[QUOTE=KStyleAzure;16764917]Found something on the page that showcases the Sniper getting stabbed by a dead ringering Spy.
[editline]05:47PM[/editline]
And while you guys are being diverted by my post, I'll be heading over to the real hidden egg.[/QUOTE]
Links or it didnt happen.
My haert skipped a beat...
euagh...
Oh god, what's going on?
haahaahah had to do it.
[editline]12:50AM[/editline]
Mass confusion
To put yet more wind up people, what if they make it so that everyone playing TF2 at a specific time got the item?
For real now: Found a new link please update thread. [url]http://www.teamfortress.com/classless/hidden/barbary/SubjectOfWeaponry[/url]
[QUOTE=Cloak Raider;16765011]To put yet more wind up people, what if they make it so that everyone playing TF2 at a specific time got the item?[/QUOTE]
I'm pretty sure the idling program actually tricks steam into thinking you're playing, so it won't matter.
[QUOTE=Cloak Raider;16765011]To put yet more wind up people, what if they make it so that everyone playing TF2 at a specific time got the item?[/QUOTE]
If your right then who ever is idleing gets an item also.
:psypop:
TF2 Updated.
[quote]
Team Fortress 2
Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
"Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
Added missing snowpuff particles for DX8 players
Fixed rocket jumping
Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
Fixed Scouts going into reference pose in double jumps
Fixed the Ubersaw not displaying team colors
Fixed Spies disguised as RED Scouts not cloaking properly
Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
[/quote]
At least rocket jumping is fixed C:
I'll join an idle server with "-window -noborder" as my launch properties and return!
Then you'll never have me fooled valve!
so far its nothing much but lets keep an eye on it.
w00t!
[QUOTE=Gob;16764980]haahaahah had to do it.
[editline]12:50AM[/editline]
Mass confusion[/QUOTE]
That reminds me, when is mass effect 2 coming out?
I played through mass effect 1 entirely in like 3 days and I loved it
[url]http://www.teamfortress.com/classless/hidden/barbary/SubjectOfWeaponry[/url]
IMPORTANT ^
[editline]12:52AM[/editline]
its a new link
[editline]12:53AM[/editline]
very unimportant right now though.
Fuck yes new link
Is that the guys monocle?
yeah its a dot. Idk what for.
Dont worry
I'm not sure lets just keep an eye on it. Because its a monacle.(Get it?) Valve trickstery.
[url]http://www.teamfortress.com/classless/hidden/barbary/SubjectOfWeaponry[/url]
New Link, nothing much so far. But it's brand new mofuckers.
The guys monocle from the barbary page.
You found it where?
It's probably a hidden page in progress.
I think something is gonna happen in the next 5 minutes.
Sweet.
What was the google links link which showed any changes to /hidden?
don't just off it off as nothing it may be important.
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