Major Update Speculation V16: The Monoculus RIFT Well Spun Hat Promo Edition
999 replies, posted
[QUOTE=wickedplayer494;40036983]Early this week =!= today
It could also be Tuesday or Wednesday.[/QUOTE]
Oh, thought he said Monday specifically in the note.
Either way, Wednesday isn't really "Early this week" either.
[QUOTE=Steel & Iron;40037218]The Medi Gun, Kritz, and Quick Fix are overdue for a Strange Part. [B]Heal healed[/B] would be perfect, seeing how the PDA got the same counter.[/QUOTE]
wat
[QUOTE=Uesrname;40037280]Oh, thought he said Monday specifically in the note.
Either way, Wednesday isn't really "Early this week" either.[/QUOTE]
The first twelve hours of it are
[QUOTE=Barobax;40037110]This has a whole different meaning if you use the 70s definition of key party...
Back to speculating, I wonder what other strange parts they can add? Captures, Killing Charged Medics, Killing Engie carrying building, Assists, Giant Robots Destroyed.[/QUOTE]
I had an idea for a MvM crate once. They already did Tanks Destroyed, but there's still Giants Destroyed, Bombs Reset, Bomb-carrying Robots killed, Sentry-Busters killed.
MvM feels like such a money grab to me. If it wasn't so grindy and actually offered me some kind of reward for playing it outside of Mann up mode it might be more worth my time but as is I cannot see it worth the trouble of getting 6 people together.
technically it offers the same free rewards regular play does.
[QUOTE=RevengeDeath;40037739]MvM feels like such a money grab to me. If it wasn't so grindy and actually offered me some kind of reward for playing it outside of Mann up mode it might be more worth my time but as is I cannot see it worth the trouble of getting 6 people together.[/QUOTE]
Several months down the line, now that we understand how everything works, I actually sorta like how Mann Up and MVM was handled.
There's no difference in difficulty as we originally believed, it's just opting-in for item rewards as opposed to just playing for the reward of playing.
Not to mention that Valve didn't pull any sort of shit with the tickets and made them tradeable and cheap so their community value wouldn't be too expensive. It was pretty carefully handled.
I never understood why they didn't maked worms WEAPONS promos.
[QUOTE=ned_ballad;40037751]technically it offers the same free rewards regular play does.[/QUOTE]
True, but I'd like some kind of progression or just something more interesting than Bot head on wep. Hell not even that I'd settle for a bot head as long as it looked fricken interesting.
I think a cooler idea would've been to win just the bot heads that you could attach to a select stock weapon so that you could choose what you wanted for your direct reward, outside of what kind of bot head it is.
[QUOTE=The Calzone;40037794]Several months down the line, now that we understand how everything works, I actually sorta like how Mann Up and MVM was handled.
There's no difference in difficulty as we originally believed, it's just opting-in for item rewards as opposed to just playing for the reward of playing.
Not to mention that Valve didn't pull any sort of shit with the tickets and made them tradeable and cheap so their community value wouldn't be too expensive. It was pretty carefully handled.[/QUOTE]
I agree entirely but it's just that in my opinion I don't see a point in coming back to it for any reason but the rewards, but they still aren't very good rewards (Still not 1 gold botkiller goddammit). It could stand to be more succinct or playable with less people. I'm glad it's there I just hope they do something more interesting down the line.
And another thing, really fucking normal weapons for 1 dollar? Just give them the Tobor(RIP) quality and be done with it. I don't wanna pay .99 for jack shit
I wish MVM let you see your individual performance in the scoreboard
I stopped playing MVM a while ago i always get put in with clueless braindead players and my fps always drops below 20
[QUOTE=RevengeDeath;40037739]MvM feels like such a money grab to me. If it wasn't so grindy and actually offered me some kind of reward for playing it outside of Mann up mode it might be more worth my time but as is I cannot see it worth the trouble of getting 6 people together.[/QUOTE]
Honestly, it felt like it was a [b]huge[/b] change in the game, rather than a money grab.
