• The Evolution of Team Fortress 2: Crafting
    254 replies, posted
You've got quite a treasure there.... [img]http://www.planetdiablo.com/goll/misc/cube_horadric.gif[/img]
So if random stats are introduced, people are punished for not playing for as long as people with no lives? This can only go South (if random stats are introduced here).
I don't like the idea of random stat weapons - even if it doesn't really make a difference. I'd rather you just craft other weapons and cosmetic things like hats. The way it is now, the way people get items doesn't really affect gameplay at all. I'd like it to stay that way.
What the fuck makes people think that Valve would add a 'random stat' system? About the crafting system, Im thinking about the oldskool (mmo)rpg's. Example: item1+item2= metal metal+item3= item4 or item1+item2+item3= component1 item4+item5+item6= component2 component1+component2= hat You'll have to use (way) more resources than what you'll gain from it.
Finally this is introduced. But still no trading system....
I also hope they release trading very soon, it'll be a good companion together with crafting.
[QUOTE=Elexar;18921939]What the fuck makes people think that Valve would add a 'random stat' system? About the crafting system, Im thinking about the oldskool (mmo)rpg's. Example: item1+item2= metal metal+item3= item4 or item1+item2+item3= component1 item4+item5+item6= component2 component1+component2= hat You'll have to use (way) more resources than what you'll gain from it.[/QUOTE] If all you can craft are dupes or hats, why do we need a crafting system? Valve would just increase hat drops if they wanted more hats abound, and dupes, like they say, mean jack shit. Why put together dupes for more dupes? Random stats are the only thing right now that would fit in with crafting.
I'm worried that people might use the achievment unlocker to unlock an infinite amount of weapons. Unless this has been fixed/is detectable.
TF2 MMO is looking more and more believable every update they bring out.
[QUOTE=GreenDolphin;18919072]Team Fortcraft 2 But either way I'm certainly looking forward to this.[/QUOTE] Although I'm not sure how TF2 would work with an open world.
[QUOTE=AtomicWaffle;18921115]You've got quite a treasure there.... [img]http://www.planetdiablo.com/goll/misc/cube_horadric.gif[/img][/QUOTE] You need to stay awire and risten [img]http://img269.imageshack.us/img269/3443/deckardcain.jpg[/img]
there will be a wiki about recepies, will be sweet
[QUOTE=shipkiller;18922730]there will be a wiki about recepies, will be sweet[/QUOTE] Indeed it will be.
[QUOTE=NotPigeon;18917281]When has this ever been said by anyone but you? And if was only 5%, then what's the point? That's not accommodating different playstyles, that's changing the hood ornament and pretending it's a new car.[/QUOTE] [url]http://www.facepunch.com/showpost.php?p=18905409&postcount=9[/url] And so what, you complain it's too different then complain it's too similar?
my gun will be the greatest gun of them all.
[QUOTE=Mexican;18923239][url]http://www.facepunch.com/showpost.php?p=18905409&postcount=9[/url] And so what, you complain it's too different then complain it's too similar?[/QUOTE] Yeah, I didn't notice that post at first. And my complaint is that if the changes were so minuscule that they had no affect on gameplay, it'd just be introducing yet another mechanic new players will have to have explained to them with almost literally no benefit.
[QUOTE=NotPigeon;18924159]Yeah, I didn't notice that post at first. And my complaint is that if the changes were so minuscule that they had no affect on gameplay, it'd just be introducing yet another mechanic new players will have to have explained to them with almost literally no benefit.[/QUOTE] Good point. I'm sure they'll do some tweaking to make it balanced between not too different but not too useless.
people could show recipes in their backpacks to up their tf2 items page views
[QUOTE=NotPigeon;18924159]Yeah, I didn't notice that post at first. And my complaint is that if the changes were so minuscule that they had no affect on gameplay, it'd just be introducing yet another mechanic new players will have to have explained to them with almost literally no benefit.[/QUOTE] A rocket launcher is a rocket launcher. Whenether it has 4 or 5 rockets, whenether it shoots faster - it is still a weapon that shoots rockets that do huge damage. Nothing changes.
[QUOTE=MendozaMan;18919223] Also, so many possibilities : a stunning hunstman smg that sets things on fire offensive medi-gun airblast that can crit or even a rocket launcher that might be charged up for a speedy rocket shot.[/QUOTE] That's not how it works.
[QUOTE=gufu;18924668]A rocket launcher is a rocket launcher. Whenether it has 4 or 5 rockets, whenether it shoots faster - it is still a weapon that shoots rockets that do huge damage. Nothing changes.[/QUOTE] Yeah, but people who don't follow the updates/just got into the game will go "Wait why does this guy's weapon have different stats? What's with all the new stuff in the backpack?"
[QUOTE=NotPigeon;18924799]Yeah, but people who don't follow the updates/just got into the game will go "Wait why does this guy's weapon have different stats? What's with all the new stuff in the backpack?"[/QUOTE] Actually, I'd love to see that you will gain their weapon if you dominate them. A weapon collection would be awesome, especially if it would say from who those weapons come from!
[QUOTE=gufu;18924865]Actually, I'd love to see that you will gain their weapon if you dominate them. A weapon collection would be awesome, especially if it would say from who those weapons come from![/QUOTE] sort of reminds me of diablo 2's ear system. you PvP someone and if you win, you get a ear with their name on it.
[QUOTE=NomadicNinja;18925059]sort of reminds me of diablo 2's ear system. you PvP someone and if you win, you get a ear with their name on it.[/QUOTE] Oh, is that where that one Fallout 3 perk got inspired by?
[QUOTE=Corporal Yippie;18925459]Oh, is that where that one Fallout 3 perk got inspired by?[/QUOTE] what's that fallout 3 perk called?
[QUOTE=NomadicNinja;18925485]what's that fallout 3 perk called?[/QUOTE] Contract Killer
someone post a picture and a description.
[QUOTE=Corporal Yippie;18925459]Oh, is that where that one Fallout 3 perk got inspired by?[/QUOTE] Nah the human body parts trophy has been a cliche for a long time. [editline]05:52PM[/editline] [QUOTE=NomadicNinja;18925583]someone post a picture and a description.[/QUOTE] Kill good guys, cut off ears, turn in for money.
[QUOTE=johngrimm;18905834]I think you're thinking way too much about this.[/QUOTE] And there's your answer; Facepunch detests thinking.
[QUOTE=Mexican;18905296]Who gets 100 metal for buildings by picking up a glass bottle?[/QUOTE] The engie does.
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