Major Update Speculation V16: The Monoculus RIFT Well Spun Hat Promo Edition
999 replies, posted
I wonder what other old/ancient bugs they can finally fix
- Family Business rigging and cocking wrong
- Loch-n-Lol
- Charge bars misaligned on the huntsman and sticky launchers
- Radial animation on cloak meters is crazy broken
- c model based rocket launchers not loading anything
the sky's the limit. Well not really.
I'll probably throw a hail later this week and email them about the loch-n-load bugs. It seems to be the time to strike.
[QUOTE=ned_ballad;39975836]I wonder what other old/ancient bugs they can finally fix
- Family Business rigging and cocking wrong
- Loch-n-Lol
- Charge bars misaligned on the huntsman and sticky launchers
- Radial animation on cloak meters is crazy broken
- c model based rocket launchers not loading anything
the sky's the limit.[/QUOTE]
The [b]end of the universe's[/b] the limit.
If they fix the Loch-n-Load I might have to do something so ridiculous I don't even know what it is yet.
[QUOTE=ned_ballad;39975836]I wonder what other old/ancient bugs they can finally fix
- Family Business rigging and cocking wrong
[B]- Loch-n-Lol[/B]
- Charge bars misaligned on the huntsman and sticky launchers
- Radial animation on cloak meters is crazy broken
- c model based rocket launchers not loading anything
the sky's the limit. Well not really.
I'll probably throw a hail later this week and email them about the loch-n-load bugs. It seems to be the time to strike.[/QUOTE]
[I]Never.[/I]
that's weird, they modified v_grenade_launcher, which hasn't been used in years.
[QUOTE=TectoImprov;39975411]They fix the Neon Annihilator doing this, but then other melees join the club.
[t]http://cloud-2.steampowered.com/ugc/542955513203520358/930C1C911108976397BE5025019F10FE4922A3DF/[/t][/QUOTE]
This has been happening with festive Axtinguishers for quite some time now. I wasn't even aware that the Neon Annihilator was too until they claimed to have fixed it in today's patch.
New blog post about Oculus Rift
[url]http://www.teamfortress.com/post.php?id=10148[/url]
[QUOTE=ned_ballad;39975836]I wonder what other old/ancient bugs they can finally fix
- Family Business rigging and cocking wrong
- Loch-n-Lol
- Charge bars misaligned on the huntsman and sticky launchers
- Radial animation on cloak meters is crazy broken
- c model based rocket launchers not loading anything
the sky's the limit. Well not really.
I'll probably throw a hail later this week and email them about the loch-n-load bugs. It seems to be the time to strike.[/QUOTE]
Do you think they'd ever change the reload animations of some guns, so they actually made sense? Like the demoman actually loading a clip or stickies into his launcher, or scout actually inserting ammo into his scattergun?
[QUOTE=RevengeDeath;39975864]If they fix the Loch-n-Load I might have to do something so ridiculous I don't even know what it is yet.[/QUOTE]
let's form a suicide pact
[QUOTE=Void Skull;39975994]let's form a suicide pact[/QUOTE]
You first.
[QUOTE=01271;39976131]You first.[/QUOTE]
I'll be the first to go in the pact.
[QUOTE=01271;39976131]You first.[/QUOTE]
no please
ladies first
[QUOTE=Void Skull;39976239]no please
ladies first[/QUOTE]
Oh, so I'm a [b]lady[/b]? Nevermind that, you get to go first!
Well.
"The custom animations for the world view were not added, which caused the item to clip into Spy's hands. The animations are confirmed to be shipping soon"
you can stop citing me now team fortress 2 wiki.
it's here now. so stop.
Somebody should gather X amounts of Loch N Loads in their backpack if they ever fix the LnL like people did back when the Mannconomy Update was released with other weapons.
So...
There no new item like [Easter Island BackPack]?
There no new slot like [3rd, 4th Misc slots]?
There no new viewmodel like [c_rocket_launcher]?
I wondering about them, cuz Korean People wonder them too.
[t]http://www.teamfortress.com/images/posts/tf2_vr_2.jpg[/t]
Sorry if anyone brought this up already, but I'm loving the reference pose pyro, here...