Right now, we have 23 missions (which makes up to be around 130 waves), and because of the possibilities, we have custom maps and missions everywhere, bringing something fresh to the table constantly.
[url=http://tf2.gamebanana.com/maps/172833]There's even a map with an entirely different mechanic, using the Mann vs. Machine gamemode![/url]
And I apologize to anyone who is against Mann vs. Machine, but I just love this gamemode.
[sup]Probably a bit too much.[/sup]
[QUOTE=Batmans;40037796]I never understood why they didn't maked worms WEAPONS promos.[/QUOTE]
The soldier getting the worms bazooka would've been awesome.
[QUOTE=Batmans;40037796]I never understood why they didn't maked worms WEAPONS promos.[/QUOTE]
They didn't maked worms WEAPONS promos because the worms promos were the second promos ever. They hadn't figured out what they wanted to do with the concept of promo items yet.
[QUOTE=Fine Hats;40037635]I had an idea for a MvM crate once. They already did Tanks Destroyed, but there's still Giants Destroyed, [B]Bombs Reset[/B], Bomb-carrying Robots killed, Sentry-Busters killed.[/QUOTE]
I'd love to use this on a strange FaN if this strange part gets added in the game.
But we all know that Valve would most likely forget about the whole weapon for years and exclude my fave shotgun from having that part in MvM, just like they will never make the allies extinguished part work on the medigun.
[QUOTE=AbeX300;40037941]Honestly, it felt like it was a [b]huge[/b] change in the game, rather than a money grab.
Right now, we have 23 missions (which makes up to be around 130 waves), and because of the possibilities, we have custom maps and missions everywhere, bringing something fresh to the table constantly.
[url=http://tf2.gamebanana.com/maps/172833]There's even a map with an entirely different mechanic, using the Mann vs. Machine gamemode![/url]
And I apologize to anyone who is against Mann vs. Machine, but I just love this gamemode.
[sup]Probably a bit too much.[/sup][/QUOTE]
I am actually glad it was added. As you mentioned it opens up a world of possibilities however, for me it's just too long and arduous to play it.
TF2 has some of the most incompetent players of any game I have ever played and I'll be damned if I'm going to spend upwards of 4 hours trying to find SOMEONE who knows how to play. Even then the missions are too long and more often then not someone will have to leave. Shorter missions based around lesser player counts would be great.
[B]TL;DR: I am a sourpuss because I can't enjoy MvM. [/B]
[QUOTE=RevengeDeath;40038372]TF2 has some of the most incompetent players of any game I have ever played and I'll be damned if I'm going to spend upwards of 4 hours trying to find SOMEONE who knows how to play. Even then the missions are too long and more often then not someone will have to leave. Shorter missions based around lesser player counts would be great.[/QUOTE]
I hear ya. Good thing that custom Singleplayer missions exist!
[QUOTE=The Calzone;40037794]Several months down the line, now that we understand how everything works, I actually sorta like how Mann Up and MVM was handled.
There's no difference in difficulty as we originally believed, it's just opting-in for item rewards as opposed to just playing for the reward of playing.
Not to mention that Valve didn't pull any sort of shit with the tickets and made them tradeable and cheap so their community value wouldn't be too expensive. It was pretty carefully handled.[/QUOTE]
The primary issue lies with the players.
Players typically don't [i]want[/i] to do a hard mission if there's no end reward to it other than "you beat it." It's an investment that not too many people are willing to do for something that causes that much stress, and that's why there's been a pretty steep falloff in the interest in mann up aside from grinding.
[QUOTE=Psychopath12;40038686]The primary issue lies with the players.
Players typically don't [i]want[/i] to do a hard mission if there's no end reward to it other than "you beat it." It's an investment that not too many people are willing to do for something that causes that much stress, and that's why there's been a pretty steep falloff in the interest in mann up aside from grinding.[/QUOTE]
I don't disagree.
Most games give as reward for the hardest thing like that, like achievements or some such, but on the PC where achievements don't matter it's sorta hard to come up with something like that, and since the game is free-to-play there has to be some way to monetize it. What Valve gave us wasn't perfect but it was pretty well-handled regardless.
