• TF2 Emporium XXVI
    5,002 replies, posted
[QUOTE=Ceiling Man;26394948]Now who would be Jamie? :raise:[/QUOTE] That is Jamie. You're thinking of Adam. [editline]29th November 2010[/editline] Ninjas.
[QUOTE=AkujiTheSniper;26394981]Sniper.[/QUOTE] I reject your reality and substitute [highlight][i]jaaaaaa-rate![/i][/highlight]
So, should I start UV mapping it? Or are there any improvements I could make?
[QUOTE=Communist Cake;26395031]So, should I start UV mapping it? Or are there any improvements I could make?[/QUOTE] Beret is perfect, fix the moustache and make it more walrusy
[QUOTE=johnlmonkey;26395105]Beret is perfect, fix the moustache and make it more walrusy[/QUOTE] How would I fix it?
[QUOTE=Communist Cake;26395162]How would I fix it?[/QUOTE] Thicker.
[QUOTE=NanoSquid;26395010]I reject your reality and substitute [highlight][i]jaaaaaa-rate![/i][/highlight][/QUOTE] Reality is piss anyway.
[QUOTE=Communist Cake;26395162]How would I fix it?[/QUOTE] More like this [img]http://1.bp.blogspot.com/_Wd7JW0etpxc/R_xBuGvqDyI/AAAAAAAAACo/ZPZtJRb6LQo/S660/mythbusters2.jpg[/img]
[QUOTE=Dachande;26394990]you mean Adam[/QUOTE] Welp, I'm dumb. :downs: I fixed it.
[QUOTE=Knuckle;26394449]I raged when the Tricorne, Mullet and Napper's got ingame, I get where he's coming from.[/QUOTE] Well, Sparkwire's brain slug wasn't very good. I didn't rage when [url=http://www.fpsbanana.com/skins/87206]this happened[/url] at all. I'm willing to stand down for a superior contribution.
Also, the beret's brim looks a titch too tall.
[QUOTE=johnlmonkey;26395333]More like this [img_thumb]http://1.bp.blogspot.com/_Wd7JW0etpxc/R_xBuGvqDyI/AAAAAAAAACo/ZPZtJRb6LQo/S660/mythbusters2.jpg[/img_thumb][/QUOTE] [img]http://img263.imageshack.us/img263/5962/enjamieneer.jpg[/img] I AM THE WALRUS!
[QUOTE=Communist Cake;26395923][img_thumb]http://img263.imageshack.us/img263/5962/enjamieneer.jpg[/img_thumb] I AM THE WALRUS![/QUOTE] It needs a goatee :v:
I know this is not related to mods but... If I use the restore button on a painted hat with custom name and description and I want to only remove the paint, does it let me select what do I want to remove?
[QUOTE=Hatboyrcks;26395987]It needs a goatee :v:[/QUOTE] I can't do that.
Goatees can't be done, but can the upper-lip-hair hang over his lips more? Obscure his mouth sorta thing?
[QUOTE=iRunner;26396002]I know this is not related to mods but... If I use the restore button on a painted hat with custom name and description and I want to only remove the paint, does it let me select what do I want to remove?[/QUOTE] Yes
[QUOTE=Detroit Matt;26396021]Goatees can't be done, but can the upper-lip-hair hang over his lips more? Obscure his mouth sorta thing?[/QUOTE] I still want some mouth visible. So, any other improvements, or can I start with the UV map?
[QUOTE=NeoDement;26395516]Well, Sparkwire's brain slug wasn't very good.[/QUOTE] Sparks was better than the one that got in. Sure it was a little too transparent, but in the end it was all because of copyright shit. Though honestly I'd rather neither got in cause brain slugs are straight ridiculous mang.
[QUOTE=Communist Cake;26396135]I still want some mouth visible. So, any other improvements, or can I start with the UV map?[/QUOTE] I'd say make the mustache a bit shorter. About to his chin.
Page's theme [media]http://www.youtube.com/watch?v=Nnpil_pRUiw[/media]
[QUOTE=Skooge;26396281]I'd say make the mustache a bit shorter. About to his chin.[/QUOTE] I like the way it is now. I really think it fits the style.
So what is the update tomorrow? I keep seeing it get mentioned in different threads. Is it just a big bug fix update and/or changes?
[QUOTE=Sharp_Shooter;26396630]So what is the update tomorrow? I keep seeing it get mentioned in different threads. Is it just a big bug fix update and/or changes?[/QUOTE] Paint Fix/Community Model Fixes.
paint update, also i need to know what files to deleted since paint fix is official
[QUOTE=C4rnage;26396882]paint update, also i need to know what files to deleted since paint fix is official[/QUOTE] They should delete themselves if they interfere. Usually.
I'm getting an error in the compiler that I've never gotten before, and I see no as to why I should have gotten the error. [code]ERROR: model has no sequences ERROR: Aborted Processing on 'player\items\engineer\engineer_ellis.mdl' [/code] Here's my QC: [code]$cd "C:\Documents and Settings\Mikhail\Desktop\I am the Walrus\output" $modelname "player\items\engineer\engineer_ellis.mdl" $model "Body" "engineer_ellis_reference.smd" $cdmaterials "\models\player\items\engineer\" $texturegroup skinfamilies $hboxset "default" $hbox 0 "bip_head" -3.854 -9.044 -7.804 3.854 0.000 4.874 // Model uses material "iamthewalrus.vmt" $surfaceprop "cloth" $illumposition 0.929 0.000 73.268 $sequence idle "idle" fps 30.00 //$collisionmodel "phymodel.smd" { // // $mass 5.0 // $inertia 1.00 // $damping 0.00 // $rotdamping 0.00 //} [/code]
[QUOTE=Communist Cake;26395923][img_thumb]http://img263.imageshack.us/img263/5962/enjamieneer.jpg[/img_thumb] I AM THE WALRUS![/QUOTE] I think it needs to be slightly more bushy, especially above the mouth. [img]http://dl.dropbox.com/u/4920003/slightlymorebushy.PNG[/img]
And a little bit shorter.
[QUOTE=Asphyxia;26397361]I think it needs to be slightly more bushy, especially above the mouth. [img_thumb]http://dl.dropbox.com/u/4920003/slightlymorebushy.PNG[/img_thumb][/QUOTE] Alright, done. Now, all I need is a fix for my compiling problems. If you know to do, please tell me.
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