[QUOTE=Ceiling Man;26394948]Now who would be Jamie? :raise:[/QUOTE]
That is Jamie.
You're thinking of Adam.
[editline]29th November 2010[/editline]
Ninjas.
[QUOTE=AkujiTheSniper;26394981]Sniper.[/QUOTE]
I reject your reality and substitute [highlight][i]jaaaaaa-rate![/i][/highlight]
So, should I start UV mapping it? Or are there any improvements I could make?
[QUOTE=Communist Cake;26395031]So, should I start UV mapping it? Or are there any improvements I could make?[/QUOTE]
Beret is perfect, fix the moustache and make it more walrusy
[QUOTE=johnlmonkey;26395105]Beret is perfect, fix the moustache and make it more walrusy[/QUOTE]
How would I fix it?
[QUOTE=Communist Cake;26395162]How would I fix it?[/QUOTE]
Thicker.
[QUOTE=NanoSquid;26395010]I reject your reality and substitute [highlight][i]jaaaaaa-rate![/i][/highlight][/QUOTE]
Reality is piss anyway.
[QUOTE=Communist Cake;26395162]How would I fix it?[/QUOTE]
More like this
[img]http://1.bp.blogspot.com/_Wd7JW0etpxc/R_xBuGvqDyI/AAAAAAAAACo/ZPZtJRb6LQo/S660/mythbusters2.jpg[/img]
[QUOTE=Dachande;26394990]you mean Adam[/QUOTE]
Welp, I'm dumb. :downs:
I fixed it.
[QUOTE=Knuckle;26394449]I raged when the Tricorne, Mullet and Napper's got ingame, I get where he's coming from.[/QUOTE]
Well, Sparkwire's brain slug wasn't very good. I didn't rage when [url=http://www.fpsbanana.com/skins/87206]this happened[/url] at all. I'm willing to stand down for a superior contribution.
Also, the beret's brim looks a titch too tall.
[QUOTE=johnlmonkey;26395333]More like this
[img_thumb]http://1.bp.blogspot.com/_Wd7JW0etpxc/R_xBuGvqDyI/AAAAAAAAACo/ZPZtJRb6LQo/S660/mythbusters2.jpg[/img_thumb][/QUOTE]
[img]http://img263.imageshack.us/img263/5962/enjamieneer.jpg[/img]
I AM THE WALRUS!
[QUOTE=Communist Cake;26395923][img_thumb]http://img263.imageshack.us/img263/5962/enjamieneer.jpg[/img_thumb]
I AM THE WALRUS![/QUOTE]
It needs a goatee :v:
I know this is not related to mods but...
If I use the restore button on a painted hat with custom name and description and I want to only remove the paint, does it let me select what do I want to remove?
[QUOTE=Hatboyrcks;26395987]It needs a goatee :v:[/QUOTE]
I can't do that.
Goatees can't be done, but can the upper-lip-hair hang over his lips more? Obscure his mouth sorta thing?
[QUOTE=iRunner;26396002]I know this is not related to mods but...
If I use the restore button on a painted hat with custom name and description and I want to only remove the paint, does it let me select what do I want to remove?[/QUOTE]
Yes
[QUOTE=Detroit Matt;26396021]Goatees can't be done, but can the upper-lip-hair hang over his lips more? Obscure his mouth sorta thing?[/QUOTE]
I still want some mouth visible.
So, any other improvements, or can I start with the UV map?
[QUOTE=NeoDement;26395516]Well, Sparkwire's brain slug wasn't very good.[/QUOTE]
Sparks was better than the one that got in.
Sure it was a little too transparent, but in the end it was all because of copyright shit.
Though honestly I'd rather neither got in cause brain slugs are straight ridiculous mang.
[QUOTE=Communist Cake;26396135]I still want some mouth visible.
So, any other improvements, or can I start with the UV map?[/QUOTE]
I'd say make the mustache a bit shorter. About to his chin.
[QUOTE=Skooge;26396281]I'd say make the mustache a bit shorter. About to his chin.[/QUOTE]
I like the way it is now. I really think it fits the style.
So what is the update tomorrow? I keep seeing it get mentioned in different threads. Is it just a big bug fix update and/or changes?
[QUOTE=Sharp_Shooter;26396630]So what is the update tomorrow? I keep seeing it get mentioned in different threads. Is it just a big bug fix update and/or changes?[/QUOTE]
Paint Fix/Community Model Fixes.
paint update,
also i need to know what files to deleted since paint fix is official
[QUOTE=C4rnage;26396882]paint update,
also i need to know what files to deleted since paint fix is official[/QUOTE]
They should delete themselves if they interfere. Usually.
I'm getting an error in the compiler that I've never gotten before, and I see no as to why I should have gotten the error.
[code]ERROR: model has no sequences
ERROR: Aborted Processing on 'player\items\engineer\engineer_ellis.mdl'
[/code]
Here's my QC:
[code]$cd "C:\Documents and Settings\Mikhail\Desktop\I am the Walrus\output"
$modelname "player\items\engineer\engineer_ellis.mdl"
$model "Body" "engineer_ellis_reference.smd"
$cdmaterials "\models\player\items\engineer\"
$texturegroup skinfamilies
$hboxset "default"
$hbox 0 "bip_head" -3.854 -9.044 -7.804 3.854 0.000 4.874
// Model uses material "iamthewalrus.vmt"
$surfaceprop "cloth"
$illumposition 0.929 0.000 73.268
$sequence idle "idle" fps 30.00
//$collisionmodel "phymodel.smd" {
//
// $mass 5.0
// $inertia 1.00
// $damping 0.00
// $rotdamping 0.00
//}
[/code]
[QUOTE=Communist Cake;26395923][img_thumb]http://img263.imageshack.us/img263/5962/enjamieneer.jpg[/img_thumb]
I AM THE WALRUS![/QUOTE]
I think it needs to be slightly more bushy, especially above the mouth.
[img]http://dl.dropbox.com/u/4920003/slightlymorebushy.PNG[/img]
And a little bit shorter.
[QUOTE=Asphyxia;26397361]I think it needs to be slightly more bushy, especially above the mouth.
[img_thumb]http://dl.dropbox.com/u/4920003/slightlymorebushy.PNG[/img_thumb][/QUOTE]
Alright, done.
Now, all I need is a fix for my compiling problems. If you know to do, please tell me.
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