[QUOTE=01271;41217781]Don't worry, I'm sure everyone wants to donate their contributor money to a hat banking service because it taught them so much about modeling.[/QUOTE]
Since when did I even make it about myself, dick?
I've talked with Brad, Accell and Fiskie many times about this.
[QUOTE=geel9;41218345]Since when did I even make it about myself, dick?
I've talked with Brad, Accell and Fiskie many times about this.[/QUOTE]
This is for people who helped them with the modelling/texturing process not who got them the cheapest deal on the latest hat.
[QUOTE=iWhatIsLove;41218395]This is for people who helped them with the modelling/texturing process not who got them the cheapest deal on the latest hat.[/QUOTE]
Okay.
Valve's recognition towards community sites is still nonexistent
[QUOTE=geel9;41218345]Since when did I even make it about myself, dick?
I've talked with Brad, Accell and Fiskie many times about this.[/QUOTE]
Since you brought up the topic that making sites means nothing to valve and that you're upset over it because you made something which you think should be credited for, which you do at every chance you get, especially in topics which are completely unrelated to the subject.
In all honesty though we get it, I've been tooting it for the last year and three quarters, it hasn't done shit and it likely never will, its ok having the odd moan but hammering it in isn't.
[QUOTE=geel9;41218426]Okay.
Valve's recognition towards community sites is still nonexistent[/QUOTE]
well, polycount and facepunch, both being community sites, are right there on the list of sugestions.
Giving "recognition" to scrap.tf would be like admiting pinion's annoying ads were a positive contribution to the game's experience.
[QUOTE=geel9;41215402]waaaa waaaa my trading website that doesn't help the community makes items in any way which is the entire point of this isn't getting money waaaa waaaa[/QUOTE]
there, fixed the ambiguity in that post
Wait does that mean Sparkwire can give all of Valve's 75% to Sparkwire?
Just updated all my items with whom I want to give that extra money to. Most of it's going to the Blender Foundation, since that's the modeling tool I use almost exclusively. [sp]And some to Facepunch too, I guess.[/sp]
[QUOTE=Metaru;41218825]well, polycount and facepunch, both being community sites, are right there on the list of sugestions.
Giving "recognition" to scrap.tf would be like admiting pinion's annoying ads were a positive contribution to the game's experience.[/QUOTE]
All of this. Look geel9, I love scrap.tf and use it everytime I can, BUT, this recognition goes to the people who worked hard towards the future of the game creating stuff for it.
Can you imagine if Valve recognizes one, JUST ONE site or community dedicated to the game's economy? I don't want to even think about the chaos that would cause, every single one would love a piece of that cake, even the shitty raffle site who was created yesterday cause "he's giving free stuff, someone please recognize him".
Also, Why on earth I would like to be thankful to backpack.tf? For ruining the economy and making the keys prices go up every day for no reason at all? LOL
Holy shit some of you are childish
[highlight](User was banned for this post ("Flaming / off-topic" - MaxOfS2D))[/highlight]
[QUOTE=Justnobody;41218975]Wait does that mean Sparkwire can give all of Valve's 75% to Sparkwire?[/QUOTE]
You can't give money to someone who's on the author list
[sp]I know, I tried :V[/sp]
[QUOTE=geel9;41220296]Holy shit some of you are childish
[highlight](User was banned for this post ("Flaming / off-topic" - MaxOfS2D))[/highlight][/QUOTE]
Scrap.tf contributes hardly anything to the TF2 community, let alone the item making community. It's basically a way for you to personally amass a large excess of items-- then be able to craft them all using a script when new craft numbers come out.
Don't cheapen the work of people like Brad by attaching your efforts to theirs. Sites like stats.tf and backpack.tf contribute a LOT to the market machine that is trading, item valuation, and statistical analysis. If we didn't have trading websites, there wouldn't be as much interest in trading, or unusuals. People like Brad actually contribute to our item sales in some way by providing the services they do!
