I only work by GMT so yes.
[QUOTE=Kowalski;26390420]Hey Daimao, any news about that ? I'm very exited, can you show us a preview ? Thanks. :smile:[/QUOTE] Won't be included in this update, probably in a next one though. [editline]30th November 2010[/editline] [QUOTE=Takuat;26391200]Daimo have they said an estimated time for weapon the update will go live?[/QUOTE] diamo* :eng101:
[QUOTE=NanoSquid;26389681]Big update tomorrow! Getting excited. It's like Christmas morning...[/QUOTE]The anticipation, it kills me.
[QUOTE=OutOfExile2;26391530]Besides the clown head it doesn't fit the clown theme at all :colbert: Tank could be one of those seltzer bottles that clowns spray people with: and then the clown head should be more like the backburner where the face is around the part that shoots fire. Tank could also have a "laughing gas" label.[/QUOTE] It's a circus theme, not a clown theme. It's powered by fireworks and other goodies. The particle is even green fireworks (will get a picture of this later when it's done, still working on getting it right). Also, it's just the pyro mask, not her actual head. :P
remind them about the 4 slot grenade launcher and other fixes (shugo's lot)
Hello Emporium! I would like your collective opinions on my stuff. These items are very close to finished, or at least finished enough to quit poking at - the only things I'm unsure of are the red team axe colours, specifically the leather (should the colours match, like the Blu version? does the light or the dark look better?) and the whistle (is the red whistle too desaturated? I tried to match the colour of actual brass, but I don't know if it's better than a team-yellow-ish gold colour.) [b]Conductor's Cowcatcher[/b] (now with flat normals): [i]click for full sized image[/i] [URL=http://imgur.com/1RSk7.png][IMG_thumb]http://imgur.com/1RSk7.png[/IMG_thumb][/URL] [URL=http://imgur.com/Md8T4.png][IMG_thumb]http://imgur.com/Md8T4.png[/IMG_thumb][/URL] [URL=http://imgur.com/A7ZFd.png][IMG_thumb]http://imgur.com/A7ZFd.png[/IMG_thumb][/URL] [URL=http://imgur.com/x6eCW.png][IMG_thumb]http://imgur.com/x6eCW.png[/IMG_thumb][/URL] [b]The as-yet-unnamed rail axe:[/b] [URL=http://imgur.com/IXNrW.png][IMG_thumb]http://imgur.com/IXNrW.png[/IMG_thumb][/URL] [URL=http://imgur.com/3ZiAQ.png][IMG_thumb]http://imgur.com/3ZiAQ.png[/IMG_thumb][/URL] [URL=http://imgur.com/pBaLC.png][IMG_thumb]http://imgur.com/pBaLC.png[/IMG_thumb][/URL] [b]Ingame shots:[/b] [URL=http://imgur.com/SO2cu.jpg][IMG_thumb]http://imgur.com/SO2cu.jpg[/IMG_thumb][/URL] [URL=http://imgur.com/JDAPd.jpg][IMG_thumb]http://imgur.com/JDAPd.jpg[/IMG_thumb][/URL] [URL=http://imgur.com/WjH2H.jpg][IMG_thumb]http://imgur.com/WjH2H.jpg[/IMG_thumb][/URL] [URL=http://imgur.com/R2bwY.jpg][IMG_thumb]http://imgur.com/R2bwY.jpg[/IMG_thumb][/URL] I'm currently working on a flamethrower to complete the set, but it's proving fairly difficult, mostly because it's entirely the wrong shape to replace the standard flamethrower without new animations. Is it worth hacking the model into the normal flamethrower configuration, or should I submit my original design and let Valve deal with animation issues if they decide to use it?
Oh, I almost forgot. GMod users: [b]all your hats will break/look funky[/b]. I suggest making a backup of your /player/items/ folder in the materials GCF.
A train set? Oh, I get it. Because trains go forwards, and so do pyros. [editline]29th November 2010[/editline] But so does every other class [editline]29th November 2010[/editline] Man, now we need a train set for every class! [editline]29th November 2010[/editline] Or a train set for the well train. [editline]29th November 2010[/editline] Or a train set for the sawmill blades to make them look like the well trains. [editline]29th November 2010[/editline] Needs a gun that shoots trains [editline]29th November 2010[/editline] And a proper size train for a hat ala necromobile
[QUOTE=AutomaticKnife;26391989]A train set? Oh, I get it. Because trains go forwards, and so do pyros. [editline]29th November 2010[/editline] But so does every other class [editline]29th November 2010[/editline] Man, now we need a train set for every class! [editline]29th November 2010[/editline] Or a train set for the well train. [editline]29th November 2010[/editline] Or a train set for the sawmill blades to make them look like the well trains. [editline]29th November 2010[/editline] Needs a gun that shoots trains [editline]29th November 2010[/editline] And a proper size train for a hat ala necromobile[/QUOTE] There should be an 'Automerger' rating.
