• Major Update Speculation V16: The Monoculus RIFT Well Spun Hat Promo Edition
    999 replies, posted
Each Oculus rift seems has a neat version that indicates it's being used/is on while being worn by a player [img]http://puu.sh/2kIuT[/img]
[url=http://www.teamfortress.com/history.php]The last update was update 349 by Valve's counter. [/url] I wonder if we'll get anything special for update 350. I am ready to receive my rainbows.
[QUOTE=ned_ballad;39975836] I'll probably throw a hail later this week and email them about the loch-n-load bugs. It seems to be the time to strike.[/QUOTE] Hey Ned, please include this in the list: - fix for shortstop reload glitch Valve knows what I'm talking about.
[QUOTE=irukandji;39977795]Hey Ned, please include this in the list: - fix for shortstop reload glitch Valve knows what I'm talking about.[/QUOTE] That it's slower? That's a nerf, you know. Or were you talking about the glitch that it spazzes at the end of reload animation?
[QUOTE=psyke;39977498]Each Oculus rift seems has a neat version that indicates it's being used/is on while being worn by a player [img]http://puu.sh/2kIuT[/img][/QUOTE] It's also team-colored
[QUOTE=psyke;39977498]Each Oculus rift seems has a neat version that indicates it's being used/is on while being worn by a player [img]http://puu.sh/2kIuT[/img][/QUOTE] i could just *WASTE* 300 $ to rename it "Now You're Playing With Power"
Where about in TF2 IS the option for Oculus per chance? I cant see it in the normal options.
iirc you launch with -vr
[QUOTE=psyke;39977498]Each Oculus rift seems has a neat version that indicates it's being used/is on while being worn by a player [img]http://puu.sh/2kIuT[/img][/QUOTE] any cool material proxies on it?
[QUOTE=ComodoreBluth;39977583][url=http://www.teamfortress.com/history.php]The last update was update 349 by Valve's counter. [/url] I wonder if we'll get anything special for update 350. I am ready to receive my rainbows.[/QUOTE] I remember making a notepad on my computer saying that update 356 would be awesome. Someone hold me on this. If I'm wrong the first person to point it out gets a hat.
[QUOTE=TectoImprov;39978643]I remember making a notepad on my computer saying that update 356 would be awesome. Someone hold me on this. If I'm wrong the first person to point it out gets a hat.[/QUOTE] [URL="http://wiki.teamfortress.com/wiki/Patches"]http://wiki.teamfortress.com/wiki/Patches[/URL] Valve's counter is missing some of the actual game's updates. The real number is 352.
How many days till PAX, guys? I forgot again, and I want to put Handsome Jack's face on my Spy loadout. :v:
Probably a dumb question, but I assume that since the Oculus Rift displays in 3D, it's pretty much going to require twice the power to run a game since it's displaying two active renders at once instead of one, right? Makes me question if my rig would be able to use this with TF2. The game is already so unoptimized to the point that my rig can no longer run it at a constant 60+ frames (it tends to dip in certain areas or when there's a shit load of explosions).
[QUOTE=PimpinDemopan;39978967]How many days till PAX, guys? I forgot again, and I want to put Handsome Jack's face on my Spy loadout. :v:[/QUOTE] Already on in Aus. No announcement yet though.
[QUOTE=Trixxter;39979114]Already on in Aus. No announcement yet though.[/QUOTE] But that doesn't start until 19 July in Australia/Melbourne
[QUOTE=Nidhogg;39979052]Probably a dumb question, but I assume that since the Oculus Rift displays in 3D, it's pretty much going to require twice the power to run a game since it's displaying two active renders at once instead of one, right? Makes me question if my rig would be able to use this with TF2. The game is already so unoptimized to the point that my rig can no longer run it at a constant 60+ frames (it tends to dip in certain areas or when there's a shit load of explosions).[/QUOTE] Oh god I couldn't even imagine running the game with the Rift then, my game on a relatively beefy system still finds new ways to lag and drop in FPS by a load. The game needs a lot of optimization prior to the rift coming out.
Fun fact: The shortstop has no recoil forces whatsoever. Every other scout primary appears to have them. Seriously. Stand still and shoot with the shortstop, it doesn't jolt your view at all.
[QUOTE=LittleBabyman;39977915]That it's slower? That's a nerf, you know. Or were you talking about the glitch that it spazzes at the end of reload animation?[/QUOTE] Nope... It's the fact that it reloads an entire new clip into the gun, but you actually shoot 1 round and reload again. It's frustrating during combat, an old glitch without a fix. [sp]And no, I never use the "reload after each shot" option in TF2, that's for noobs and lazy people who can't press R.[/sp]
[QUOTE=Zesty McLime;39979485]Fun fact: The shortstop has no recoil forces whatsoever. Every other scout primary appears to have them. Seriously. Stand still and shoot with the shortstop, it doesn't jolt your view at all.[/QUOTE] Well, its more a pistol than a scattergun.