[QUOTE=Chaofanatic;39976526][t]http://www.teamfortress.com/images/posts/tf2_vr_2.jpg[/t]
Sorry if anyone brought this up already, but I'm loving the reference pose pyro, here...[/QUOTE]
And the Soldier's thriller taunt(?). And the Heavy's idle animation for holding a lunchbox item (Sandvich, Dalokohs Bar, etc.).
I didn't think they could be this lazy.
[QUOTE=AbeX300;39976537]And the Soldier's thriller taunt(?). And the Heavy's idle animation for holding a lunchbox item (Sandvich, Dalokohs Bar, etc.).
I didn't think they could be this lazy.[/QUOTE]
Oh wow... I hadn't even noticed that...
[QUOTE=ned_ballad;39974574]or lord, if the sound cache's get messed up it'll be like that overdose bug that existed when [i]someone[/i] bugged them to implement the unused sounds.
[editline]20th March 2013[/editline]
anyone else with a particle hat/misc, can you check to see if people have the particles while spectating while dead. Anyone I look at while dead has sparkles and I was wondering if it's isolated or a bigger bug[/QUOTE]
happens to me as well. comm. sparkles are attached to everyone in spec cam/death cam
[QUOTE=AbeX300;39976537]And the Soldier's thriller taunt(?). And the Heavy's idle animation for holding a lunchbox item (Sandvich, Dalokohs Bar, etc.).
I didn't think they could be this lazy.[/QUOTE]
Well, in Heavy's fairness, he'd be happy to have sandviches available without needing to make one.
[QUOTE=AbeX300;39976537]And the Soldier's thriller taunt(?). And the Heavy's idle animation for holding a lunchbox item (Sandvich, Dalokohs Bar, etc.).
I didn't think they could be this lazy.[/QUOTE]
Well, if someone has the possibility to use a frame of an animation to quickly create a pose, why not use it?
They probably made this last minute. It didn't need anything fancy, really.
80% of the sniper rifles have no ejection port bone so the sniper just spits the bullet out
that one really irks me
[QUOTE=Void Skull;39975558]what's this i hear about no more promos
what's happening
[i]what do you know that i don't[/i][/QUOTE]
literally posted my theory at the begging of the thread, but the teams either tied up with a bunch of other shit, or they are overloaded with promos/other items that they gotta setup general equip region restriction shit for.
I am glad I didn't waste my money on this item. 300 bucks and I can't paint it lime?!
[URL="http://wiki.teamfortress.com/w/index.php?title=Virtual_Reality&oldid=1319146"]TF2 Wiki is pretty informative these days...[/URL]
[QUOTE=Limie Pie;39977095]I am glad I didn't waste my money on this item. 300 bucks and I can't paint it lime?!
[URL="http://wiki.teamfortress.com/wiki/Virtual_Reality"]TF2 Wiki is pretty informative these days...[/URL][/QUOTE]
right because if you buy a oculus rift , its only for that hat...
[QUOTE=Limie Pie;39977095]I am glad I didn't waste my money on this item. 300 bucks and I can't paint it lime?!
[URL="http://wiki.teamfortress.com/wiki/Virtual_Reality"]TF2 Wiki is pretty informative these days...[/URL][/QUOTE]
I can imagine all sorts of neat mods for it.
I want kawaii eyes on it, even though they'll be a rarity and hardly seen I suppose.
[QUOTE=Cape;39977400]I can imagine all sorts of neat mods for it.
I want kawaii eyes on it, even though they'll be a rarity and hardly seen I suppose.[/QUOTE]
Give me an hour and I'll turn it into an Anger Core too. TF2ARGH Team Fortress 2 Anger Reality Gaming Headset.
So retroactively, anyone who supported the Occulus Rift kickstarter, would get this item?
Meanwhile we still cant get a reasonable Skullgirls hat?
Makes sense.
Also 300 dollars for the developer kit, even though im pretty sure the consumer version will be cheaper and still give the item.
Makes me wonder just how much more money they would've received if the hat was offered as a donation initiative.
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