[media]http://www.youtube.com/watch?v=OeXDFoHrWWo[/media] thx Luxy
Idea ? [img]http://s2.noelshack.com/old/up/untitled1-acf81d300.png[/img]
[QUOTE=Kowalski;26392435]Idea ? [img_thumb]http://s2.noelshack.com/old/up/untitled1-acf81d300.png[/img_thumb][/QUOTE] [img]http://tf2b.com/img/spy_beret.png[/img]
[QUOTE=Daimao;26391961]Oh, I almost forgot. GMod users: [b]all your hats will break/look funky[/b]. I suggest making a backup of your /player/items/ folder in the materials GCF.[/QUOTE] By funky, you mean how they looked when they first released the Mann-Conomy Update? (As in, really dark and ugly)
[QUOTE=Shugo;26392463][img_thumb]http://tf2b.com/img/spy_beret.png[/img_thumb][/QUOTE] Well, it's not exactly the same thing, there's also a mustache... :saddowns: It's more a kind of "Beret Basque". [img_thumb]http://www.ce.utwente.nl/amn/Main/Hats/beret_basque.jpg[/img_thumb]
[QUOTE=ColossalSoft;26390598][img_thumb]http://www.majhost.com/gallery/benhenry96/Cool/showstoper2.png[/img_thumb][/QUOTE] Name it "Scherzo e Intermezzo" and I'd use it.
[QUOTE=Gobywan;26391943][URL=http://imgur.com/1RSk7.png][IMG_thumb]http://imgur.com/1RSk7.png[/IMG_thumb][/URL] [URL=http://imgur.com/WjH2H.jpg][IMG_thumb]http://imgur.com/WjH2H.jpg[/IMG_thumb][/URL][/QUOTE] CLIPPING :byodood: (never mind, on further inspection it's just the images that make it look like it's clipping) [editline]30th November 2010[/editline] [QUOTE=Kowalski;26392498]Well, it's not exactly the same thing, there's also a mustache... :saddowns: It's more a kind of "Beret Basque". [img_thumb]http://www.ce.utwente.nl/amn/Main/Hats/beret_basque.jpg[/img_thumb][/QUOTE] It's almost the same thing, Valve have had tons of beret submissions either way. Daimao's got picked mostly because the Pencil's made it more unique compared to the other submissions.
[QUOTE=Daimao;26391961]Oh, I almost forgot. GMod users: [b]all your hats will break/look funky[/b]. I suggest making a backup of your /player/items/ folder in the materials GCF.[/QUOTE] What would we do without you, Daimao?
[QUOTE=Kowalski;26392498]Well, it's not exactly the same thing, there's also a mustache... :saddowns: It's more a kind of "Beret Basque". [img_thumb]http://www.ce.utwente.nl/amn/Main/Hats/beret_basque.jpg[/img_thumb][/QUOTE][img]http://imgur.com/O6MMl.jpg[/img]
[QUOTE=NeoDement;26392943][img_thumb]http://imgur.com/O6MMl.jpg[/img_thumb][/QUOTE] I need this!
[QUOTE=NeoDement;26392943][img_thumb]http://imgur.com/O6MMl.jpg[/img_thumb][/QUOTE] YAY! Finally. We need Jamie Engineer. (You are making that, right?)
I'm really tempted to try and make it if he's not making it.
[QUOTE=Communist Cake;26392998]I'm really tempted to try and make it if he's not making it.[/QUOTE] We can never have enough Jaimes
Sorry I'm not, it's something from Polycount. Quite old. It's from Swizzle (he always compiles but never releases, he made the Pain Train and the Demoman pack everyone likes)
[QUOTE=Communist Cake;26392998]I'm really tempted to try and make it if he's not making it.[/QUOTE] Do it and do it now.
[QUOTE=NeoDement;26393047]Sorry I'm not, it's something from Polycount. Quite old. It's from Swizzle (he always compiles but never releases, he made the Pain Train and the Demoman pack everyone likes)[/QUOTE] Aww. Guess Commy Cake can do it.
[QUOTE=Simski;26392522]CLIPPING :byodood: (never mind, on further inspection it's just the images that make it look like it's clipping) [/QUOTE] I hope it's not clipping, I re-exported the thing a dozen times until it fit properly without cutting into the Pyro's suit and/or respirator :frown: I really wish I could put hats on bots so I could get some decent screenshots, thirdperson_mayamode isn't good enough.
[QUOTE=Gobywan;26393158]I hope it's not clipping, I re-exported the thing a dozen times until it fit properly without cutting into the Pyro's suit and/or respirator :frown: I really wish I could put hats on bots so I could get some decent screenshots, thirdperson_mayamode isn't good enough.[/QUOTE] [code]thirdperson thirdperson_mayamode thirdperson_platformer 1 cam_idealdist X cam_idealdistup Y[/code] This should cover up your camera position needs.
[QUOTE=TheGrayFox;26393151]Aww. Guess Commy Cake can do it.[/QUOTE] Well if it's from swizzle, I can't really make it unless I get his permission. Not because he made that look, but because he made that concept first.
[QUOTE=Communist Cake;26393208]Well if it's from swizzle, I can't really make it unless I get his permission. Not because he made that look, but because he made that concept first.[/QUOTE] dont be gay
[QUOTE=IdleTard;26393188][code]thirdperson thirdperson_mayamode thirdperson_platformer 1 cam_idealdist X cam_idealdistup Y[/code] This should cover up your camera position needs.[/QUOTE] Awesome, thanks :biggrin: I thought those commands might exist, but I couldn't figure out what they were.
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