I think this is actually an amazing idea, because Valve are gonna be able to implement new, rare weapons all year round instead of just every time there's an update.
I think what's gonna happen is that you'll get weapons with randomized stats, but there'll be certain rare blueprints that can make unique weapons. The blueprints will be a rare random drop like hats, there'll be maybe 18 of them (two weapons for each class), and will make a completely new weapon.
Sounds good? :350:
Has anyone tried translating the text in the newspaper yet?
EDIT: Its latin, I'm translating it now
[QUOTE=Logidru;18909694]Has anyone tried translating the text in the newspaper yet?
EDIT: Its latin, I'm translating it now[/QUOTE]
It just about the new weapons, nothing new.
[QUOTE=BassB;18908447]its lorem ipsum, its just the standard filler text
[url]http://www.lipsum.com/[/url]
it means nothing, and only has the purpose to spaces up, for debugging purposes, or filling up newspapers in game updates[/QUOTE]
I [B]knew[/B] the Valve Weapons were guns with all the stats on them!
Now it's actually going to be exciting when you get weapon drops. Maybe you'll get a scattergun with vampirism!
[QUOTE=Jojje;18909763]I [B]knew[/B] the Valve Weapons were guns with all the stats on them!
Now it's actually going to be exciting when you get weapon drops. Maybe you'll get a scattergun with vampirism![/QUOTE]
FaN with vampirism.
Just when you thought it couldn't get worse.
[QUOTE=Pie_Tony;18909797]FaN with vampirism.
Just when you thought it couldn't get worse.[/QUOTE]
:v:
Didn't say FaN though. We could get a regular 'ol Scattergun
Here's all the attributes I could find in tf_english
[QUOTE=Attributes]Clip size
Übercharge rate
Damage done
Heal rate
Firing speed
Increased max overheal
Overheal decay (doesn't decay at all, decays faster, decays slower)
Heal on hit
Crit chance
Add Über on hit
ÜberCharge grants 100% crits
Damage bonus on hit
Crits vs burning players
Less damage vs non-burning players
No compressionblast
Crits from behind
Increased/decreased max health on wearer
Buff on nearby teammates, health and crit chance
100% crits for a short time on hit
Slowing targets
Accuracy
Zoom reduction
Knockback
No headshots
Increased Sniper damage charge
Crits on accurate headshot
Movement speed penalty
Drain health
Absorb damage when cloaked
No double jump[/QUOTE]
As you'll notice most of them are already used in-game for unlocks
[QUOTE=Jojje;18909825]:v:
Didn't say FaN though. We could get a regular 'ol Scattergun[/QUOTE]
Maybe
*sniff*
Maybe
But imagine the raging that would go on with a vampire FaN
Jarate with a Sapper on it=ZAP
sandvich with vampirism
it eats you as you eat it
Damn, maybe I'll be able to get that Camera Beard without giving away hat I have.
But I wonder how the weapon thing will work, I bet we might be able to create the new unlocks for Demo and Soldier.
[QUOTE=Inspector Jones;18905247] [b]Two words: random stat weapons.[/b][/QUOTE]
:raise:
I love the amount of people over on teh steam forums who are raging over SOMETHING VALVE HAVEN'T MENTIONED.
Somebody says "maybe they will have random stat weapons" and everybody goes crazy, arguing about why it's such a stupid idea and that they will quit when it comes out.
Why not just wait and see what they do? Then rage
The only guarantee about this update: There will be much internet rage. Whatever they do
[QUOTE=st0rmforce;18910287]I love the amount of people over on teh [b]steam forums[/b] who are raging over SOMETHING VALVE HAVEN'T MENTIONED.
Somebody says "maybe they will have random stat weapons" and everybody goes crazy, arguing about why it's such a stupid idea and that they will quit when it comes out.
Why not just wait and see what they do? Then rage
The only guarantee about this update: There will be much internet rage. Whatever they do[/QUOTE]
Steam forums =/= internet.
They always rage. Spoiled kids thinking that there is a rule that forces Valve to release updates.
[QUOTE=st0rmforce;18910287]I love the amount of people over on teh steam forums who are raging over SOMETHING VALVE HAVEN'T MENTIONED.o[/QUOTE]
The steam forum users are in majority, retarded and too yung to play the game.
There are some with IQ above 2 digits, but not alot of them.
Bonk + any weapon = nuclear weapon
[QUOTE=Inspector Jones;18905742]It's odd to see the Facepunch users are more open to the idea of random stat weapons then the Steam Forum Users. I can only speculate on why this is being new, but I would have to assume Facepunch is more open minded to experimentation.[/QUOTE]
Why is that so surprising? The Steam forums have always been full of closed minded dipshits. They're one of the few communities that will ask for something, and then complain when they get it. Oh and any new idea that they didn't come up with is automatically bad, every time, without exception.
Sandvich + Bonk = Makes the Heavy gain a speed boost from eating his Sandviches.
[QUOTE=robowurmz;18910455]Sandvich + Bonk = Makes the Heavy gain a speed boost from eating his Sandviches.[/QUOTE]
Yeah, that could be cool actually. Sacrifice a bit of health regeneration for a speed boost.
Sandvich + Jarate = Om nom nom
Aaaaaaaaaaaaaaaahhhh what am I going to doooooooo ~~
Viking Helmet + Tooth Belt = Repaired Viking helmet.
It's so ironic that I sleep too much when an update like this comes.
You know, after re-reading the update page, I have my doubts about random-stat weapons. If you pay attention to the wording, it pretty much seems like blueprints are all pre-determined and make pre-determined items. They also said that some you'll have to "puzzle out on your own", meaning you have to discover them yourself by experimenting with item combinations, so blueprints aren't going to be obtained like items; rather we'll already have full access to all the game's recipes, just we'll have to discover them ourselves through trial and error.
For example: They mentioned that clever people will be able to create the new weapons before everyone else has a chance to obtain them the traditional way. Not only is this crafting pre-determined weapons, but it's discovering a blueprint without knowing it first (though I'm sure once someone with enough items to trash figures it out it'll be posted online).
FaN + Huntsman + Sandman = :smug:
[QUOTE=OutOfExile;18906415]Team Borderlands 2[/QUOTE]
You know, if Valve balances the weapons automatically and does it right, it might not be so bad.
Personally I'm really looking forward to the new crafting system and random stat weapons.
I wonder if one class can combine with another class's weapons or if you can only craft the same class's weapons together?
[editline]07:39AM[/editline]
[QUOTE=Spartan8907;18910876]Personally I'm really looking forward to the new crafting system and random stat weapons.[/QUOTE]
+1 agree.
I've actually been saying for months that those two systems should be in the game.
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