If Brad was on that list right now, he'd have a % on all my workshop items. Every time I get an item added, I rush to his sites to check the stats of the new hats.
(Brad, if you're reading this, could you make some automatic way for your sites to track the stats of new items the instant they are added to the game? Sometimes it takes like 2-3 days for the systems to recognise and track them. I mean, tf2stats.net (not yours, i know) still isn't tracking the recent 'gold star' batch.)
If this is the kind of quality they provide with little/no support, imagine what will happen when they start finding funding.
[QUOTE=thecuntsman;41223586]Scrap.tf contributes hardly anything to the TF2 community, let alone the item making community. It's basically a way for you to personally amass a large excess of items-- then be able to craft them all using a script when new craft numbers come out.
Don't cheapen the work of people like Brad by attaching your efforts to theirs. Sites like stats.tf and backpack.tf contribute a LOT to the market machine that is trading, item valuation, and statistical analysis. If we didn't have trading websites, there wouldn't be as much interest in trading, or unusuals. People like Brad actually contribute to our item sales in some way by providing the services they do!
If Brad was on that list right now, he'd have a % on all my workshop items. Every time I get an item added, I rush to his sites to check the stats of the new hats.
(Brad, if you're reading this, could you make some automatic way for your sites to track the stats of new items the instant they are added to the game? Sometimes it takes like 2-3 days for the systems to recognise and track them. I mean, tf2stats.net (not yours, i know) still isn't tracking the recent 'gold star' batch.)
If this is the kind of quality they provide with little/no support, imagine what will happen when they start finding funding.[/QUOTE]
It's funny that you say that the site is engineered to only provide profit.
The site makes profit. It is not made for profit. There is a difference.
In the areas that matter--EG scrapbanking--we don't inconvenience users as much as possible.
You know nothing of what you're talking about.
so why do you deserve recognition for it
[QUOTE=geel9;41227703]It's funny that you say that the site is engineered to only provide profit.
The site makes profit. It is not made for profit. There is a difference.
In the areas that matter--EG scrapbanking--we don't inconvenience users as much as possible.
You know nothing of what you're talking about.[/QUOTE]
Still doesn't chage the fact that you were being such a crybaby about this allocation system. Just because your site is ignored doesn't mean all the community is.
[QUOTE=Manibogi;41227791]Still doesn't chage the fact that you were being such a crybaby about this allocation system. Just because your site is ignored doesn't mean all the community is.[/QUOTE]
I wasn't talking about just my website. None of the community websites that cater to trading are given a second thought by valve; they're such a massive part that seriously enrich the community.
[QUOTE=geel9;41227812]I wasn't talking about just my website. None of the community websites that cater to trading are given a second thought by valve; they're such a massive part that seriously enrich the community.[/QUOTE]
Honestly I think anything related to trading should be ignored because it's a piece of shit for everyone that is not rich and only affects the game itself in a negative way.
[QUOTE=Manibogi;41227830]Honestly I think anything related to trading should be ignored because it's a piece of shit for everyone that is not rich and only affects the game itself in a negative way.[/QUOTE]
Congratulations, that's your (highly flawed) opinion. The traffic the trading websites get and the massive value of the economy says that many think otherwise. TF2 would not last without the trading aspect, I promise you.
[QUOTE=geel9;41227812]I wasn't talking about just my website. None of the community websites that cater to trading are given a second thought by valve; they're such a massive part that seriously enrich the community.[/QUOTE]
selling hat model $1000 or 100 buds no lowballs dont add me
What part of this do you not understand?
[IMG]http://i.imgur.com/Nz5leij.png[/IMG]
Trading isn't important to this update. Look at the sites you can share your wealth with. They all pertain, in some way, to modeling. As in actually making 3D game models with blender and stuff.
I don't think trading has ever directly inspired nor taught a modeler anything pertaining to the actual process of modeling in any meaningful way.
Should trade sites get recognition? Sure. But this isn't the update for it.