[QUOTE=irukandji;39979609]Nope... It's the fact that it reloads an entire new clip into the gun, but you actually shoot 1 round and reload again. It's frustrating during combat, an old glitch without a fix. [sp]And no, I never use the "reload after each shot" option in TF2, that's for noobs and lazy people who can't press R.[/sp][/QUOTE] you're terrible at video games
[QUOTE=Nidhogg;39979052]Probably a dumb question, but I assume that since the Oculus Rift displays in 3D, it's pretty much going to require twice the power to run a game since it's displaying two active renders at once instead of one, right? Makes me question if my rig would be able to use this with TF2. The game is already so unoptimized to the point that my rig can no longer run it at a constant 60+ frames (it tends to dip in certain areas or when there's a shit load of explosions).[/QUOTE] It should run faster than normal actually because the rift's got two minuscule screens (640 x 480). It'll be like lowering your resolution to 1280 x 960 and it'll give your card a break. You want to turn on AA as high as it can go though because the screen's pixel density will be visibly low unless you make things blend more.
[QUOTE=01271;39979665]It should run faster than normal actually because the rift's got two minuscule screens (640 x 480). It'll be like lowering your resolution to 1280 x 960 and it'll give your card a break. You want to turn on AA as high as it can go though because the screen's pixel density will be visibly low unless you make things blend more.[/QUOTE] The dev kit screens run at 720p resolution, not 480p It's about the same as running a 2550x1440p screen
[QUOTE=RandomGamer342;39979673]The dev kit screens run at 720p resolution, not 480p It's about the same as running a 2550x1440p screen[/QUOTE] [url]http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide[/url] [quote]The current Rift dev kit uses a fairly low-resolution display. We suggest you turn antialiasing on as high as it will go in the TF2 video settings as this will make the picture far smoother. On most modern graphics cards this will not affect your framerate in these resolutions. [/quote] [url]http://www.oculusvr.com/faq/[/url] [quote]Why is the resolution of the Oculus Rift developer kit 720p and not 1080p? While it’s true that the developer kit uses a relatively low-resolution screen (1280×800) compared to large desktop monitors, we promise it delivers a compelling, immersive 3D VR experience. We also plan on improving the resolution for the consumer product. Stay tuned for more details![/quote] That's a combined 1280 x 800 resolution.
[QUOTE=Drury;39979637]Well, its more a pistol than a scattergun.[/QUOTE] technically it [i]is[/i] a pistol as far as the game is concerned. Just set to the primary slot.
[QUOTE=Nidhogg;39979052]Probably a dumb question, but I assume that since the Oculus Rift displays in 3D, it's pretty much going to require twice the power to run a game since it's displaying two active renders at once instead of one, right? Makes me question if my rig would be able to use this with TF2. The game is already so unoptimized to the point that my rig can no longer run it at a constant 60+ frames (it tends to dip in certain areas or when there's a shit load of explosions).[/QUOTE] TF2's unoptimization is more in the CPU area than GPU though there are some really [B]terrible[/B] particles like the amputator and buff rings that are overdraw central
i am probably going to sound seven shades of edgy but the oculus is truly an example of the greed of the TF2 community. we have this amazing technological advancement that could be used for incredibly immersive games and impressive asthetics, and yet a significant portion of the units are soon to be in the hands of grubby trader imbeciles who will do nothing worthwhile with their unit and sell their hat for even more profit to be thrown into the pile of all the other hats and wasted money they have. one can say that it's alright because it's their money afterall, but the fact it happens is still bad. truly these people are worse than hitler.
[QUOTE=Roger Waters;39980174]i am probably going to sound seven shades of edgy but the oculus is truly an example of the greed of the TF2 community. we have this amazing technological advancement that could be used for incredibly immersive games and impressive asthetics, and yet a significant portion of the units are soon to be in the hands of grubby trader imbeciles who will do nothing worthwhile with their unit and sell their hat for even more profit to be thrown into the pile of all the other hats and wasted money they have. one can say that it's alright because it's their money afterall, but the fact it happens is still bad. truly these people are worse than hitler.[/QUOTE] The hilarious part is that the hat's probably going to be untradeable
[QUOTE=ned_ballad;39979752]technically it [i]is[/i] a pistol as far as the game is concerned. Just set to the primary slot.[/QUOTE] I would say it's more of a magical entity than a pistol. The damn thing shoots all 4 shells four different times.
[QUOTE=RandomGamer342;39980209]The hilarious part is that the hat's probably going to be untradeable[/QUOTE] if that happened i would probably die laughing
[QUOTE=Roger Waters;39980174]i am probably going to sound seven shades of edgy but the oculus is truly an example of the greed of the TF2 community. we have this amazing technological advancement that could be used for incredibly immersive games and impressive asthetics, and yet a significant portion of the units are soon to be in the hands of grubby trader imbeciles who will do nothing worthwhile with their unit and sell their hat for even more profit to be thrown into the pile of all the other hats and wasted money they have. one can say that it's alright because it's their money afterall, but the fact it happens is still bad. truly these people are worse than hitler.[/QUOTE] I pretty much said this earlier. Oculus Rift needed to be more "google glass" for its devkits and less [i]rift[/i]. Right now they're failing to do a lot of development because consumers are buying up the kits away from developers. Tying a tf2 promo to it just made rift a bust for a lot of pre-development work. What they should have done was bundle the CONSUMER version of the rift with codes or at least tell us right now that they're going to include codes with the consumer version and distribute the current codes as untradable unique items right now. Not that people like sunspy would care, they just want to get the item no matter what.
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