The problem with MVM though, as you and many others have said, is finding other people to play it with. MVM is far more strategic than horde modes in most other video games, so not many people are willing to put up with it because it isn't a mode where you can just hop in and have fun.
MVM really needs an unlimited mode that just progressively scales in difficulty like L4D's survival mode.
[QUOTE=AbeX300;40038401]I hear ya. Good thing that custom Singleplayer missions exist![/QUOTE]
I'm actually in the process of making some right now :v:
[QUOTE=RevengeDeath;40038771]I'm actually in the process of making some right now :v:[/QUOTE]
As am I!
[t]http://puu.sh/2nYHN[/t]
That aside, I still wish that Valve could add more options to Mann vs. Machine, like the ability to [b]actually modify the bomb itself[/b] (whether or not it disappears after a while, how much it slows down the carrier, and what buffs it gives).
[QUOTE=TectoImprov;40036883]But Luigi doesn't do anything in those games.[/QUOTE]
"I-a fold."
"LUIGI WINS THE HAND"
[QUOTE=AbeX300;40038813]As am I!
[t]http://puu.sh/2nYHN[/t]
That aside, I still wish that Valve could add more options to Mann vs. Machine, like the ability to [b]actually modify the bomb itself[/b] (whether or not it disappears after a while, how much it slows down the carrier, and what buffs it gives).[/QUOTE]
I, also, am working on one. ('Cause it's for the boogaloo I'll probably do a 6p mission too)
[QUOTE=LightFlock;40026085]Progress on map. Also the reason it's so small is because it's gonna be mainly close quarters, and the main (if not only) mission will probably be solo thanks to a short timeframe.
[t]http://cloud-2.steampowered.com/ugc/884103185059156906/03A63BFD02CA62FF33F981D50F5CAD1BF5EC8C6D/1024x640.resizedimage[/t]
[t]http://cloud-2.steampowered.com/ugc/884103185059164583/6E6AC3BE2F0CF864122B4644B75E11853051AFC2/1024x640.resizedimage[/t]
[t]http://cloud-2.steampowered.com/ugc/884103185059170701/03B0E025DD3FCBFF6F15458406D0880CD0A5D615/1024x640.resizedimage[/t]
[B]Anyone know what's causing lighting to flicker, bots to be invuln everywhere and be teleported back up to spawn aswell as this:?[/B]
[t]http://cloud-2.steampowered.com/ugc/884103185059175956/D8732C9DFBB1B2389B7A9FFAB940C8F68AC7FD47/1024x640.resizedimage[/t]
Note I don't actually have any dev textures on the walls there either.[/QUOTE]
[QUOTE=MaxOfS2D;40037866]I wish MVM let you see your individual performance in the scoreboard[/QUOTE]
I hate how my latency cuts off so I can't see how much I'm lagging.
[QUOTE=The Calzone;40038015]They didn't maked worms WEAPONS promos because the worms promos were the second promos ever. They hadn't figured out what they wanted to do with the concept of promo items yet.[/QUOTE]
Big kill and Luger were before the worms promo
[QUOTE=ned_ballad;40039443]Big kill and Luger were before the worms promo[/QUOTE]
I would like to see an authentic Worms Bazooka, though.
Hold to charge in order to maximize speed (much like Huntsman, but slower charging and automatically firing when hitting the cap), affected by gravity, explode upon hitting a surface.
If anything, it'd be interesting to try out.
[QUOTE=Psychopath12;40039483]I would like to see an authentic Worms Bazooka, though.
Hold to charge in order to maximize speed (much like Huntsman, but slower charging and automatically firing when hitting the cap), affected by gravity, explode upon hitting a surface.
If anything, it'd be interesting to try out.[/QUOTE]
tho, i guess we have the loose cannon now, which if not the same, is similar
[QUOTE=LightFlock;40039098]I, also, am working on one. ('Cause it's for the boogaloo I'll probably do a 6p mission too)[/QUOTE]
Have you built cubemaps?
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