[QUOTE=geel9;41227887]Congratulations, that's your (highly flawed) opinion. The traffic the trading websites get and the massive value of the economy says that many think otherwise. TF2 would not last without the trading aspect, I promise you.[/QUOTE]
I think the only reason you even brought this up is because you're jealous of what Valve has done. I mean sure, this project isn't going to give to websites, but it's not really about that is it?
It's about giving to people that have helped other people make items for Team Fortress 2. Your site contributes [I]absolutely nothing[/I] in terms of helping people create items for the game.
Maybe next time, Valve will consider adding an option for community websites, but I doubt your's will be on there.
Edit: I guess what I'm trying to say is [sp] stop being a selfish cunt [/sp]
[QUOTE=geel9;41227812]I wasn't talking about just my website. None of the community websites that cater to trading are given a second thought by valve; they're such a massive part that seriously enrich the community.[/QUOTE]
Valve even missed out including Nem's tools, which has bascialy powered TF2 modding for years.
Everything they do lately is a rolling beta. They've asked for imput from the community to identify more influences to receive a %. So far quite a few people have pointed out community websites that should be involved, Valve often listen to these comments, and such sites will probably be included soon.
You seem to be getting upset that people aren't recognising your efforts in the same way people are appreciating Steamrep or stats.tf, and when people make a solid argument about [I]why[/I] they think this, you start pointing a finger and saying 'but none of us get noticed, that's all I'm saying!' when, really, some websites are being appraised by the community for this % recognition.
Some people may want scrap.tf accepted to the list. A few so far don't seem to want that. It's all opinion, and everyone is welcome to their own. You just seem frustrated that people are disagreeing with your opinion on the matter.
[QUOTE=thecuntsman;41223586]I mean, tf2stats.net (not yours, i know) still isn't tracking the recent 'gold star' batch.)[/QUOTE]
You're the first person (that I'm aware of) who has pointed this out. TF2Stats is on github, it's really easy to file bug reports like this! My email is also listed on the bottom of the page if you don't want to bother with github.
Should be fixed shortly.
[QUOTE=FireSlash;41228464]You're the first person (that I'm aware of) who has pointed this out. TF2Stats is on github, it's really easy to file bug reports like this! My email is also listed on the bottom of the page if you don't want to bother with github.
Should be fixed shortly.[/QUOTE]
Ha, I always assume these things are above me, or already being sorted out as I notice the problem. Sorry for not pointing it out to you sooner.
EDIT: Also, is there I way to get actual numbers from your site, instead of just %? bp.tf gives both and it can be really useful. Having two websites to cross reference for such info would be great.
[QUOTE=thecuntsman;41223586]I mean, tf2stats.net (not yours, i know) still isn't tracking the recent 'gold star' batch.)[/QUOTE]
That actually was a bug, and that's fixed now.
[QUOTE=thecuntsman;41228578]EDIT: Also, is there I way to get actual numbers from your site, instead of just %? bp.tf gives both and it can be really useful. Having two websites to cross reference for such info would be great.[/QUOTE]
I used to show these numbers but they were universally misquoted as being absolute numbers, which are impossible to pull from the APIs. The raw numbers inside the data sample are statistically useless without context, so I just yanked them out.
If you really want to see raw numbers, you can pull the json data feed out from here: [url]http://tf2stats.net/api/getitemstats.php[/url]
edit: also this increasingly off topic. If you have other tf2stats related questions please move them to a new thread or email me.
Scrap.tf's supply of craft hats provides an accurate, continuously updated gauge of which kinds of hats end up being unwanted backpack filler. Let's get them to put it on the list as 'conceptual design feedback' and hope Geel9 goes away.
[SUP]Seriously though scrap.tf is lovely. It has eliminated the need to deal with a whole lot of trader bullshit, and I wouldn't mind if it got some kind of recognition despite the fact that it turns a profit.[/SUP]
[SUB][SUP]
Also I'm still waiting for a bot named [URL="http://youtu.be/BwvqUeosajs"]Arab Scrap[/URL].[/SUP][/SUB]
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