• The "Weapon Fixing Megathread" - We fix weapons' stats and get in fights
    1,430 replies, posted
[QUOTE=Elstumpo;41657607]I can't remember the last time I've been puff n sting'd. I usually get time to see them coming and act accordingly.[/QUOTE] You can't really do anything about it when you're someone like a Medic.
Well if you're a lonely medic with a pyro after your ass then its your fault.
[QUOTE=MrBunneh;41657608]it takes more experience/skill to meatshot two consecutive shots than it does to set someone alight, airblast them so their movement is predictable/non-existent, and then hit them.[/QUOTE] It takes more skill to pull an axtinguisher kill without using the degreaser than to do 2 meatshot kills, in my opinion. Has something to do with "where's 105 of my health" having more impact that "I'm on fire". Plus, switching to the axe and swinging it takes more time than a second shot. The axtinguisher trades crowd control, something the Pyro is decent at, for insta-kills or the ability to deal with a Heavy with a Medic around. Again, balanced and not spammable if you aren't switching weapons like a madman without any significant penalty.
[QUOTE=Eriorguez;41658090]It takes more skill to pull an axtinguisher kill without using the degreaser than to do 2 meatshot kills, in my opinion. Has something to do with "where's 105 of my health" having more impact that "I'm on fire". Plus, switching to the axe and swinging it takes more time than a second shot. The axtinguisher trades crowd control, something the Pyro is decent at, for insta-kills or the ability to deal with a Heavy with a Medic around. Again, balanced and not spammable if you aren't switching weapons like a madman without any significant penalty.[/QUOTE] oh yeah, I wasn't saying it's easier using the stock flamethrower. in the post I quoted he talks about the degreasher+axestinguisher: [QUOTE=The Baconator;41657506]and don't forget that the degreaser + axtinquisher combo is about the same length a Scout firing two point blank shots at you[/QUOTE]
[QUOTE=trollbuster;41658022]Well if you're a lonely medic with a pyro after your ass then its your fault.[/QUOTE] Not on small maps like Harvest it's easy for enemies to get all the way to your spawn. Maybe I just play on shit servers, but it's not like I'm running around the cap with my Medigun out and no pocket.
[QUOTE=GastricTank;41651487]It's just... the downside of the Axetinguisher is completely negligible unless you're fighting another Pyro [B]or a Chargin' Targe Demoman[/B]. You're supposed to be setting everything on fire within range anyway (unless a quick shot from your shotgun is enough), so why would you even have to worry about the 50% less base damage and no random crits?[/QUOTE] Fixed.
[QUOTE=MrBunneh;41657608]it takes more experience/skill to meatshot two consecutive shots than it does to set someone alight, airblast them so their movement is predictable/non-existent, and then hit them.[/QUOTE] The part people never take into account is actually getting into melee range when you're literally as mobile as a Sniper
[QUOTE=t man;41658362]The part people never take into account is actually getting into melee range when you're literally as mobile as a Sniper[/QUOTE] it's not hard in like any indoor space or if they're not looking in your direction
On a different topic, the Red Tape Recorder; it feels underpowered as it is now, in my opinion; takes a bit too long to downgrade a building compared to outright destroying it (a level 2 sentry is far more dangerous than no sentry, after all). I'd say have it remove metal from 200 to 0 to go from level 2 to 1, and same to go from 1 to deconstruction, would be interesting, but dunno.
How about the Axtinguisher negates any passive buffs or nerfs on the primary or secondary weapon? If the issue is it being used in conjunction with the Degreaser The only real passive buff that the Pyro even gets is faster switch speed from the Degreaser or Reserve Shooter, both of which contribute to the issue. Although the RS significantly less, so it could be tweaked to negate any passive buffs on a primary weapon.
[QUOTE=Eriorguez;41658479]On a different topic, the Red Tape Recorder; it feels underpowered as it is now, in my opinion; takes a bit too long to downgrade a building compared to outright destroying it (a level 2 sentry is far more dangerous than no sentry, after all). I'd say have it remove metal from 200 to 0 to go from level 2 to 1, and same to go from 1 to deconstruction, would be interesting, but dunno.[/QUOTE] idk, i see a good 50/50 use of the stock sapper and the rtt between spies.
[QUOTE=IceyMalone;41658569]How about the Axtinguisher negates any passive buffs or nerfs on the primary or secondary weapon? If the issue is it being used in conjunction with the Degreaser The only real passive buff that the Pyro even gets is faster switch speed from the Degreaser or Reserve Shooter, both of which contribute to the issue. Although the RS significantly less, so it could be tweaked to negate any passive buffs on a primary weapon.[/QUOTE] [QUOTE=TectoImprov;41651849]I don't like the idea because it's a balance change that applies to one weapon and it's only to counteract just the Degreaser. It just seems like such an adhesive strip fix but something like it needs to happen.[/QUOTE]
So a suggestion for the degreaser +30% weapon switch speed -10% afterburn damage +10% or maybe more bullet vulnerability Makes so the weapon switch speed isn't lightning fast and if a pyro can be easily killed
And the damage penalty as well, I'd say.
[QUOTE=TectoImprov;41657704]You can't really do anything about it when you're someone like a Medic.[/QUOTE] the syringe gun does more dps than a flamethrower and it [B]destroys[/B] Pyros
i for one think that the degreaser should burn people with edgy insults and snazzy sarcastic remarks about people's mothers that way nobody would have to worry about nerfing the axtinguisher and valve will be forced to make new animations about classes getting angry and sitting down in corners posting on their smartphones about how the pyro is a big dick or for a more serious manner increase the cooltime of airblasts the degreaser could make seeing as pyros blow you back into walls and corners constantly so you won't escape just to axe you anyways
Or rather have the RTR do that in MvM, maybe?
[QUOTE=Eriorguez;41662681]Or rather have the RTR do that in MvM, maybe?[/QUOTE] bomb carrier and all his escorts start walking backwards?
[QUOTE=comet1337;41662883]bomb carrier and all his escorts start walking backwards?[/QUOTE] Genius.
[QUOTE=comet1337;41662883]bomb carrier and all his escorts start walking backwards?[/QUOTE] That would instantly make spy useful in mvm but maybe it should have a slower regeneration time or it may be pretty overpowered
If the robots can still shoot, it wouldn't be OP. When you sap them with the stock sapper they're stunned.
No scoping is a big part of top snipers self defense in close quarters, if a sniper is not using the smg, it's the only way to self defend without the melee, for the bushwaka + jarate combo, I sugest since you have a great way to self defend yourself. [IMG]http://wiki.teamfortress.com/w/images/thumb/4/46/Item_icon_Bushwacka.png/100px-Item_icon_Bushwacka.png?t=20120630232131[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png?t=20110419094531[/IMG]Crits where it would normally mini-crit. [IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png?t=20110419092839[/IMG]Primary no scopes are afected by random direction spread. [IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png?t=20110419092839[/IMG]On hit: debuffing status are removed. [IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png?t=20110419092839[/IMG]No random critical hits. (So now you will have to rely on your powerfull secundary + melee combo for self defense, the removal of debuffs on hit guarantee you 1 crit, and only one, so you cannot take down overhealed soldier and heavies (just to think about it sounds stupid and should never have been alowed in first place), and also, no random crits since you can get them at your own, also since a sniper with this set have so nice options of combat, this also neft him in mid range combat, since jarated no scopes have more DPS than Smg by itself, also will make this guys learn to quick scope very well.
[QUOTE=ScarfaceCrow;41666125]stuff[/QUOTE] That's a bit silly. Top snipers protect themselves better through quickscoping than no scoping. It's also a bit redundant in making no scoping weaker to defend yourself at close range when you won't even be using it if you have the bushwaka and jarate equipped.
[QUOTE=MrBunneh;41658422]it's not hard in like any indoor space or if they're not looking in your direction[/QUOTE] If the pyro stung you without you seeing him then you just were out-played, no-one is invulnerable to ambush. If you see the pyro coming but you still can't kill him you did something wrong.
Have you guys ever discussed methods of buffing the Jag as of late? Seeing as the 30% build speed increase is actually 15%, how about we just increase its swing speed and lower how much damage it does, that way we can get that 30% build extra build speed properly.
[QUOTE=Kegan;41666891]Have you guys ever discussed methods of buffing the Jag as of late? Seeing as the 30% build speed increase is actually 15%, how about we just increase its swing speed and lower how much damage it does, that way we can get that 30% build extra build speed properly.[/QUOTE] By increasing swing speed you don't just increase it's build time, you increase repair/upgrade time too.
[QUOTE=Kegan;41666891]Have you guys ever discussed methods of buffing the Jag as of late? Seeing as the 30% build speed increase is actually 15%, how about we just increase its swing speed and lower how much damage it does, that way we can get that 30% build extra build speed properly.[/QUOTE] And no random critical hits. An Engineer does not deserve to one-shot me (a Spy) with his melee if he chose to use the Jag, which should have the balance of being able to make buildings more quickly counterbalanced with the disadvantage of having to use his shotgun even in close, confusing situations.
I'm surprised how many people discuss about the degreaser+axtinguisher combo, but such a few people talk about the degreaser+flare gun combo, that is almost as infuriating as the degreaser+axtinguisher combo, at least for me. Of course it takes more skill to get kills with it, but still...
New liberty launcher at 0:32... ha... ha... [video]http://youtube.com/watch?v=XXG048l0Xxw?t=32s[/video]
[QUOTE=Omninerd;41668495]I'm surprised how many people discuss about the degreaser+axtinguisher combo, but such a few people talk about the degreaser+flare gun combo, that is almost as infuriating as the degreaser+axtinguisher combo, at least for me. Of course it takes more skill to get kills with it, but still...[/QUOTE] I really think the flaregun balance made a lot more sense when it did minicrits/crits based on distance, I don't really get why they changed it do to do full crits all the time
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